Friendly Star Trek Discussions Tue Nov 26, 2024 2:09 am  
  SearchSearch   FAQFAQ   Log inLog in   
LCARS numbers
View: previous topic :: next topic

stv-archives.com Forum Index -> Star Trek Tech This topic is locked: you cannot edit posts or make replies.   This forum is locked: you cannot post, reply to, or edit topics.
Author Message
m021
Lieutenant


Joined: 20 Mar 2004
Posts: 218

PostWed Sep 29, 2004 1:43 pm    LCARS numbers

On LCARS panels/consoles the commands exist of numbers instead of text.
Like this:



But what do that numbers mean?


View user's profile Send private message Visit poster's website MSN Messenger 
Reply with quote Back to top
starnova
Commodore


Joined: 26 Aug 2004
Posts: 1544
Location: Commodore on the USS Farraget

PostWed Sep 29, 2004 11:58 pm    

its just a bunch of jib jab

View user's profile Send private message  
Reply with quote Back to top
sabertooth1217
UPN Boycotter


Joined: 21 Jun 2003
Posts: 11484
Location: Texas

PostThu Sep 30, 2004 8:04 am    

starnova wrote:
its just a bunch of jib jab

I doubt that very Highly. I think It was a way for the Props Master of Star Trek to try and make it look more advance in stead of just using words.


View user's profile Send private message  
Reply with quote Back to top
Five - seveN
Rear Admiral


Joined: 13 Jun 2004
Posts: 3567
Location: Shadow Moon

PostThu Sep 30, 2004 9:02 am    

I always found this weird. I mean, why don't they just make a more intu�tive graphic interface...? Pictures mean much more to the human brain than numbers do. And so do words. So... Even the Trek writers probably didn't expect the development of computers to be that fast

View user's profile Send private message Send e-mail MSN Messenger 
Reply with quote Back to top
starnova
Commodore


Joined: 26 Aug 2004
Posts: 1544
Location: Commodore on the USS Farraget

PostFri Oct 08, 2004 12:58 am    

i think it should be more in text

View user's profile Send private message  
Reply with quote Back to top
Zeke Zabertini
Captain


Joined: 13 Sep 2002
Posts: 4832

PostSat Oct 16, 2004 8:50 am    

I haven't got a good answer, but my best guess has always been that it's so they can serve multiple functions. For instance, instead of having the word "load torpedo" on a button on the tactical console, it would have the number "54-823" However, if the helm console was destroyed and the security officer had to take over maneuvering, he could re-route helm control to his console. "54-823" then might represent "port thrusters." See what I'm getting at? It's a weak explanation, I know, but it's the best I can do.

View user's profile Send private message  
Reply with quote Back to top
admiral
Lieutenant Commander


Joined: 24 Sep 2002
Posts: 252
Location: bridge of U.S.S Akira

PostTue Jan 04, 2005 4:59 pm    

maybe the numbers correspond with some sort of a rule for example
pj600 = malfunction in gelpack


View user's profile Send private message Send e-mail MSN Messenger 
Reply with quote Back to top
The_Doctor
Lieutenant Commander


Joined: 25 Feb 2003
Posts: 339

PostSun Jan 09, 2005 5:34 am    Production

I have a feeling when produciton designers needed to come up with consoles, they had limited computer knowledge and drew something that would look modern for a 1980's show. The layout and colors just look very 80ish to me, lol.

View user's profile Send private message AIM Address  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostSat Jun 18, 2005 10:33 pm    

Zeke Zabertini wrote:
I haven't got a good answer, but my best guess has always been that it's so they can serve multiple functions. For instance, instead of having the word "load torpedo" on a button on the tactical console, it would have the number "54-823" However, if the helm console was destroyed and the security officer had to take over maneuvering, he could re-route helm control to his console. "54-823" then might represent "port thrusters." See what I'm getting at? It's a weak explanation, I know, but it's the best I can do.


This is what I always thought too. Different programs have different controle needs, so instead of showing a picture of a word they used a number which can be tought to different people with difernt needs as having different functions based on what progrms were running.


