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Commander Ranahan
Doctor


Joined: 11 Oct 2001
Posts: 9519
Location: Guam

PostSun Jun 23, 2002 10:26 am    

i'll put down my Specks For The U.S.S. Bunker Hill Nova Class Refit

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Computer
Lieutenant Commander


Joined: 15 Jun 2002
Posts: 229
Location: My Computer (in England)

PostSun Jun 23, 2002 10:48 am    

Vulcanmike, What is weasel pancake?

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IntrepedII
Captain


Joined: 21 Jun 2002
Posts: 1476
Location: Belgium

PostSun Jun 23, 2002 10:58 am    

Commander Ranahan wrote:
i'll put down my Specks For The U.S.S. Bunker Hill Nova Class Refit


cant wait



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Im a Jedi, SO DONT PISS ME OFF!!

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Computer
Lieutenant Commander


Joined: 15 Jun 2002
Posts: 229
Location: My Computer (in England)

PostSun Jun 23, 2002 12:34 pm    

IntrepedII wrote:
Commander Ranahan wrote:
i'll put down my Specks For The U.S.S. Bunker Hill Nova Class Refit


cant wait


nor can i!!


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MT39503
Commodore


Joined: 10 Apr 2002
Posts: 1437
Location: AZ

PostSun Jun 23, 2002 9:51 pm    

IntrepedII wrote:
MT39503 wrote:
Hey check out this site it has a great ship! vv8.ject.org


didnt u already post this one


Sorry but I didn't think any one heard me the first time!


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Commander Ranahan
Doctor


Joined: 11 Oct 2001
Posts: 9519
Location: Guam

PostSun Jun 23, 2002 11:03 pm    

yeah im making it all up now

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MT39503
Commodore


Joined: 10 Apr 2002
Posts: 1437
Location: AZ

PostMon Jun 24, 2002 12:46 am    

Yeah!!! Hurry UP!!!

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IntrepedII
Captain


Joined: 21 Jun 2002
Posts: 1476
Location: Belgium

PostMon Jun 24, 2002 5:58 am    

Commander Ranahan wrote:
yeah im making it all up now




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Kylon
Lieutenant Commander


Joined: 03 Jun 2002
Posts: 292
Location: In a distant galaxy far far away...

PostSun Jul 21, 2002 1:55 pm    INFECTIOUS RACE

The Infectors




Infectors are a parasidac race thats primary Energy source is graviton Cores . They spread themselves by blasting spores into space. When they assimilate technology they add it to there genetic code such as replicators on a celluar level.

They use Parasite torpedos which Are basicaly small bunchs of parasites that Leech your shields energy to nothing and replicate in the process
They Infest crew members And have Telepathic Capacities they can usualy Just force humans to surrender there ships using telepathy.

The borg stay away from them In fear and anyone exposed to them has to be destroyed. Even if the homeworld was destroyed....
Even if every last Member of the Hive mind was eliminated....
Even if every colony, Every bit of technology, Every bit of life was purged from the galaxy... It still wouldnt be enough because the spores that are spreaded throughout the galaxy....

They use Quantum Entanglement communication for there Communications and Use the Graviton cores (which generate more energy than any other core when on a planetary level because it expontentialy gets greater the larger the mass you use for your graviton core)
They use quantum entangled Energy transfer devises and using telepathy send telepathic viruses to there victims . Similar To Computer viruses except In the mind...

They reproduce rapidly and have the majority of borg technology from assimilating the borg...

They Enjoy Tormenting other specis to see there pain threshold to see there level of willpower and resistance they Infest all they come in contact with from a Billion Lightyears away... There scourage spread across the Universe....


