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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Jun 13, 2008 9:09 am    -lock topic-

Primary Ships:

White Raven

Class: Red Raven((Romulan Bird of Prey))
Affiliation: Romulan dissident((No longer Loyal to Romulus))
Bridge Crew:
Captain: Lauren Van den Hause ((Squiggy))
First Officer/Tactical: Captain Josi Rockholt ((Josi Rockholt))
Second Officer/Helm Officer: James Morrow((Squiggy))
Science Chief: Open
Engineering Chief: Open
Other Primary Crew:
Chief Medical Officer: Open

USS Zeta-Nerama ((NCC 90953))
Affiliation: Starfleet Dissident
Class: Nebula
Bridge Crew:
Captain: Captain TSunIndra ((TSunIndra))
First Officer: Lt. Commander John Sandor((Squiggy))
Helm Officer: Lt. Commander John Sandor((Squiggy))
Tactical Officer: Revision, Position Available.
Science Officer: Revision, Position Available.
ECH: ECH/EMH AK-1
Other Primary Crew:
Chief Medical Officer: Open
Chief of Engineering: Open

Third Ship Open >Temporary Reserve, may be available later.
Class: Undecided
Bridge Crew:
Not defined until ship decided.

RPG Rules and Regulations:

Characters:
Each person may have as many characters as they so choose. In addition, this RPG will exist only on the Primary Crew of each of the ships.
NPC Characters((Non Player Characters)) will fill the secondary positions.
NPC Characters will be crafted by the Chief of each section.
**Refer to NPC rule!**

NPCs:
NPCs are assigned to the creator of said NPC, to prevent other people from mis-posting the character's "Style". Persons posting for another' person's NPC without their' permission will receive one warning.

Warnings:
3 strikes, your' out.

Posting Style:
When posting for this RPG, you must follow the following guidelines:
1) Include Ship's name, and area of ship in bold print followed by the character you are posting for in italic print.
Example: wrote:

USS Angel, Bridge Lauren Van den Hause

2) All posts must be relevant to current storyline. Spam posts will not be tolerated.
3) All posts must be quality posts! Persons posting one-line posts like "Aye sir." or "Yes sir." will be warned, and asked to revise said post.
4) God modding will result in a warning. All durastic Storyline alterations must be cleared by myself first.
5) Each character must post at least once per week. This means that if you have 3 characters, you must post 3 times, or once, using each character. If you cannot post at least once each week for each character, you can do one of the following; Let the CO/XO know. Post before hand (If you know you can't post the week coming) or post after retrning. But this way means your total would be twice for each character you have. (3 characters equals 6 posts or 2 joint posts using all 3 characters.)

Applying for a position:
Post the following here:
Please include:((For each character))
Character Name
Requested Position((Include which ship))
Physical Description, and/or Image
Basic background and biography

Applying for a new Ship
In certain circumstances, new ships may be added to the RPG. At current, there is only two, and these two will soon be rescuing a third, to join them.
Please follow these guidelines.
If there is a Ship available for draft, it will be noted as such, here, and the first post of the RPG.
Include:
Ship's name
Ship's Class
Ship's affiliation((Starfleet, Romulan, Klingon, etc.))
Ship image((if available))
Ship stats((if available))
Ship's command structure((Including only senior staff))

The following three posts are reserved for((In order)) Rough Storyline, Ship's Stats, Characters.
Questions? Comments? Post here, or PM me.


Last edited by squiggy on Fri Aug 15, 2008 2:00 am; edited 8 times in total


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Jun 13, 2008 9:11 am    

Star Trek Abandoned

This RPG takes place roughly 10 years after the events chronicled in the off-site RPG USS Angel, estimating that RPG at 2407, putting us at 2417.

The Romulans had long been standing as our' allies, against several borg and dominion threats, until the Dominion nearly shattered the Federation in 2407. The Romulan borders became so impervious, Starfleet stopped sending diplomatic missions across, because they got shot down. 10 years later, with help from the Klingons, Starfleet has managed to rebuild much of what was lost.

For the past 3 years, Starfleet has had a somewhat stable truce with both the Klingons, and the Romulans, including the swapping of a set of Starship crews. Captain Lauren Van den Hause, and her husband, Commodore James Morrow, were exchanged for a Romulan Captain, and pilot, to serve on a Starfleet ship.

