Friendly Star Trek Discussions Fri Nov 22, 2024 8:36 pm  
  SearchSearch   FAQFAQ   Log inLog in   
engines
View: previous topic :: next topic

stv-archives.com Forum Index -> Star Trek Tech This topic is locked: you cannot edit posts or make replies.   This forum is locked: you cannot post, reply to, or edit topics.
Author Message
Serway
Crewman


Joined: 14 Oct 2002
Posts: 3

PostMon Oct 14, 2002 3:25 pm    engines

Why do voyagers engines move when they go to warp?
If it's better for the 'aerodynamics' or fuelconsumption,
or whatever, then why haven't they been build in the best position?

Still, Voyager rules.
(final episode was broadcasted a month ago on Nederland 1,
as I live in Belgium, and there wasn't much rejoicing


View user's profile Send private message  
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostTue Oct 15, 2002 1:12 am    Re: engines

Serway wrote:
Why do voyagers engines move when they go to warp?
If it's better for the 'aerodynamics' or fuelconsumption,
or whatever, then why haven't they been build in the best position?

Still, Voyager rules.
(final episode was broadcasted a month ago on Nederland 1,
as I live in Belgium, and there wasn't much rejoicing


i think that it was just a snazzy thing they decided to do, some of my friends say it is so it doesent damage subspace, that seems to be a popular reason, also i think it may be used to adjust the ships course while in warp flight sharper or something, but it is the only class of ship which does it. the later starship classes don't have folding warp engines, so starfleet may have found a way to overcome the damaging subspace thing. its the same with the compression rifles, voyager comes with them, then they were recalled shortly after voyager was lost in the DQ. there was suposedly a fatal accident when the cooling things on the side can fail, and did.

edit:oh, and looking back on you post, you don't need aerodynamics in space, only then it needs to land.


View user's profile Send private message  
Reply with quote Back to top
admiral
Lieutenant Commander


Joined: 24 Sep 2002
Posts: 252
Location: bridge of U.S.S Akira

PostSat Oct 26, 2002 1:09 pm    

i think it how higher they go how faster voyager will fly


-------signature-------

"The closer you come to the light the greater your shadow will be"

View user's profile Send private message Send e-mail MSN Messenger 
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostMon Oct 28, 2002 12:26 pm    

The reason the nacells are down is so the hull dosent obstruct the buard colecters in impalse, but in warp the nacels must be in the ships center of gravity or the ship will spin when they go to warp, which is why they go up.

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostMon Nov 04, 2002 6:18 am    

Tremiles wrote:
The reason the nacells are down is so the hull dosent obstruct the buard colecters in impalse, but in warp the nacels must be in the ships center of gravity or the ship will spin when they go to warp, which is why they go up.


thats an intresting theory, is this why the bussard collectors on a nova and sov are sort of a up pointing triangle, rarther than previous designs


View user's profile Send private message  
Reply with quote Back to top
Minicartman
Captain


Joined: 30 Sep 2002
Posts: 592
Location: Kronos

PostMon Nov 04, 2002 11:07 am    

well i have no idea. but that is a good theory


-------signature-------

I am not crazy just "Special"......

View user's profile Send private message  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostMon Nov 04, 2002 11:10 am    

PrankishSmart wrote:
Tremiles wrote:
The reason the nacells are down is so the hull dosent obstruct the buard colecters in impalse, but in warp the nacels must be in the ships center of gravity or the ship will spin when they go to warp, which is why they go up.


thats an intresting theory, is this why the bussard collectors on a nova and sov are sort of a up pointing triangle, rarther than previous designs


I belive so, it is to better colect particals.


View user's profile Send private message MSN Messenger 
Reply with quote Back to top
Minicartman
Captain


Joined: 30 Sep 2002
Posts: 592
Location: Kronos

PostFri Nov 08, 2002 12:05 pm    

thats what I think it is for.


-------signature-------

I am not crazy just "Special"......

View user's profile Send private message  
Reply with quote Back to top
minicartmansux
Sophomore Cadet


Joined: 06 Nov 2002
Posts: 11

PostFri Nov 08, 2002 12:37 pm    

usually the nacels distribution happens after ogasm, but sometimes, for certain people they can be inside the ship without and problem of explosion.

View user's profile Send private message  
Reply with quote Back to top
Hitomi
Lieutenant Commander


Joined: 08 Nov 2002
Posts: 274
Location: The Mystic Moon

PostSun Nov 10, 2002 1:37 am    

When Gene Roddenberry came up with the whole technical aspect trek, one of the rules he laid down was that there could be nothing obstructing the warp field, which forms somewhere between the two nacells.

