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m021 Lieutenant
Joined: 20 Mar 2004 Posts: 218
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Wed Sep 29, 2004 1:43 pm LCARS numbers |
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On LCARS panels/consoles the commands exist of numbers instead of text.
Like this:
But what do that numbers mean?
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starnova Commodore
Joined: 26 Aug 2004 Posts: 1544 Location: Commodore on the USS Farraget
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Wed Sep 29, 2004 11:58 pm |
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its just a bunch of jib jab
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sabertooth1217 UPN Boycotter
Joined: 21 Jun 2003 Posts: 11484 Location: Texas
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Thu Sep 30, 2004 8:04 am |
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starnova wrote: | its just a bunch of jib jab |
I doubt that very Highly. I think It was a way for the Props Master of Star Trek to try and make it look more advance in stead of just using words.
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Five - seveN Rear Admiral
Joined: 13 Jun 2004 Posts: 3567 Location: Shadow Moon
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Thu Sep 30, 2004 9:02 am |
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I always found this weird. I mean, why don't they just make a more intu�tive graphic interface...? Pictures mean much more to the human brain than numbers do. And so do words. So... Even the Trek writers probably didn't expect the development of computers to be that fast
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starnova Commodore
Joined: 26 Aug 2004 Posts: 1544 Location: Commodore on the USS Farraget
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Fri Oct 08, 2004 12:58 am |
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i think it should be more in text
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Zeke Zabertini Captain
Joined: 13 Sep 2002 Posts: 4832
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Sat Oct 16, 2004 8:50 am |
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I haven't got a good answer, but my best guess has always been that it's so they can serve multiple functions. For instance, instead of having the word "load torpedo" on a button on the tactical console, it would have the number "54-823" However, if the helm console was destroyed and the security officer had to take over maneuvering, he could re-route helm control to his console. "54-823" then might represent "port thrusters." See what I'm getting at? It's a weak explanation, I know, but it's the best I can do.
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admiral Lieutenant Commander
Joined: 24 Sep 2002 Posts: 252 Location: bridge of U.S.S Akira
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Tue Jan 04, 2005 4:59 pm |
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maybe the numbers correspond with some sort of a rule for example
pj600 = malfunction in gelpack
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The_Doctor Lieutenant Commander
Joined: 25 Feb 2003 Posts: 339
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Sun Jan 09, 2005 5:34 am Production |
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I have a feeling when produciton designers needed to come up with consoles, they had limited computer knowledge and drew something that would look modern for a 1980's show. The layout and colors just look very 80ish to me, lol.
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Tremiles Vice Admiral
Joined: 10 Jun 2002 Posts: 6672 Location: 60.6 miles north of starfleet HQ
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Sat Jun 18, 2005 10:33 pm |
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Zeke Zabertini wrote: | I haven't got a good answer, but my best guess has always been that it's so they can serve multiple functions. For instance, instead of having the word "load torpedo" on a button on the tactical console, it would have the number "54-823" However, if the helm console was destroyed and the security officer had to take over maneuvering, he could re-route helm control to his console. "54-823" then might represent "port thrusters." See what I'm getting at? It's a weak explanation, I know, but it's the best I can do. |
This is what I always thought too. Different programs have different controle needs, so instead of showing a picture of a word they used a number which can be tought to different people with difernt needs as having different functions based on what progrms were running.
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m021 Lieutenant
Joined: 20 Mar 2004 Posts: 218
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Mon Jun 20, 2005 4:28 am |
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Yeah, but come on: what normal person is able to remind the meaning of all those numbers? This seems far too risky:
"Hold on, I'll attach a tractor beam to your vessel"
*presses 51-742, and sees the alien vessel explode on the viewscreen*
"Ah, I remember again, 51-742 was the torpedo launchers"
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Tremiles Vice Admiral
Joined: 10 Jun 2002 Posts: 6672 Location: 60.6 miles north of starfleet HQ
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Mon Jun 20, 2005 7:22 pm |
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But it is the future, they are smarter then us
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scar774 Ensign
Joined: 22 May 2005 Posts: 67 Location: maryland
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Mon Jun 20, 2005 8:15 pm |
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if u look closely there are leters on some
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starnova Commodore
Joined: 26 Aug 2004 Posts: 1544 Location: Commodore on the USS Farraget
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Tue Jun 21, 2005 10:48 am |
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but its still too complicated to memorize
or at least it is to me
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Tremiles Vice Admiral
Joined: 10 Jun 2002 Posts: 6672 Location: 60.6 miles north of starfleet HQ
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Tue Jun 21, 2005 12:29 pm |
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I'v had to memorise entire keyboard controles for certain games, were moves were compleetly unrelated to the leters they were on, it is not that dificult. you just have to remember placement and use the letter, or in Lcars case numbers as reference only if you forget. but it is not to complicated, and if you use it all the time it becomes second nature.
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InterstellarCrazed Commander
Joined: 02 Jul 2005 Posts: 356 Location: United States
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Wed Jul 06, 2005 10:23 pm |
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m021 wrote: | Yeah, but come on: what normal person is able to remind the meaning of all those numbers? This seems far too risky:
"Hold on, I'll attach a tractor beam to your vessel"
*presses 51-742, and sees the alien vessel explode on the viewscreen*
"Ah, I remember again, 51-742 was the torpedo launchers"
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You have to also think that an average Star Fleet Officer has passed so many different Tests just to be able to join the Academy in the first place. After four years of learning what each of the numbers meant, I'm sure that they would be able to tell a few buttons apart by just using numbers.
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tycoon64 Cat Specialist
Joined: 27 Jul 2005 Posts: 1128 Location: Lost where I can never be found
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Thu Aug 11, 2005 8:51 am |
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Heres the funny thing about Star Trek. Everything has some meaning that they hired people to create. For example- Klingon is a language that was created, The stardate system does have meaning (even if most cant find it), and the LCARS system has some sort of meaning. That is what makes Star TRek so believeable, everything is consistant. If things where confusing most people would probaly not watch it.
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Dr. Daystrom Sophomore Cadet
Joined: 06 Apr 2005 Posts: 13 Location: Japan
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Sun Aug 14, 2005 12:55 pm |
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On the working LCARS system LCARS 24, they do have meaning, clear enough in this example:
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Cathexis The Angel of Avalon
Joined: 26 Dec 2001 Posts: 5901 Location: ~~ Where Dreams Have No End�
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Wed Oct 19, 2005 8:40 pm |
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The above LCARS reminds me of HTML color codes lmao....
I was thinking that maybe it's about memorizing which codes correspond to which controls...and if you notice, we did the same thing with the Periodic Table of the Elements in Chemistry, we worked with it so much that by the end of the year we could tell you which element was where and all the information about it, etc...same thing for LCARS? The more you work with it (i.e. LCARS at Starfleet Academy as a Cadet), the more familiar you become with it so that when you are finally at a console on a ship in reality, you've memorized all the codes and controls???
Okay..am I making any sense here?
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