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(Recruitment Topic) Star Trek Chronoshift-Revising
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Was infusing C&C and Star Trek a good idea?
Yes
33%
 33%  [ 1 ]
No
33%
 33%  [ 1 ]
In this case, yes
0%
 0%  [ 0 ]
In this case, no
33%
 33%  [ 1 ]
What the heck is C&C?
0%
 0%  [ 0 ]
Total Votes : 3

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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostSun Sep 10, 2006 1:19 pm    (Recruitment Topic) Star Trek Chronoshift-Revising





Revised Storyline includes possible Klingon, Cardassian, Borg, and Breen attacks. Oddly enough, romulan allies.
A few terms for you non-C&C fans:
Chronosphere->"Superweapon" used to move troops from one point to another, and capable of space/time distortion
Prism->A unique network of towers that can charge up collective attacks to do a massive attack which is multiplied by the number of prism towers available.
Weather Storm Generator-> Device that creates a powerful Lightning storm which does un-targeted massive damage.
Iron Curtain-> Soviet based device which creates temporary invulnerability. Requires high amounts of power.
C&C Storyline-> Based upon the Command & Conquer "Red Alert", "Red Alert 2", and "Yuri's revenge" storylines, plus a little addition by me.
For more details about command and conquer storylines, or products visit www.eagames.com.

This RPG is a low-person required rpg. Recruiting for the following positions:
First Officer/Con Officer:
Second Officer/Nav Officer:
Ops&Security Officer:
Chief of Engineering & Science:
Chief of Medical:
Security gaurds
Doctors
Fighter Pilots((x2))
IM me, or post here to inquire.

***REVISIONS: Storyline is being revised. Please bare with me until I get things flowing again.


Last edited by squiggy on Thu Apr 05, 2007 2:38 pm; edited 2 times in total


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostMon Sep 25, 2006 10:43 pm    

Please note complete revision of storyline and characters, as well as ship's stats complete. I had a complaint that my rpg wasn't "trek" enough... so I hope this made it a little more trek.

Please note complete revision of revised storyline and characters, designed to make the RPG more appealing, and more... complete.


Last edited by squiggy on Thu Apr 05, 2007 2:40 pm; edited 1 time in total


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostFri Oct 06, 2006 7:45 pm    

Revision 1.1 underway:
Alterations:
Basic Storyline-> Removal of Zephram Cochrane as a main character, and the events of the book "Federation", More in depth look into the events surrounding the "Split Timeline", "The Gaurdian of Never", and "The gaurdian of forever intro", Introduction of Captain Lenara Sulu, Introduction of Romulan Allies, Introduction of Vulcan, Andorian, Telarite, and Bajoran Defence fleets, wider variety of possible opponents, Introduction of Klingons as an opposing party, Introduction of the Klingon's new Ionnic Storm creation weapon, which inhibits chrono-warping, Revision of ship's statistics, and revision of "Admiral Morrow"'s role in RPG.
Other Revisions:
Removal of several character creation restrictions((Picture not requried, Character may be Romulan)).
More indepth look into the results of Einstein's Time Tampering.
Introduction of the concept of Romulans serving in Starfleet.
Introduction of the Romulan Space fleet installing both Thaleron Generators, and Shinzon's overpower war-birds into active duty.
Introduction of several character creation restrictions((Can not be klingon, unless character is some form of rebel, can not be cardassian, can not be breen, can be borg if seperated from collective.))