They are the epitemy of Evil ... The borg parasite for expansion and because they need too...
The Infestors Parasite because it brings them a sick and pleasurable Joy...
There Ships are equipped with all Borg Technology As well as regenerative Hull parasidac torpedos Quick Replicators Anti-matter Cores entanglement Cores there Ships are made of Bio-matter however whats bio-matter to them is what was armor To other specis ... when they attack ships not only will they Send Parasidac torpedos but they will create a temporary Shield Breach In one spot giving them the capacity to teleport aboard then once they do this... the crew might already count themselves as dead because either there going to be Infested or... They will be hunted to try and keep the scourage from spreadingThe Infectors


Last edited by Kylon on Sun Jul 21, 2002 4:52 pm; edited 1 time in total


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Kylon
Lieutenant Commander


Joined: 03 Jun 2002
Posts: 292
Location: In a distant galaxy far far away...

PostSun Jul 21, 2002 1:58 pm    I apologize

I wanted to test this try and copy paste this but it was to big for the editing thing to copy so I didnt think it copied so I tried 3-4 times sorry about the repeat Hoped you Enjoyed the specis!

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Micteth-Son of Udas
Klingon Warrior


Joined: 20 Jul 2002
Posts: 3202
Location: rite behind you!

PostWed Jul 24, 2002 11:56 am    

god dam you ppl need a life i bet you dont have a wife your so chought up in star trek i mean some ov you have acutechnacal drawings for things that dont exeist get a hold of your selfs

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Ajax Torbin
Senior Cadet


Joined: 14 Nov 2001
Posts: 26
Location: U.S.S. Storm 1st exploration fleet

PostSat Aug 17, 2002 3:39 pm    

god dam you ppl need a life i bet you dont have a wife your so chought up in star trek i mean some ov
you have acutechnacal drawings for things that dont exeist get a hold of your selfs

if you don't like it find another site



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Captan,USS Storm NCC-81018
"There is always a better way, we just have to find it."
~Thomas A. Edison~

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PhionexAlpha
FlagShip Captain


Joined: 31 May 2002
Posts: 7560
Location: Anywhere you Look

PostSat Aug 17, 2002 3:44 pm    

my ships is the "U.S.S. DRAGON" and its a sovreign class starship.check it out in general role playing.it has the specs on page 1.


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"Wihtout Darkness, We would not see the Light"

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Manual6speed
Lieutenant, Junior Grade


Joined: 15 Aug 2002
Posts: 87
Location: L3X18999

PostSun Aug 18, 2002 12:47 am    ship design

I have read all given specs in this area, the only thing I would think that should be changed, is the location of guest quarters. I know you need to put them somewhere, I just would not put them near critical systems, like computer core or security/weapons. I mention this remembering an episode of TNG(The Next Generation), where some unexpected guest tried to get at the vessels systems (if I am remembering it correctly).


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TNG last two episodes "All Good Things Must End"

Manual6Speed

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BrentDax
Ensign


Joined: 17 Jun 2002
Posts: 46
Location: Southern California

PostSun Aug 18, 2002 11:58 pm    

thecomputer wrote:
god dam you ppl need a life


We need a life? We're not the ones who have so little to do that we go around telling others that they need lives.

<< Update: Sorry Ajax--I didn't realize until now that you were quoting someone else. >>


Last edited by BrentDax on Wed Aug 21, 2002 11:59 am; edited 1 time in total



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Brent Dax

"Nonsense. All you have to do is say, 'Engage.'"
--Patrick Stewart, responding to an explanation of how warp drive works

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Manual6speed
Lieutenant, Junior Grade


Joined: 15 Aug 2002
Posts: 87
Location: L3X18999

PostWed Aug 21, 2002 11:13 am    

BrentDax wrote:
Ajax Torbin wrote:
god dam you ppl need a life
We need a life? We're not the ones who have so little to do that we go around telling others that they need lives.



