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Zeke Zabertini
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PostWed Feb 19, 2003 11:16 pm    Enterprise-Canamar

Here's next week's episode:

Synopsis:

Captain Archer and Trip Tucker have taken a shuttlepod to the homeworld of the Enolian people to make first contact, and upon leaving are mistakenly apprehended and incarcerated on a prisoner transport vessel headed for the penal colony Canamar. Before the Enolian government can see to their release, another inmate on the transport seizes control of the vessel, leading Archer to engage in a precarious scheme to gain the trust of the insurgent in order to save his and Tucker's lives.

Another Synopsis:

Upon leaving the Enolian homeworld in a shuttlepod, Archer and Tucker are mistakenly arrested and placed on a prisoner transport vessel bound for the penal colony Canamar. Before the error can be rectified, one of the alien inmates engineers a takeover of the transport, leading Archer to engage in a dangerous gambit.


Last edited by Zeke Zabertini on Thu Feb 20, 2003 9:04 pm; edited 1 time in total


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Zeke Zabertini
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PostWed Feb 19, 2003 11:17 pm    

Heehee, sorry to take your job Shrek.

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Los
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PostThu Feb 20, 2003 12:11 am    

Sounds geigh...




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thegame
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PostThu Feb 20, 2003 2:14 pm    

Ugh, we've already had this exact story maybe 10 times in the Bragga/Berman VRG - ENT regime. Quit it already!

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Zeke Zabertini
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PostThu Feb 20, 2003 10:04 pm    

Indeed. It's certainly an overused story. Oh well, maybe it will be good...

Last edited by Zeke Zabertini on Mon Jun 28, 2004 11:43 pm; edited 1 time in total


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Los
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PostWed Feb 26, 2003 8:31 pm    

Dude, its actually turning out to be a good show.




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Matrix881
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PostWed Feb 26, 2003 8:33 pm    

i'm watching it, it's ok


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Matrix881
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PostWed Feb 26, 2003 8:53 pm    

dang, wasn't much ship action


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Los
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PostWed Feb 26, 2003 8:59 pm    

None the less, I thought it was pretty good.

Braga and Berman... 4 in a row?



I smell comeback.



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thegame
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PostWed Feb 26, 2003 10:24 pm    

Anyone else find this to be a wierd, clunky ep?

I thought it was about a terrible prisin, like Rurha'Penta, but instead it was hardly about it at all. The story was very patchy, like many VGR-ENT eps have been. Still, the action and guest actors, including the annyoning guy who sat with Trip, made this ep not that bad. Not nearly as good as the last 3, but not nearly as bad as some of the slop we were served early this season. Two weeks off coming up, then more new eps. Nice performance by Archer, for what it's worth.


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Zeke Zabertini
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PostThu Feb 27, 2003 7:37 am    

And his recurring fist-to-fist fight with the enemy .

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shrek man
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PostThu Feb 27, 2003 9:29 am    

It was good.

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sturmde
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PostThu Feb 27, 2003 3:56 pm    

It wasn't Future Tense, but it was above average.

And for a moment, I was thinking we'd finally have a redstripe die.

It's unfortunately that due to the Columbia, that they had to splice out the CGI'd destruction of the Enolian transport ship into the atmosphere.

The Enolians didn't really make much sense though as a new race. They could have used Tandarans just as well and had it as a negotiation for supplies of some sort (then there actually would have been something on the shuttlepod they could claim was being smuggled -- imagine a world that steals back the things you barter for by accusing YOU of theft!)... how many new races pre-TOS can we really continue to stomach?


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eclipse8472
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PostThu Feb 27, 2003 5:04 pm    

not as good as the last 3, but still ranks as one of the better episodes in season 2, story wasn't original but it was enjoyable to watch 7/10


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Matrix881
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PostThu Feb 27, 2003 9:11 pm    

i'd give it a 5 or 6


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Los
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PostFri Feb 28, 2003 11:48 am    

7 for I.


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Interstelar_Concordium_CM
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PostSat Mar 01, 2003 7:43 am    

I thought it was a 6-8


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thegame
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PostSat Mar 01, 2003 10:44 pm    

How about some reasons for your "grades" people?

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Los
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PostSun Mar 02, 2003 3:53 am    

Seven of ten.

The biggest thing for me was that they did all this in a slave ship with only three people. WHAT THE *beep*. If you're cargoing people, fugitives and smugglers, you'd think that you'd have extra protection.

And, the addition of new races every other week is bothersome, to say the least. I'm tired of this week's flavor and I wanna see more diplomacy/parodies and paradoxes. Enough already with the brute force. Let's see some minds at work.

The best part is the final scenes where the space ship is in the atmosphere while Archer and that guy are fighting. It showed a lot about Archer's character in not wanting to let the man die and, on top of that, the man's desire never to go back to Canamar.

Interesting episode indeed.



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Lindley
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PostSun Mar 02, 2003 4:36 am    

Quote:

It's unfortunately that due to the Columbia, that they had to splice out the CGI'd destruction of the Enolian transport ship into the atmosphere.


That was unnecessary, if they actually did that. Two days after the accident, one of the Stargate reruns that was on was "Nemesis". That episode features an Asgard ship breaking up from an uncontrolled reentry-----if they can do it, Enterprise can.

Oh, wait. This is the show where, in this supposedly hostile and dangerous century, there hasn't been even a single fatality on the ship. In fact, even when a mine blows up a big chunk of the bow, or a Vulcan ship is reduced to a floating wreck---"Luckily, there were no fatalities."

In fact, the only time *anyone* has died on the show was "Shockwave, Part 1". And those were just faceless numbers.

Get real, Enterprise. Its long since become unrealistic the way even extras are unkillable. Its starting to become downright silly.



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Lindley
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PostSun Mar 02, 2003 4:39 am    

Huh....I just realized that the insurgent dude today presumably died. Well, score one for ENT, I guess. Got a long way to go, though.


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Zeke Zabertini
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PostSun Mar 02, 2003 8:23 am    

Los wrote:
And, the addition of new races every other week is bothersome, to say the least. I'm tired of this week's flavor and I wanna see more diplomacy/parodies and paradoxes. Enough already with the brute force. Let's see some minds at work.


You're forgetting that these guys are constantly moving away from Earth. They don't stay put long enough to do many diplomatic things.


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Los
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PostSun Mar 02, 2003 5:00 pm    

Dude, SEND THEM HOME!!!


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Lindley
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PostSun Mar 02, 2003 5:06 pm    

Zeke Zabertini wrote:
Los wrote:
And, the addition of new races every other week is bothersome, to say the least. I'm tired of this week's flavor and I wanna see more diplomacy/parodies and paradoxes. Enough already with the brute force. Let's see some minds at work.


You're forgetting that these guys are constantly moving away from Earth. They don't stay put long enough to do many diplomatic things.


If you actually do the calculations based on what we know, they actually seem to be traveling more in a slingshot pattern with Earth as the focus.



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Interstelar_Concordium_CM
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PostMon Mar 03, 2003 5:57 pm    

i just had an interesting thoufht, that anoying guy said that they should use the escape pods or som1 did so we know that the prison ship had escape pods, and we never saw the final explosion of the prison ship so 1 would assume that the fugitive could have escaped. May b he will become an adversary as kahn did 4 kirk.


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