On January 1st, 2417, The Romulans turned on the Federation. They assaulted, en masse, directly for sector 001.
Starfleet's small fleet barely stood a chance, considering the fact that it had nearly been shattered in 2407, and had been tested several times since by the Cardassians, Pixians, Dominion, Borg, and Orions. A fleet of just 17 Starships was available to stand against 150 Warbirds. Including one captained by Lauren Van den Hause.
When she saw her orders, and what she was supposed to do, she turned on 'her' fleet, and returned to Starfleet's side. Offering what little tactical information she had over to the Fleet's flagship, and joined Starfleet's formation.
Most of those ships were destroyed, the surviving two, the White Raven, and the USS Zeta-Nerama, were disabled, and ignored.
The Romulan fleet allowed them to live with the shame they had incurred, thinking it could be the greatest torture available. To force the deserter, and the Flag-Captain who had accepted her help to watch, as they shattered what the two had fought for.
The remainder of the Federation, upon Earth's destruction, was shattered. Many conflicting members, notably Andor and Telar, started warring with eachother.
Vulcan was attempting to act as a peace-keeper.
And not one of those planets wanted to see the two surviving Starships.
The remainder of the fleet not at the Neutral Zone massacre, were protecting Vulcan, Bajoran, and Betazed interests, or scattered along border patrols, and fell quickly under attack. It is not known which planets are still allied with the Federation, and which are not.
The Klingons offered to assist Vulcan, in an attempt to stay in favor of the technologically adept species, to which Vulcan agreed. In exchange, Vulcan, and several other Federation Planets became part of the Klingon Empire.
Telar and Andor chose not too. Their' space has been cordoned off, as the two species have begun fighting a war with each other, not caring if 'outsiders' get shot in the crossfire.

And the Klingon Empire told the Deserter, and the Survivor, that they had no room for Cowards in the Klingon Empire. So the White Raven and the USS Zeta-Nerama were pushed away.
The remaining Federation outside the expanded borders of the Klingon Empire was either destroyed, taken over by the Romulans, or not wanting anything to do with the White Raven.
And so the two ships moved farther away from charted space, out, into the Beta Quadrant, to search for something to assist the shattered Federation, or perhaps, to start their' own.
Or at the very least, to be wanted or needed again.


Last edited by squiggy on Fri Jun 13, 2008 9:32 am; edited 1 time in total


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Jun 13, 2008 9:11 am    

Star Trek: Abandoned Ship's Statistics

USS White Raven ((Primary Starship))
Class: Romulan Warbird((Scientific form, smaller than average, less weapons/shielding capacity than a standard bird of Prey))
Affiliation: Romulan Dissident
Maximum Warp: 7.7
Armory:
Quad Disruptor Cannons((2 Aft, 2 Fore. Both mounted on the Nacelles.))
Tri-Quantum Torpedoe Launchers((1 Aft, 2 Fore. Aft mounted on the 'tail', while the foreward two are just a deck below the bridge.))
Shielding:
Standard Romulan Shields, with Meta/multi-phasic shield upgrades.
Crew Capacity: 30 + 2 Fighter Pilots
Warp Core: Standard Romulan Reactor Core, Estimated at roughly 1200 Terrawatts((Or approximately 80 percent power output of a Standard Galaxy Class Starship.))