I completely agree wity you BrentDax



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TNG last two episodes "All Good Things Must End"

Manual6Speed

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headhunter
Lieutenant, Junior Grade


Joined: 17 Aug 2002
Posts: 75
Location: Voyager's bridge

PostFri Aug 23, 2002 12:28 pm    

Size
Weight (empty): 750,000 tons
Height: 205 meters
Width: 145 meters
Length: 325 meters
Decks: 17

Crew
Single Crew Quarters: 180
Double Crew Quarters: 20
Senior Staff Quarters: 20
Guest Quarters: 10
Current Crew Compliment: 188
Maximum Crew Compliment: 250
Life Support Compliment: 300

Weapons
Phaser Arrays: 90
Photon Torpedo Tubes: 12
Quantum Torpedo Tubes: 8
Transphasic Torpedo Tubes: 4
Gash Torpedo Tubes: 1
Plasma s: 8
Reflex Warheads: 12
Main Ship Type XII Phasers: 7.2mn
Personal Type II Phasers: 0.2mn
Maximum Torpedo Spread: 11

Impulse Propulsion
Impulse Engines: 4
IPS Fuel: Slush Cryogenic Deuterium
VED: 4
Drive Coil Assemblies: 4

Warp Propulsion
Warp Nacelles (Large): 2
Warp Nacelles (Small): 2
Warp Reactor: M/ARA Mark 3.5
Normal Cruising Speed: Warp 6
Maximum Warp: 9.975
Fuel (MRI): Supercritical Cryogenic Deuterium
Fuel (ARI): Supercritical Cryogenic Anti-Hydrogen
M/A Reaction Moderating Element: Fifth-phase Crystalline Dilithium
Fuel Replenishment: Bussard Scoop

Escape Pods
Escape Pods: 70
Hatches: 70
Capacity: 4 Crew
Impulse Engines: 2
Phaser Arrays: 2

Communications
Intraship Transmissions: Voice & Data
Personal Communicator Range: 900km
Ship to Ground Range: 42,000 - 120,000km
Communications Speed: 20.3 kiloquads/second
Universal Translator Baud Rate: 23 kiloquads/second
Universal Translator Software: StarfleetUTAS 2.3

Transporters
Personnel Transporter Rooms: 4
Cargo Transporter Rooms: 3
Emergency Transporter Rooms: 2
Transporter Emitters: 18

Shuttle Craft/Bays
Shuttle Bays: 2
Standard Shuttles: 4
Warp Shuttles: 2
Shuttle Pods: 2
Captain�s Aeroshuttle: 1

Cargo
Cargo Bays: 3
Borg Regenerators: 4
Tanking: Deuterium, Anti-Matter

Computers
Gel Packs: Bio-Neural
Interface: LCars 3.1
Data Transfer Rate: 7000 kiloquads/second
Modules: 400
Storage: 68,000 kiloquads

Replicators
Replicators (Small): 220
Replicators (Large): 20
Replicator Storage: 12,000 kiloquads

Miscellaneous
Tractor Beams: 4
Bussard Scoops: 2
Ground Hover Pads: 8
Docking Bays: 4
Hull: Twin Layer Vacuum-Formed Deuterium Titanium Alloy

Deck Configuration
01 Main Bridge, Briefing/Conference Room, Ready Room
02 Mess Hall, Senior Crew Quarters, Recreation Room 1
03 Holodeck 1, Transporter Room 1, Communications
04 Sickbay, Emergency Transport 1, Shuttle Bay 1 & 2, Main Computer Core
05 Cargo Bay 1, Main Power Source, Astrometrics, Crew Quarters
06 Dock 1, Med Lab 1, Bio Lab, Operations Control, Environmental 1, Recreation Room 2
07 Med Lab 2, Crew Quarters, Guest Quarters, Security, Weapons
08 Construction Area, Alien Technology Containment, Interrogation Room, Brig 1 & 2
09 Cargo Bay 2, Transporter Room 2, Holodeck 2 & 3
10 Crew Quarters, Jeffrey Tube Hub, Warp Drive
11 Docks 2 & 3
12 Secondary Computer Core, Main Deflector, Impulse Drive
13 Shuttle Bay 3, Transporter Room 3 & 4, Cargo Bay 3, Cleaning
14 Main Engineering, Dock 4, Configurable Area, Environmental 2
15 Engineering 2, Emergency Transport 2, Reserve Warp Core, Recycling
16 Deuterium Tanking, Ramscoop Store, Turbo Lift Station
17 Hover Pads, Anti-Matter Containment