The whole reason voyager's engines tilt upwards when jumping to warp is because of starfleet needing to cut costs. I did some research and found out some nifty things.
When the Intrepid class starship was being designed it was intended to be the fastest ship out there at impulse speed. The Impulse engines are mounted on the warp nacelle pylons to increase efficiancy and reduce the amt of space needed to house the things. I suppose starfleet could have simply made the pylons longer and un-hinged, but that would probable tweak the warp field and make the ship look all akward. Anyway, the impulse engines had to be straight out from the hull, or flat, otherwhise they would lose efficiancy and also be harder to control. But there you run into the problem of the warp engines. They cant have anything between them when they kick in, otherwise the warp field would do a sort of inverting collapse and would form a tear in subspace as the good captain PrankishSmart stated earlier. Starfleet could have installed more sophisticated impulse drives that would work whilst tilted, but they figured it would be cheaper to put hinges in the engine pylons.
So when an intrepid starship jumps to warp, since the inpulse engines are no longer needed, the nacells tilt up to avoid the whole subspace explosion . Whist at inpulse speed, since the warp engines are not needed, they can remain in an idle position. This makes both systems work smoothly and efficiantly.



-------signature-------

Chibi-Chan Forever!!!!!!! ^.^

View user's profile Send private message  
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostSun Nov 10, 2002 3:31 am    

you sound like you know your stuff

View user's profile Send private message  
Reply with quote Back to top
Hitomi
Lieutenant Commander


Joined: 08 Nov 2002
Posts: 274
Location: The Mystic Moon

PostMon Nov 11, 2002 6:38 pm    

Thx PrankishSmart, i just have a lot of free time to learn this kind of stuff. I'm new to this whole message board thing tho...


-------signature-------

Chibi-Chan Forever!!!!!!! ^.^

View user's profile Send private message  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostMon Nov 11, 2002 10:46 pm    

I read up on it when I can, but I usualy don't have the time.


-------signature-------

LT. commander

Awards/medals
Valor

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
Hitomi
Lieutenant Commander


Joined: 08 Nov 2002
Posts: 274
Location: The Mystic Moon

PostTue Nov 12, 2002 12:04 pm    

minicartmansux wrote:
usually the nacels distribution happens after ogasm, but sometimes, for certain people they can be inside the ship without and problem of explosion.


Do i dare ask what u were talking about there, minicartman?



-------signature-------

Chibi-Chan Forever!!!!!!! ^.^

View user's profile Send private message  
Reply with quote Back to top
Oompsty
Vice Admiral


Joined: 13 Oct 2002
Posts: 6613
Location: LA

PostTue Nov 12, 2002 4:51 pm    

This is straight from the Starfleet Command III book on the discription of an Intrepid class:

Another design breakthrough introduced with the Intrepid was variable geometry warp nacelles, capable of configuring themselves to maximize the effiency of the ships warp core to provide maximum warp for less power then on a regular warp drive.



-------signature-------

But it's like love or hate, now is that real or fake?
Cause it's a real thin line, but that's your choice to make.
The question at hand, help me understand, is this your plan?
I think I can, can I think, then I think I can.


View user's profile Send private message AIM Address MSN Messenger 
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostTue Nov 12, 2002 8:52 pm    

Oompsty wrote:
This is straight from the Starfleet Command III book on the discription of an Intrepid class:

Another design breakthrough introduced with the Intrepid was variable geometry warp nacelles, capable of configuring themselves to maximize the effiency of the ships warp core to provide maximum warp for less power then on a regular warp drive.


star trek games tend to have a lot of non-canon info, and most of it is background info or speculation. it can be very misleading.


View user's profile Send private message  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostTue Nov 12, 2002 11:00 pm    

Ya, only take games at face value, never use them as references.


-------signature-------

LT. commander

Awards/medals
Valor

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
Oompsty
Vice Admiral


Joined: 13 Oct 2002
Posts: 6613
Location: LA

PostThu Nov 14, 2002 5:14 pm    

I have to disagree, Starfleet Command III is heavily based upon relating things to the Startrek realm. They even took the Nemisis script to work with the game.


-------signature-------

But it's like love or hate, now is that real or fake?
Cause it's a real thin line, but that's your choice to make.
The question at hand, help me understand, is this your plan?
I think I can, can I think, then I think I can.


