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[RPG] Ryn�r�n and Kh�r�th: The Lost Relics (TEMP LOCK)
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Valathous
The Canadian, eh


Joined: 31 Aug 2002
Posts: 19074
Location: Centre Bell

PostTue May 02, 2006 12:53 am    [RPG] Ryn�r�n and Kh�r�th: The Lost Relics (TEMP LOCK)

((I wasn't able to keep this RPG alive the first time due to all of the school work involved in university. Now that summer has arrived and school is out (for me anyways) I have time to do this RPG! Of course it's been about 4 months since it was last posted in so I figured the best thing to do was to restart it from scratch))


Welcome to the lands of Ryn�r�n and Kh�r�th. They are two continents filled with lush forests, high mountains, crystal clear rivers, lakes, and streams, and a variety of races. Some of these races live in peace with one and other. They help eachother through hard times and trade with eachother. They respect the cultures of others and in turn the others respect their cultures. This is not the way with all species though. There is still much termoil in the lands. Powers rising and falling, wars being fought and others brewing. It is a land of much history. How will you write you page in the books?

There are 17 species that inhabit this land. Choose wisely.

Thyrak (Warriors)



Th�ryli��s


Realm Info
Race: Thyrak(The Warriors)
Homeland: The Kingdom of Aelairion
Capital City: Therylious
Leader: King Traken Elrahir XII
Population: 200 000
Military: Very Powerful
Army Size: 36 000
Currency: The Hythen
National Animal: The Wolf


General Info

Average Height: 6�3�
Average Weight: 230 lbs
Strength: Powerful
Speed: Very fast
Intelligence: Genius
Species: Humanoid
Class: Warrior
Religion: Enfalism
Religious Leader: Archbishop Jukaryn
Weapon of Choice: The Long Sword.
Basic Description: Thyrak usually have brown eyes. They consider green eyes a sign of strength as all the heroes of the realm had green eyes. They are well built and very strong. They are a warrior race. Their past is a violent one, involved in many battles and wars. They are the wealthiest race in Rynaren. They are the main military force in �The Great Alliance�. The Thyrak army is one of almost unmatched power. They can often be quite arrogant but other times can be very hospitable. They are a very noble and intelligent species that are constantly advancing and growing. Honour is the fuel that drives them. They are very closely related to Men, which is described in the timeline.



Zhynn





Realm Info

Race: Zhynn
Homeland:
Capital City: Qui�Thake
Leader: The Order (Lord Zakarallas as their representative)
Population: 60 000
Military: Small but strong
Army Size: 10 000
Currency: Truan
National Animal: The Jaguar

General Info

Average Height: 6�7�
Average Weight: 240 lbs
Strength: Massive
Speed: Very fast and quick.
Intelligence: Intelligent
Species: Humanoid/Unknown
Class: Assassin
Religion: Lorantasism
Religious Leader: The Order (Lord Zakarallas as their representative)
Weapon of Choice: Flail, Claws, 2 Handed Sword.
Basic Description: These are very mysterious beings. They are an assassin order. Bred to kill. They are not seen much and many dare not to enter into their lands for fear of death. Rumour being they kill for no reason, which isn�t really true, though they don�t take kindly to outsiders. They are very large and very strong but despite their size, are incredibly stealthy. The Order rules over one branch with a dictatorship rule. They will not talk to the public and have a representative name Zakarallas speak for them.


Men






Realm Info

Race: Men
Homeland: Ronaro, Banorat
Capital City:
Leader: King Calen Herend (Ronaro), King Erlien Porrathos (Banorat)
Population: 210 000 (Ronaro) 160 000 (Banorat)
Military: 20 000 (Ronaro) 18 000 (Banorat)
Army Size: Powerful (both)
Currency: Farlen (both)
National Animal: The Eagle (Ronaro) Black Bear (Banorat)


General Info

Average Height: 6�0�
Average Weight: 190 lbs
Strength: Very Strong
Speed: Fast
Intelligence: Genius
Species: Humanoid
Class: Peasant (Fighter when need be)
Religion: Duende
Religious Leader: The Cardinal Riylieu
Weapon of Choice: Long Sword.
Basic Description: Men are one of the most dominant species population wise besides Orcs, who are breeding 90% of the time. Many of them live a peasant life of farming. Others own simple shops of clothes, food, items leather, and jewellery. Many are into blacksmithing though for the large armies that the Kingdoms of Man have. Men have split into 2 nations. Ronar and Banorat. The relations between the two is not the greatest and they bicker occasionally. Men are very closely related to the Thyrak, which is shown in the timeline.