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headhunter
Lieutenant, Junior Grade


Joined: 17 Aug 2002
Posts: 75
Location: Voyager's bridge

PostFri Aug 23, 2002 12:37 pm    

i call mine U.S.S. Fedaeration Starship Flyer

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headhunter
Lieutenant, Junior Grade


Joined: 17 Aug 2002
Posts: 75
Location: Voyager's bridge

PostFri Aug 23, 2002 12:38 pm    

and i put a cloaking device with it

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Waverider9.9
Lieutenant, Junior Grade


Joined: 22 Aug 2002
Posts: 72

PostTue Aug 27, 2002 3:49 pm    

Presenting the U.S.S Amonte' No Pic

Specifications:

Length: 96 Metres
Width: 24 Metres
Height: 34.6 Metres
Weight: 96,000 Metric Tons

Decks: 9 Decks
Crew:(Maximum) 56 (Can operate with 9)

Warp:
Cruising: 4
Maximum: 8.9

Weapons:
3 Type VII Collimated Phaser Arrays
1 Mk95 Direct-fire Proton Torpedo Tube
1 Gravatic Disruptor Mount (Klingon Design)

Computer System:
Custom Designed Isolinear III Processor (Bio-Neural Gelpacks)

Deflector Systems:
Auto Regenatrative Shielding and Tritanium Plating

Embarked Craft:
10 Work Bee General Utility Craft
2 Shuttle Craft
1 Type-10 Shuttle Craft

Notes:

The Disruptor Mount faces forward, as do two of the Phaser Arrays. The Torpedo Tube and the remaining Phaser Array face Aft.


[/i]


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PrankishSmart
Rear Admiral


Joined: 29 Apr 2002
Posts: 4779
Location: Hobart, Australia.

PostWed Aug 28, 2002 8:07 am    

this should get wooooshed to the fan fiction section.