View user's profile Send private message AIM Address MSN Messenger 
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostFri Nov 15, 2002 3:34 am    

Oompsty wrote:
I have to disagree, Starfleet Command III is heavily based upon relating things to the Startrek realm. They even took the Nemisis script to work with the game.


what about all the other games? star trek armada was popular for the low strength defiants.


View user's profile Send private message  
Reply with quote Back to top
Oompsty
Vice Admiral


Joined: 13 Oct 2002
Posts: 6613
Location: LA

PostFri Nov 15, 2002 4:39 am    

I can't speak for the other games but i can vouch for STF III when i say all the info i have come across is true. I don't know what you mean by low strength but when i read the specs on them they seemed allright.


-------signature-------

But it's like love or hate, now is that real or fake?
Cause it's a real thin line, but that's your choice to make.
The question at hand, help me understand, is this your plan?
I think I can, can I think, then I think I can.


View user's profile Send private message AIM Address MSN Messenger 
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostSat Nov 16, 2002 1:29 am    

Oompsty wrote:
I have to disagree, Starfleet Command III is heavily based upon relating things to the Startrek realm. They even took the Nemisis script to work with the game.


The nemasis script is a good start but still, game designers take too much creative licence, I would feel much beter about a game where each person on the team caried an up to date StarTrek tech guied and field manual, becuse when using a script for a game your puting creative licence on creative licence and what could plausably seem true, isn't.



-------signature-------

LT. commander

Awards/medals
Valor

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
Oompsty
Vice Admiral


Joined: 13 Oct 2002
Posts: 6613
Location: LA

PostSat Nov 16, 2002 4:27 am    

Tremiles wrote:
Oompsty wrote:
I have to disagree, Starfleet Command III is heavily based upon relating things to the Startrek realm. They even took the Nemisis script to work with the game.


The nemasis script is a good start but still, game designers take too much creative licence, I would feel much beter about a game where each person on the team caried an up to date StarTrek tech guied and field manual, becuse when using a script for a game your puting creative licence on creative licence and what could plausably seem true, isn't.


You haven't looked at STF III have you?



-------signature-------

But it's like love or hate, now is that real or fake?
Cause it's a real thin line, but that's your choice to make.
The question at hand, help me understand, is this your plan?
I think I can, can I think, then I think I can.


View user's profile Send private message AIM Address MSN Messenger 
Reply with quote Back to top
PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostSat Nov 16, 2002 5:04 am    

Oompsty wrote:
Tremiles wrote:
Oompsty wrote:
I have to disagree, Starfleet Command III is heavily based upon relating things to the Startrek realm. They even took the Nemisis script to work with the game.


The nemasis script is a good start but still, game designers take too much creative licence, I would feel much beter about a game where each person on the team caried an up to date StarTrek tech guied and field manual, becuse when using a script for a game your puting creative licence on creative licence and what could plausably seem true, isn't.


You haven't looked at STF III have you?


if you looked at st:armada you would know what i am talking about as well oompsty


View user's profile Send private message  
Reply with quote Back to top
Tremiles
Vice Admiral


Joined: 10 Jun 2002
Posts: 6672
Location: 60.6 miles north of starfleet HQ

PostSat Nov 16, 2002 8:38 pm    

I have played armada, it is a great game but There is some inconsistencies. The defient isn't realy that weak, pluss it dosnt take into acount the ships manuverability or it's ability to dodge fire, Thought armada II Dose corect for some of this it is flawed too. Also Games don't take into acount a ships weak spots, and most(I havent played STF III) don't alow you to target sub systems.


-------signature-------

LT. commander

Awards/medals
Valor

View user's profile Send private message MSN Messenger 
Reply with quote Back to top
One of Many
Lieutenant


Joined: 10 Nov 2002
Posts: 160
Location: Beta Tauri

PostSat Nov 16, 2002 9:29 pm    re

Bridge Commander allows you to target sub-systems.

View user's profile Send private message Send e-mail  
Reply with quote Back to top
Display posts from previous:   
Goto Page 1, 2  Next
This topic is locked: you cannot edit posts or make replies.   This forum is locked: you cannot post, reply to, or edit topics.



Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Powered by phpBB © 2001, 2002 phpBB Group
Star Trek �, in all its various forms, are trademarks & copyrights of Paramount Pictures
This site has no official connection with Star Trek or Paramount Pictures
Site content/Site design elements owned by Morphy and is meant to only be an archive/Tribute to STV.com