Future Revisions:
Under the Federation and Star Empire treaty of 2450, No Starfleet officer will, from here on, call a romulan, a romulan.
They call themselves the Rihannsu, and that is what any starfleet officer will refer to them as. Under this new treaty, the Federation is permitted to operate romulan cloaking devices, however, they Stealth based cloaking device defeats that purpose, and runs slightly better. No Romulan or Starfleet sanctioned vehicles will fire on any Romulan or Starfleet sanctioned vehicles, Persons ranking above others of either fleet will respond to the order of the Senior Officer on Site. This treaty also incorporated the Andorian Pirate crew of Corsairs, the Tellarite, and Vulcan defence forces, and a group of Bajoran freedom fighters as allies, and thus, no starfleet or rihannsu vessel will fire on any such vessel, and likewise, no such vessel will fire on any starfleet or rihannsu vessel.
Treaty of Sherman's Planet enforcement: Due to the recent destruction of Sherman's Planet, the Treaty of Sherman's Planet requires any distress call from any colony world to be met as quickly and easily as possible.
Treaty of Crossover: Due to the losses inflicted during the battle of crossover, any fleet who finds themselves overwhelmed may withdraw at any time, remembering that klingon forces will hamper the Chronoshift, because it relies predominantly on Chronowarp, which will not operate during an ion storm.
Treaty of the Corsair: Due to the fact that the Andorian Corsairs are first, and foremost, a pirate crew, despite being allies, no Andorian Corsair fleet member may be pursecuted for extra-legal modifications to thier vessel including, but not limited to stolen property, sub-space weaponry, Top Secret property, extra-legally obtained property.
Treaty of the Ferengi: The Ferengi have decided to be a neutral party, and reap in the profits. Not our concern. No Allied vessel will fire on a neutral party without just cause.
Treaty of Orion: The overpowering Orion piracy vessels prefer profit over pilfering, and so, if they join any battles alongside any allied vessel, the claim exclusive salvage rights to the battle. In addition, they are considered semi-neutral, and thus, No allied vessel will fire on them without just cause.

Starfleet Command Revision 1.1
Any vessel under assimilation will release a nerve toxin into the air, and prepare the self destruct system.
Every Starfleet vessel is equipped with DNA and Fingerprint authorization. No shapeshifter, or intruder will be capable of taking over any allied vessel.
If a captain is out of contact with Starfleet Command for more then 3 days, they are to complete thier current mission, and then return to starbase 1 as quickly as possible.

Starfleet Temporal Directive Revision 1.1
As starfleet now utilizes a temporal-distortion device as one of it's ships main propulsion drive, the Temporal Directive is to be maintained at all times. No future ship may bestow knowledge on a past ship that may impair the correct flow of time, and no past ship shall involve itself in future matters, which require it to stay in the future indefinetly. In addition, any vessel travelling back or forth through time must properly record any such events, and relay the reasons for such timewarps immediately to starfleet command.

War-Time measures Act Revision 1.1
During any proclaimed "War Time", no officer may retire, or otherwise resign from active command, and old officers may be called to duty. Failure to comply may result in loss of lives.

Starfleet Temporal Directive Revision 1.1, Section 2.
The NX Chronoshift must remain in stealth mode at all times, unless in active battle to remove knowledge of it's positioning, and capabilities from opponents. Any future Chrono-Cruisers are bound by the same rules and consequences.


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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostThu Apr 05, 2007 3:30 pm    

RPG accepting applicants. Please note that revisions may be made to assist in character integration.

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squiggy
Stooge Two


Joined: 09 Mar 2004
Posts: 3007
Location: Messing with the fabric of Video Game realities. I'll summon Shiva on you! I SWEAR!

PostMon Apr 09, 2007 10:51 am    

This recruitment topic will now also serve as the critic and aplause centre. as I'm trying to get this rpg off the ground, if people wouldn't mind posting thier thoughts here, I'll try and use them to make this a better RPG.
However here are a couple that aren't going to help me, so I don't want to see ANYTHING along these lines:
"You are a crackpot"
"This idea sucks."
"You suck."
"What the heck is wrong with you"
"Whatever is wrong with you is no small thing."
With the exception of the second and third example, they remainder is partially correct, but that is not the point. I want USEFUL criticism please.
If you do not wish to openly post your opinion, you may pm it to me. I just want to get this darned thing to work.


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