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The Hunter
Commodore


Joined: 31 Jul 2002
Posts: 1010
Location: Second Officer-Deep Space 10

PostFri Sep 06, 2002 6:35 pm    

Specifications
Class:Exodus(variant of the prometheus class)
Name:USS Fang
Registry:NCC-80917
General Role:Super Heavy Cruiser
Length:620 Meters
Height:220 Meters
Width:160 Meters
Weight(Unloaded):800,000 Tons
Weight(Loaded):1,300,000 Tons
Decks:20
Shields:
Ventral:20 Kilowats
Dorsal:20 Kilowats
Starboard:20 Kilowats
Port:20 Kilowats
Aft:25 Kilowats
Forward:25 Kilowats
Weaponry
Ship Mounted
7 Collimated Phasers(fired from the phaser strips)
4 Mini-Torpedoe Launchers(fired from launchers in the rear facing up)
4 Torpedoe Launchers(2 forward+2 aft-each fires 2/Transphasic, Quantum, Photon)
4 Missile Launchers(fired from a box section on the triangular part of the ship)
Hand Held
Hand Phasers:20
Phaser Compression Rifles(TNG Type):10
Phaser Compression Rifles(VOY Type):10
Photon Burst Rifles:5
Energy Grenade Launchers:10
Engines
Warp
4 Warp Engines
Warp Core:Advanced Linear Crystaline Warp Core
Standard Cruising Speed:Warp 7
Maximum Warp:Warp 9.9
Propulsion Method:Standard Warp Drive
Fuel:Bussard Ramscoops
Impulse
2 Impulse Engines
Propulsion Method:Standard Impulse Drive
Fuel:Deuterium
Special Systems
Bio-Neural Gel Packs
Ablative Hull Armor
Cloaking Device
Temporal Shielding
Metaphasic Shielding
Auto-Regenerative Shielding
Multi-Phase Tractor Beam
Shuttlecraft
Shuttlebay One
8 Type V111 Shuttles
2 Advanced Shuttles(like the delta flyer)
Cargo
Cargo Bay 1
Regeneratin Units:6
Cargo Maximum:10,000 tons
Transporters:2
Cargo Bay 2
Regeneration Units:2
Cargo Maximum:6,000 tons
Transporters:1
Cargo Bay 3
Regeneration Units:2
Cargo Maximum:6,000 tons
Transporters:1
Transporters
Transporter Rooms:3
Emergency Transporter Rooms:1
Transporter Pads Per Room:8
Cargo Bay Transporters:Varies
Crew
Standard Crew Compliment:200(including the senior staff)
Maximum Crew Compliment:220(including the senior staff)
Maximum Guest Compliment:10
Maximum Life Support Compliment:250
Deck Specifications
Deck 01:Bridge, Conference Room, Ready Room, Ablative Hull Armor Deployment Module
Deck 02:Senior Staff Quarters, Holodeck 1, Cargo Bay 1
Deck 03:Mess Hall, Science Lab 1, Crew Quarters
Deck 04:Transporter Room 1, Sick Bay, Hydroponics
Deck 05:Guest Quarters, Medical Lab 1, Escape Pods
Deck 05:Computer Core, Power Relays, Crew Quarters
Deck 06:Astrometrics Lab, Main Data Shunt, Holodeck 2
Deck 07:Crew Quarters, Deflector Controls, Shield Generator
Deck 08:Brig 1&2, Impulse Engines, Secondary Computer Core
Deck 09:Secondary Power Relays, Crew Quarters, Medical Lab 2
Deck 10:Science Lab 2, Shuttlebay, Jeffries Tube Main Junction
Deck 11:Crew Quarters, Transporter Room 2, Main Engineering
Deck 12:Cargo Bay 2, Observation Lounge, Armory, Inertial Dampeners
Deck 13:Medical Lab 3, Crew Quarters, Rec Room 1
Deck 14:Warp Engines(4),Holodeck 3, Docking Hatches
Deck 15:Science Lab 3, Emergency Transporter Room, Crew Quarters
Deck 16:Secondary Data Shunt, Seconday Power Relays, Brig 3+4
Deck 17:Main Operations Center, Crew Quarters, Environmental Controls
Deck 18:Containment Field Main Controls, Autopsy Lab, Main Turbolift Controls
Deck 19:Guest Quarters, Rec Room 2, Cargo Bay 3, Transporter Room 3
Deck 20:Crew Quarters, Rec Room 3


Last edited by The Hunter on Sun Sep 22, 2002 7:34 am; edited 50 times in total



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"Ironic isn't it, our most elusive prey is our own creation." Hirogen Hunter-Flesh And Blood

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Computer
Lieutenant Commander


Joined: 15 Jun 2002
Posts: 229
Location: My Computer (in England)

PostSat Sep 07, 2002 8:01 am    

headhunter wrote:
Size
Weight (empty): 750,000 tons
Height: 205 meters
Width: 145 meters
Length: 325 meters
Decks: 17

Crew
Single Crew Quarters: 180
Double Crew Quarters: 20
Senior Staff Quarters: 20
Guest Quarters: 10
Current Crew Compliment: 188
Maximum Crew Compliment: 250
Life Support Compliment: 300

Weapons
Phaser Arrays: 90
Photon Torpedo Tubes: 12
Quantum Torpedo Tubes: 8
Transphasic Torpedo Tubes: 4
Gash Torpedo Tubes: 1
Plasma s: 8
Reflex Warheads: 12
Main Ship Type XII Phasers: 7.2mn
Personal Type II Phasers: 0.2mn
Maximum Torpedo Spread: 11

Impulse Propulsion
Impulse Engines: 4
IPS Fuel: Slush Cryogenic Deuterium
VED: 4
Drive Coil Assemblies: 4