USS Zeta-Nerama ((Secondary Starship))
NCC - 90953
Affiliation: UFP Dissident
Type: Explorer
Production Base: ASDB Integration Facility, Utopia Fleet Yards, Mars
Accommodation: 750 officers and crew; 130 visiting personnel; 9800 personal evacuation limit
Power Plant: One 1500 plus Cochrane warp core feeding two nacelles; one impulse system
Dimensions:
Length: 442.23 meters
Beam: 318.11 meters
Height: 130.43 meters
Mass: 3,309,000 metric tons
Maximum Warp: 9.99
Armory:
4 X Federation Type Phaser Strips. (Port, Aft, Starboard and Fore.)
Side-mounted De-polarization Rapid-Fire Torpeado Bays X 2 (Fore and Aft.)
Anti-Weaponry Defences. (Hundreds dotted about the Hull, simmilar to those on Air Force One.)
Shielding:
Standard Nebula-class Forcefield Generator
Warp Core Stats:
1 X Standard Cochrane Type Warp core, maximum velocity 9.99
Targanide Warp Drive
The Targanide Warp Coil Assembly uses only two coils instead of the standard multiple coils. The assembly uses two elliptical coils (port and starboard) set in a figure eight pattern with a gap of 3.27 meters between them. This gap is necessary for the correct formation of the warp field. Because this assembly uses only two coils the overall mass of the drive is reduces by approximately 68%.
The warp field created by the coils is 52% more compact then the standard field. This field increases the structural integrity of the ship by 30%. This will reduce the need of SIF generators being on line during warp flight. Another advantage is that this drive has a .23 second quicker acceleration than standard drive. At warp 9 the energy efficiency of the drive is 93%. While at warp speed the warp field has been shown to absorb sensor reading thus reducing the ship's sensor image by 48%.
Targanide Accelerator Core
This core is completely separate from the main warp core and has no contact with the matter anti- matter streams. The Targanide Core is composed of a solid mass of Targanide crystal with a series of injectors and distribution nodes to control and redirect the plasma flow. The plasma stream is injected directly into the core where it is amplified and distributed through out the ship. This core has two main functions:
1. When the main warp core is functioning and the Accelerator Core is fully charged it will provide a 124% increase in energy output.
2. During main core shut down or when it is damaged, the fully charged Accelerator Core will provide enough power to operate the Targanide drive at warp 1 for 45 minutes or warp 2 for 15 minutes. It will also provide enough power to operate all emergency ship system for an equal amount of time at warp speed, or emergency systems for 3 hours at non-warp speeds.

Support Craft
White Raven
2 x Scorpion Fighters

Maximum Warp: .99
Armory:
"Stinger" Disrupter Cannon((Approximately 75% power of Standard Disrupter Cannon))
Side-mounted De-polarization Rapid-Fire Disruptor Bay((Approximately 50 percent power of Standard Disruptor cannon, targets, and De-polarizes incoming phaser/disruptor fire, detonates Torpedoes Prematurely. 360 degree capacity.))
Shielding:
Standard Fighter-class Forcefield Generator
Crew Capacity: 2((No Cabins))
Warp Core: Micro-IMPulse Reactor((Estimated at 300 Terrawatts))

Zeta-Nerama
Support Craft
Zeta-Nerama
4 X Type III Standard Federation Shuttle Craft
1 X Delta Flyer Tyoe Captain's Yacht


Last edited by squiggy on Fri Jun 13, 2008 10:18 am; edited 5 times in total


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Jun 13, 2008 9:11 am    

Star Trek: Abandoned Character Profile Database:

White Raven
Captain:

Name/Rank: Captain Lauren Van den Hause
Race: Human/Romulan Hybrid
Affiliation: Romulan Dissident/Starfleet Outcast
Age: 34
Biography:
More than a little brash, and definitely a strong personality. Lauren tends to defend her beliefs, and her home((Earth)) before anything else. Over the past 13 years, she's lost her closest friend((John Talyn)), and several of her staff, and was offered a position as an 'exchange Captain' with the Romulan Fleet, which she accepted. Upon learning that she was ordered to destroy Earth, she turned her entire crew into dissidents, by firing on the fleet she was supposed to belong to, to defend her home, and Starfleet. Starfleet thought it improper to instate the ship as a Starfleet ship after it, and the Zeta-Nerama were the only survivors of the Neutral Zone Massacre of 2417.

First Officer:
Revised, Reserved for Josi Rockholt


Helm/Tactical:
Commodore/Centurion James Morrow

Race: Human
Affiliation: Romulan Dissident, Starfleet Outcast
Age: 78
Biography:
After giving up Starfleet's InOps Chief's seat, 10 years ago, to serve with his ex, and again, wife, Lauren Van den Hause, Morrow didn't blink an eye when Lauren asked him to come with her to the Romulan fleet. Now in his 70's, he is not exactly a young man anymore, however, he is still quite agile, thanks to the teachings and trainings of his wife, who keeps him in shape.

USS Zeta-Nerama
Captain:
Captain T'Sun'Indra

First Officer/Helm Officer:
Lt. Commander John Sandor

Race: Unidentified Reptilian Biped
Affiliation: Starfleet Dissident
Age: Unknown
Biography:
Rescued from a strange life-pod when he was very little, John Sandor was given a human name by his adopted mother, Captain Triana Sandor, when she saved/adopted him while captaining the USS Intrepid, some 20 years ago. Now serving aboard the USS Zeta-Nerama, he finds that the Fleet that had become home for him, has rejected both him, and his Captain, who he has come to look up too. John Sandor wishes someday to finally meet his parents.


