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Los
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PostSat Jan 11, 2003 1:28 pm    

Ships went warp 10?


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Hitomi
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PostSat Jan 11, 2003 10:20 pm    

Sorry if I was Babbling PrankishSmart, I was trying to make sense. Paris, when have ships gone at warp ten, aside from the borg and the crazy voyager episode?


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PrankishSmart
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PostSun Jan 12, 2003 1:29 am    

actually, i did not think you were a guy

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Zeke Zabertini
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PostSun Jan 12, 2003 10:04 am    

I don't think that the borg have gone to warp ten. The Voyager episode was the only place I saw it.

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Hitomi
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PostMon Jan 13, 2003 11:58 am    

Just b/c it was voyager doesn't mean that it wouldnt be posswible. I mean, sure there were a few crazy episodes, but the borg were consistantly able to do transwarp. Makes sense to me.....but ur right, I dont think even the borg have enough power for infinite velocity.


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voyagerlr
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PostWed Jan 15, 2003 10:24 am    

sorry to just but in here but did you know that theoretically janeway or picard are practically killing themselves every time they say engage b/c the gravimetric threshold is so strong that by increasing thier speed so much so fast they would in thoery, look like scrambled eggs.


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Vortex
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PostThu Jan 16, 2003 7:47 am    

As quoted from The daystrom institute
DITL.ORG wrote:
When Professor Terrance and Doctor Neltorr proposed their "TNG scale", they had shown that a graph of the power required to propel any object at warp speeds would show certain minima which matched integer warp factors. On the TNG scale the velocity of an object - under ideal conditions - would be given by raising the warp factor it was travelling at to the power of 10/3, up to warp factor nine. Beyond warp nine the exponent increased gradually, then sharply as warp 10 was neared. At warp 10 itself the exponent became infinite - an object reaching warp 10 would thus achieve infinite speed, passing through every point in the universe simultaneously. Standard warp drives required infinite power to achieve warp 10 - naturally this seemed an impossible task. Scientists of the day where quite confident in proclaiming Warp 10 as the ultimate impassable barrier.
In 2269, scientists working for the Daystrom Institute took the theoretical models of subspace created by Terrance and Neltorr one step further. It was realized that the mathematics allowed for a second subspace region stretching from the warp 10 barrier up to another, similar barrier at warp 20 - a region which a public relations officer in the Daystrom Institute press office dubbed the "transwarp domain", a name which has stuck despite its inaccuracy.

In 2270 it was realized that even this theoretical transwarp domain was only part of the whole structure. The theory allowed for an infinite number of such domains, each separated by a warp barrier. Throughout the early 2270's there was a huge effort to discover whether these transwarp domains where just theoretical constructs, or where actually real. In 2273 the Starfleet science vessel USS Wanderer conducted a subspace particle dissipation experiment which proved conclusively that not only did transwarp domains actually exist, but that under certain circumstances it was possible for matter to circumvent the warp barrier and pass into the transwarp domain.

Theoretical and practical studies quickly established that at a point infinitesimally past Warp 10, the warp factor exponent fell from infinity to zero and then began to gradually rise again. By Warp 11 the exponent reached 13/3, after which it mirrors the behaviour of the normal warp curve. A Warp 19 the exponent begins to climb, again reaching infinity at warp 20 to form the next warp barrier. The whole process is repeated again in the second transwarp domain, and again in the third, and so on. In each domain the 'steady' central value of the exponent increases linearly - from 10/3 in the warp domain to 13/3 in the first transwarp domain, 16/3 in the second, then 19/3, 22/3, and so on.

TIME TO TRAVEL
Transwarp
Factor Equals
(xc) To nearby star
(5 ly) Across Sector
(20 ly) Across Federation
(8,000 ly) To Andromeda
(2 million ly)
11 32,561 1.3 hours 5.4 hours 89.7 days 136.6 years
12 47,474 55.4 mins 3.7 hours 61.6 days 42.1 years
13 67,156 39.2 mins 2.6 hours 43.5 days 29.8 years
14 92,588 28.4 mins 1.9 hours 31.6 days 21.6 years
15 124,852 21.1 mins 1.4 hours 23.4 days 16.0 years
16 165,140 15.9 mins 1.1 hours 17.7 days 12.1 years
17 214,756 12.2 mins 49.0 mins 13.6 days 9.3 years
18 275,115 9.6 mins 38.2 mins 10.6 days 7.3 years
19 347,749 7.6 mins 30.2 mins 8.4 days 5.8 years
20 Infinite An object at warp 20 travels at infinite speed, occupying all points in the universe simultaneously
21 11,267,725 14.0 secs 56.0 secs 6.2 hours 64.8 days
22 14,440,680 10.9 secs 43.7 secs 4.9 hours 50.6 days
23 18,304,103 8.6 secs 34.5 secs 3.8 hours 39.9 days
24 22,968,182 6.9 secs 27.5 secs 3.1 hours 31.8 days
25 28,554,861 5.5 secs 22.1 secs 2.5 hours 25.6 days
26 35,198,530 4.5 secs 17.9 secs 2.0 hours 20.8 days
27 43,046,721 3.7 secs 14.7 secs 1.6 hours 17.0 days
28 52,260,814 3.0 secs 12.1 secs 1.3 hours 14.0 days
29 63,016,748 2.5 secs 10.0 secs 1.1 hours 11.6 days
30 Infinite An object at warp 30 travels at infinite speed, occupying all points in the universe simultaneously
31 2.79 x 109 56.6 msec 226.4 msec 1.5 mins 6.3 hours
32 3.41 x 109 46.3 msec 185.1 msec 1.2 mins 5.1 hours
33 4.14 x 109 38.1 msec 152.4 msec 1.0 mins 4.2 hours
34 5.00 x 109 31.5 msec 126.1 msec 50.4 secs 3.5 hours
35 6.01 x 109 26.2 msec 105.0 msec 42.0 secs 2.9 hours
36 7.19 x 109 22.0 msec 87.8 msec 35.1 secs 2.4 hours
37 8.55 x 109 18.5 msec 73.8 msec 29.5 secs 2.1 hours
38 1.01 x 1010 15.6 msec 62.4 msec 24.9 secs 1.7 hours
39 1.19 x 1010 13.2 msec 52.9 msec 21.2 secs 1.5 hours
40 Infinite An object at warp 40 travels at infinite speed, occupying all points in the universe simultaneously