Warp Propulsion
Warp Nacelles (Large): 2
Warp Nacelles (Small): 2
Warp Reactor: M/ARA Mark 3.5
Normal Cruising Speed: Warp 6
Maximum Warp: 9.975
Fuel (MRI): Supercritical Cryogenic Deuterium
Fuel (ARI): Supercritical Cryogenic Anti-Hydrogen
M/A Reaction Moderating Element: Fifth-phase Crystalline Dilithium
Fuel Replenishment: Bussard Scoop

Escape Pods
Escape Pods: 70
Hatches: 70
Capacity: 4 Crew
Impulse Engines: 2
Phaser Arrays: 2

Communications
Intraship Transmissions: Voice & Data
Personal Communicator Range: 900km
Ship to Ground Range: 42,000 - 120,000km
Communications Speed: 20.3 kiloquads/second
Universal Translator Baud Rate: 23 kiloquads/second
Universal Translator Software: StarfleetUTAS 2.3

Transporters
Personnel Transporter Rooms: 4
Cargo Transporter Rooms: 3
Emergency Transporter Rooms: 2
Transporter Emitters: 18

Shuttle Craft/Bays
Shuttle Bays: 2
Standard Shuttles: 4
Warp Shuttles: 2
Shuttle Pods: 2
Captain�s Aeroshuttle: 1

Cargo
Cargo Bays: 3
Borg Regenerators: 4
Tanking: Deuterium, Anti-Matter

Computers
Gel Packs: Bio-Neural
Interface: LCars 3.1
Data Transfer Rate: 7000 kiloquads/second
Modules: 400
Storage: 68,000 kiloquads

Replicators
Replicators (Small): 220
Replicators (Large): 20
Replicator Storage: 12,000 kiloquads

Miscellaneous
Tractor Beams: 4
Bussard Scoops: 2
Ground Hover Pads: 8
Docking Bays: 4
Hull: Twin Layer Vacuum-Formed Deuterium Titanium Alloy

Deck Configuration
01 Main Bridge, Briefing/Conference Room, Ready Room
02 Mess Hall, Senior Crew Quarters, Recreation Room 1
03 Holodeck 1, Transporter Room 1, Communications
04 Sickbay, Emergency Transport 1, Shuttle Bay 1 & 2, Main Computer Core
05 Cargo Bay 1, Main Power Source, Astrometrics, Crew Quarters
06 Dock 1, Med Lab 1, Bio Lab, Operations Control, Environmental 1, Recreation Room 2
07 Med Lab 2, Crew Quarters, Guest Quarters, Security, Weapons
08 Construction Area, Alien Technology Containment, Interrogation Room, Brig 1 & 2
09 Cargo Bay 2, Transporter Room 2, Holodeck 2 & 3
10 Crew Quarters, Jeffrey Tube Hub, Warp Drive
11 Docks 2 & 3
12 Secondary Computer Core, Main Deflector, Impulse Drive
13 Shuttle Bay 3, Transporter Room 3 & 4, Cargo Bay 3, Cleaning
14 Main Engineering, Dock 4, Configurable Area, Environmental 2
15 Engineering 2, Emergency Transport 2, Reserve Warp Core, Recycling
16 Deuterium Tanking, Ramscoop Store, Turbo Lift Station
17 Hover Pads, Anti-Matter Containment



WHY HAVE U COPIED MY SPECS??


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The Hunter
Commodore


Joined: 31 Jul 2002
Posts: 1010
Location: Second Officer-Deep Space 10

PostSat Sep 07, 2002 8:35 am    

who me i just made that up about a week a go


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"Ironic isn't it, our most elusive prey is our own creation." Hirogen Hunter-Flesh And Blood

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The Hunter
Commodore


Joined: 31 Jul 2002
Posts: 1010
Location: Second Officer-Deep Space 10

PostSat Sep 07, 2002 6:53 pm    

does my ship rock or what


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"Ironic isn't it, our most elusive prey is our own creation." Hirogen Hunter-Flesh And Blood

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