Last edited by squiggy on Mon Jun 16, 2008 7:12 pm; edited 2 times in total


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TSunIndra
Freshman Cadet


Joined: 13 Jun 2008
Posts: 5
Location: USS Zeta-Nerama

PostFri Jun 13, 2008 10:14 am    

Support Craft
Zeta-Nerama
4 X Type III Standard Federation Shuttle Craft
1 X Delta Flyer Tyoe Captain's Yacht

Maximum Warp Capactity: .98

Zeta-Nerama Stats:

Maximum Warp: 9.99

Armory:

4 X Federation Type Phaser Strips. (Port, Aft, Starboard and Fore.)
Side-mounted De-polarization Rapid-Fire Torpeado Bays X 2 (Fore and Aft.)

Anti-Weaponry Defences. (Hundreds dotted about the Hull, simmilar to those on Air Force One.)

Shielding:

Standard Nebula-class Forcefield Generator

Warp Core Stats:

1 X Standard Cochrane Type Warp core, maximum velocity 9.99
Targanide Warp Drive

The Targanide Warp Coil Assembly uses only two coils instead of the standard multiple coils. The assembly uses two elliptical coils (port and starboard) set in a figure eight pattern with a gap of 3.27 meters between them. This gap is necessary for the correct formation of the warp field. Because this assembly uses only two coils the overall mass of the drive is reduces by approximately 68%.

The warp field created by the coils is 52% more compact then the standard field. This field increases the structural integrity of the ship by 30%. This will reduce the need of SIF generators being on line during warp flight. Another advantage is that this drive has a .23 second quicker acceleration than standard drive. At warp 9 the energy efficiency of the drive is 93%. While at warp speed the warp field has been shown to absorb sensor reading thus reducing the ship's sensor image by 48%.

Targanide Accelerator Core

This core is completely separate from the main warp core and has no contact with the matter anti- matter streams. The Targanide Core is composed of a solid mass of Targanide crystal with a series of injectors and distribution nodes to control and redirect the plasma flow. The plasma stream is injected directly into the core where it is amplified and distributed through out the ship. This core has two main functions:

1. When the main warp core is functioning and the Accelerator Core is fully charged it will provide a 124% increase in energy output.

2. During main core shut down or when it is damaged, the fully charged Accelerator Core will provide enough power to operate the Targanide drive at warp 1 for 45 minutes or warp 2 for 15 minutes. It will also provide enough power to operate all emergency ship system for an equal amount of time at warp speed, or emergency systems for 3 hours at non-warp speeds.


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TSunIndra
Freshman Cadet


Joined: 13 Jun 2008
Posts: 5
Location: USS Zeta-Nerama

PostFri Jun 13, 2008 10:36 am    

Emergency Crew Holograms:





STARFLEET BIO-FILE: "Doctor"
Rank: Uncommissioned
Last recorded assignment: Chief medical officer, U.S.S. Voyager
Full File Name: Emergency Medical Hologram AK-1
Activation Date: SD 48308.2 (2371)
Reinitialized Date: SD 50252 (2373)
Origin of program: Jupiter Station Holo-Programming Center
Original Programmer: Dr. Lewis Zimmerman, Starfleet
Programming: Taken from among 3,000 cultures and 47 specific surgeons
Office: (through 2378) Adjoining Sickbay on Deck 5, U.S.S. Voyager


**Includes updates through SD 55000 (2378); updated addenda pending

***SPECIAL NOTE: Captain's Entry by Kathryn Janeway

While our "doctor" is indeed an Emergency Medical Hologram pressed into service, his ongoing evolution due to his adaptive programming compels me to open this file entry to catalog his numerous contributions to our crew.

File Update: Delta Quadrant Addendum
Report by Cmdr. Chakotay, First Officer, U.S.S. Voyager

Our ship's Doctor is a holographic figure � an emergency medical program devised by Starfleet programmers. When the ship's doctor and entire medical staff were killed in the "Caretaker's" displacement wave, the Doctor by necessity became the resident physician aboard the U.S.S. Voyager, assisted by first Paris and then Kes, a quick study in medical training.