View user's profile Send private message MSN Messenger 
Reply with quote Back to top
m021
Lieutenant


Joined: 20 Mar 2004
Posts: 218

PostMon Jun 20, 2005 4:28 am    

Yeah, but come on: what normal person is able to remind the meaning of all those numbers? This seems far too risky:

"Hold on, I'll attach a tractor beam to your vessel"
*presses 51-742, and sees the alien vessel explode on the viewscreen*
"Ah, I remember again, 51-742 was the torpedo launchers"



View user's profile Send private message Visit poster's website MSN Messenger 
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostMon Jun 20, 2005 7:22 pm    

But it is the future, they are smarter then us

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
scar774
Ensign


Joined: 22 May 2005
Posts: 67
Location: maryland

PostMon Jun 20, 2005 8:15 pm    

if u look closely there are leters on some

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
starnova
Commodore


Joined: 26 Aug 2004
Posts: 1544
Location: Commodore on the USS Farraget

PostTue Jun 21, 2005 10:48 am    

but its still too complicated to memorize
or at least it is to me


View user's profile Send private message  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostTue Jun 21, 2005 12:29 pm    

I'v had to memorise entire keyboard controles for certain games, were moves were compleetly unrelated to the leters they were on, it is not that dificult. you just have to remember placement and use the letter, or in Lcars case numbers as reference only if you forget. but it is not to complicated, and if you use it all the time it becomes second nature.

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
InterstellarCrazed
Commander


Joined: 02 Jul 2005
Posts: 356
Location: United States

PostWed Jul 06, 2005 10:23 pm    

m021 wrote:
Yeah, but come on: what normal person is able to remind the meaning of all those numbers? This seems far too risky:

"Hold on, I'll attach a tractor beam to your vessel"
*presses 51-742, and sees the alien vessel explode on the viewscreen*
"Ah, I remember again, 51-742 was the torpedo launchers"




You have to also think that an average Star Fleet Officer has passed so many different Tests just to be able to join the Academy in the first place. After four years of learning what each of the numbers meant, I'm sure that they would be able to tell a few buttons apart by just using numbers.


View user's profile Send private message  
Reply with quote Back to top
tycoon64
Cat Specialist


Joined: 27 Jul 2005
Posts: 1128
Location: Lost where I can never be found

PostThu Aug 11, 2005 8:51 am    

Heres the funny thing about Star Trek. Everything has some meaning that they hired people to create. For example- Klingon is a language that was created, The stardate system does have meaning (even if most cant find it), and the LCARS system has some sort of meaning. That is what makes Star TRek so believeable, everything is consistant. If things where confusing most people would probaly not watch it.

View user's profile Send private message Yahoo Messenger  
Reply with quote Back to top
Dr. Daystrom
Sophomore Cadet


Joined: 06 Apr 2005
Posts: 13
Location: Japan

PostSun Aug 14, 2005 12:55 pm    

On the working LCARS system LCARS 24, they do have meaning, clear enough in this example:



View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Cathexis
The Angel of Avalon


Joined: 26 Dec 2001
Posts: 5901
Location: ~~ Where Dreams Have No End�

PostWed Oct 19, 2005 8:40 pm    

The above LCARS reminds me of HTML color codes lmao....

I was thinking that maybe it's about memorizing which codes correspond to which controls...and if you notice, we did the same thing with the Periodic Table of the Elements in Chemistry, we worked with it so much that by the end of the year we could tell you which element was where and all the information about it, etc...same thing for LCARS? The more you work with it (i.e. LCARS at Starfleet Academy as a Cadet), the more familiar you become with it so that when you are finally at a console on a ship in reality, you've memorized all the codes and controls???

Okay..am I making any sense here?


View user's profile Send private message Send e-mail MSN Messenger 
Reply with quote Back to top
Display posts from previous:   
This topic is locked: you cannot edit posts or make replies.   This forum is locked: you cannot post, reply to, or edit topics.



Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Powered by phpBB © 2001, 2002 phpBB Group
Star Trek �, in all its various forms, are trademarks & copyrights of Paramount Pictures
This site has no official connection with Star Trek or Paramount Pictures
Site content/Site design elements owned by Morphy and is meant to only be an archive/Tribute to STV.com