The power required to hold a given warp factor is generally given in Megajoules per Cochrane per second. Within the warp domain the power requirements follow a saw-toothed curve, rising towards infinity at warp 10. Once into the first transwarp domain the basic shape of this curve repeats itself, although it is shifted upwards relative to the first by the higher energy requirements involved in transwarp drive. In general, transwarp factors require much higher engine power to maintain than the equivalent warp factor - for example holding Warp 13 requires 50,000 times as much power as holding Warp 3 does. But in terms of the power required to hold a specific speed, transwarp is far more efficient. The power needed to hold Warp 13 with a transwarp drive could maintain Warp 9.82 with standard warp drive, but while Warp 9.82 equates to 2,530 times light speed, Warp 13 is 67,156 times light speed - an increase in speed of almost 2654%.


Problem is that you're thinking linear. Not everything works linear.



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Hitomi
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PostThu Jan 16, 2003 8:22 am    

voyagerlr wrote:
sorry to just but in here but did you know that theoretically janeway or picard are practically killing themselves every time they say engage b/c the gravimetric threshold is so strong that by increasing thier speed so much so fast they would in thoery, look like scrambled eggs.


That's true, if they didn't have an inetia dampening system. It negates all sensation of movement, so you could jump from a dead stop to warp nine without feeling it.



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voyagerlr
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PostThu Jan 16, 2003 10:44 am    

only because of the deflector dish! lol


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Zeke Zabertini
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PostSun Jan 19, 2003 10:30 am    

Right. Going to warp without both a deflector dish and inertial dampers would be a very bad idea.

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Robin
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PostSun Jan 19, 2003 1:31 pm    

So has this question been answered? I understood it


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chakotay1
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PostSun Feb 16, 2003 7:42 pm    

well theoretically if you went in to worp and where going faster than light and stayed in it for 1 day or less and came back to earth that there would be a big difference in time

time on the ship would be way farthure behind than on time on the earth



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Zeke Zabertini
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PostSun Feb 16, 2003 9:21 pm    

Yeah, time gets messed up at high velocity.

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chakotay1
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PostSun Feb 23, 2003 4:28 pm    

it doesn't get messed up it is just slowed down but you would haave to stay at a very high speed for a while to tell the difference on a normal clock


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Los
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PostSun Feb 23, 2003 4:57 pm    

chakotay1 wrote:
well theoretically if you went in to worp and where going faster than light and stayed in it for 1 day or less and came back to earth that there would be a big difference in time

time on the ship would be way farthure behind than on time on the earth


Yeah, assuming that you don't have the ability to mend the timestream.

We're looking at the time/warp travel in our conventional methods. But who knows. Just because we travel the speed of light or faster doesn't mean that we've suddenly become immortal compared to the rest of the world.

There are ways that we'd find around the problem and lead to the current idea in Trek where warp doesn't affect actual time or biological clocks.



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chakotay1
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PostSun Feb 23, 2003 5:00 pm    

actually i don't beleiev there would be a way around time slowing down while going at extremly high speeds


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Los
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PostSun Feb 23, 2003 5:00 pm    

Well, believe what you want.

Just like Einstein stated the Universe was static.



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chakotay1
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PostSun Feb 23, 2003 5:04 pm    

well can you think of any way to stop time from slowing down when you go at a high volocity


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Los
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PostSun Feb 23, 2003 6:32 pm    

I'm not a physicist; its not my job.


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excel55
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PostThu Feb 27, 2003 7:34 pm    

You can travel faster than warp 10. The refit version of the constituion class (or the famous Enterprise 1701) could reach speeds up to warp 12.

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Zeke Zabertini
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PostThu Feb 27, 2003 7:40 pm    

Don't bring me back to that... That's on a different warp scale. We're discussing the warp scale that they used on ST: Voyager.

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