The program's first statement upon activation is usually "Please state the nature of the medical emergency;" the automatic command was altered to allow his own creativity, but the Doctor preferred the known opening to creating his own more clever and personable lines. Initiation is automatic upon red alert status; the program is usually set for high magnetic cohesion, but it can be lessened to a mere image. For security's sake in a crisis it carries its own power grid separate from the nominal ship's Holodeck system. His wide array of programming has allowed him to keep Neelix alive with holographic lungs, save the Vidiian hematologist Danara Pel via a temporary holographic body, and even to alter DNA so as to remerge Torres' human and Klingon halves, reform Paris and Janeway from their retro-evolution as amphibians, and ensure the safety of Wildman's human-Ktarian baby at birth.

The AK-1 program indeed makes the Doctor a genius when it comes to medicine, but his bedside manner leaves something to be desired � although he has already come far since he was first the joke and then the bane of the U.S.S. Voyager crew. In fact, it's harder to tell what's evolved more: the Doctor's own self-respect, or the respect he's given by his colleagues � with thanks on both counts largely due to his surprise assistant, Kes � though he still rubs Torres the wrong way and usually can't stand Neelix. Prodded by her and the simple needs of their predicament, Janeway has seen to it that not only is the Doctor accorded more briefings and updates, but he can now turn himself off � a small matter until seen in the light of independence.

Thanks to various crises, as when Harry's Holodeck program began "devouring" the crew, the Doctor has even ventured from his familiar and all-but-mastered medical world to real-life adventures and even fear and heartbreak outside Sickbay. Also at Kes' urging he has considered a host of names but most recently has tried "Schmullus," the uncle of Vidiian hematologist Dr. Danara Pel, whom he saved and actually fell in love with, leaning on Paris and Kes for romantic advice. The experience even prompted the Doctor to open his own personal log on SD 49504.3, to learn to dance, and to borrow Paris' holo-program for "parking" in an archaic '57 Chevy ground vehicle on Mars.

Due to the memory circuit degradation of extremely close kinoplasmic radiation, an EMH malfunction occurred ca. SD 48892.1, caused by a feedback loop between the Holodeck computer and the doctor's program, which was running a holo-novel at the time to "relax" at the captain's suggestion. No one was affected but the program itself, which was being convinced that it was its human lead programmer, Dr. Lewis Zimmerman, amid a holographic study simulation of a battle-damaged ship and crew.

Apart from the clinical and statistical notes on parenting, he felt unqualified to help Kes with her decision on motherhood, but she still picked him as an absent parental figure to perform the rolisisin pre-mating ritual. He in turn took her advice to make himself sick, literally, to better empathize with patients; his resulting holo-version of Levodian flu lasted a day longer than he'd intended thanks to Kes, and I think he "learned" a helpful lesson in patience.

File Update: SD 50500
Report by Capt. K. Janeway

I never would have believed it, but our "Doctor" now has more memory and, thanks to the 29th century, is confined to Sickbay no more. It is taking some getting used to, but he has only rarely been troubled by glitches in the self-powered armband mobile emitter he wears after the time-stealing technocrat Starling "donated" it to us.

Despite the scare he gave us when his memory overloaded and degraded, I see no harm in continuing to allow and encourage his exploration of humanity � as long as it does not endanger the crew's security and B'Elanna assures me we have the technical support to allow it. I admit, I was skeptical when we took the chance of initializing his memory and then used the diagnostic program to add more, but I would hope � La Boheme divas aside � that these experiences to come will have a mellowing effect on his personality subroutine, which can only aide the crew on our very long journey.

We could not get along without him, and I owe him my life more than once � such as when he used his daring mix of diplomacy and tactics to retrieve the Vidiians' antidote to the virus which quarantined Chakotay and myself on a world to be left behind. His idea to emit holographic support ships proved promising, but I must add that I especially commend his defense of the ship with Crewman Suder against the Kazon-Nistrim, and against the macrocosms, which we subdued together.

And while I opposed his choice, I will always remember and respect his citing of the Hippocratic Oath to "do no harm" when I made the difficult decision to deintegrate the entity Tuvix into its original patterns for Tuvok and Neelix.

The sum total of all these actions increasingly only leads me to examine our preconceived notions of life and learning.



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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Jun 13, 2008 10:49 am    

Added, and partially added. lolz.

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