Elves



Irienshri



Realm Info

Race: Elves
Homeland: L��r�nthi�
Capital City: Irienshri
Leader: Lord Revweir
Population: 130 000
Military: Moderate
Army Size: 19 000
Currency: Tehan
National Animal: Silver Fox


General Info

Average Height: 6�1�
Average Weight: 180 lbs
Strength: Strong
Speed: Very fast
Intelligence: Genius
Species: Elf
Class: Archers
Religion: Judethism
Religious Leader: Lord Lanith
Weapon of Choice: Long bow, Hunter�s bow. Silver arrows. Long Sword
Basic Description: The Elves are a very graceful and noble race. They�re and intelligence species that have mastered several forms of magic, such as spells to do with nature, enchanting and healing. They are caught in a war with their cousins, the Drow (Dark Elves). It is a war that has lasted for years and years. Elves hail form Laerenthia though many travelled to the continent of Kharath and settled in Anarak. A small portion of this still remains in Elf control, though for the most part, it is controlled by the Drow.


Drow



Farnaloth



Realm Info

Race: Drow
Homeland: Anarak
Capital City: Farnaloth
Leader: Judicator Eryinoth
Population: 23 000
Military: Strong
Army Size: 12 000
Currency: Jurn
National Animal: Giant Spider


General Info

Average Height: 6�2�
Average Weight: 200 lbs
Strength: Average
Speed: Extreme
Intelligence: Genius
Species: Elf (Dark)
Class: Archers
Religion: Harlorn
Religious Leader: Lord Telnisian
Weapon of Choice: Long bow, Hunter�s bow. Silver arrows. Long Sword
Basic Description: Several Elves delved into the black arts of magic and were seduced by them. They were transformed as their fair skin went dark grey with a purple tint; their blonde hair went green and their hearts black. They are generally a bit bigger than Elves and have more magic revolving around power and war. They believe that they must unleash the dark arts upon their cousins. They feel that their leaders are oppressing them by not allowing them to feel and experience all that can be wielded through the dark arts. All those who condemn the dark arts are inferior and should be eradicated.



Orcs





Realm Info

Race: Orcs
Homeland: Nuirams
Capital City: Ognil
Leader: Lord UhJurjk The Disgusting.
Population: 250 000
Military: All-Consuming
Army Size: 100 000
Currency: Khurjj
National Animal: None


General Info

Average Height: 5�4�
Average Weight: 150 lbs
Strength: Average
Speed: Average
Intelligence: Below Average
Species: Orc
Class: Evil fighters
Religion: Fhuurfhar
Religious Leader: High Councillor Ghafjah
Weapon of Choice: Sword, axe, bow.
Basic Description: Orcs aren�t very big creatures, and aren�t very fast. They have an average strength and aren�t very intelligent. No one is quite sure where the Orcs came from but it is assumed that they came up from the land beyond, the Southern most regions of Kharath. They are disgusting creatures whose sole desire is to conquer all land. They breed incredibly quickly, which is how they accomplish anything, for they are not the greatest fighters. Their numbers are just much larger than anyone elses.


Minotaurs






Realm Info

Race: Minataurs
Homeland: Kaar
Capital City: Messirneth
Leader: Alpha Hurnuth
Population: 50 000
Military: 2 500
Army Size: Small
Currency: Junce
National Animal: Bull


General Info

Average Height: 8�2�
Average Weight: 1000 lbs
Strength: Massive
Speed: Very Fast
Intelligence: Above Average
Species: Bull/Man
Class: Fighter
Religion: Kenoramin
Religious Leader: Beta Kenethor
Weapon of Choice: Battle Axe
Basic Description: Minotaurs are a very large and powerful species. They occupy the lands of Kaar along with the Centaurs in a peaceful harmony. The Minotaurs have not been in very many wars but have had incredible success in the ones they have been in. Their forces may be small, but if the need arises, more Minotaurs will answer the call to arms. They are noble and try to be peaceful and live a normal life. They do not see that they should use their power to topple other nations and believe that they have a right to exist aswell.


Centaurs




Realm Info

Race: Centaur
Homeland: Kaar
Capital City: Messirneth
Leader: Alpha Hurnuth
Population: 48 000
Military: 2 000
Army Size: Small
Currency: Junce
National Animal: Bull


General Info

Average Height: 7�2�
Average Weight: 760 lbs
Strength: Very strong
Speed: Extremly fast at running, less so at combat with human-like torso.
Intelligence: Above Average
Species: Horse/man
Class: Fighter
Religion: Kenoramin
Religious Leader: Beta Kenethor
Weapon of Choice: 2 handed sword, spear.
Basic Description: These half horse, half man creatures share a natoin with the Minotaurs, whom they live in peace and harmony with. They both share the same culture, which they made up hundreds of years ago. They are a peaceful race unless provoked, then they will fight to the death to save their lands and culture. They, much like the Minotaurs, believe all creatures have a right to life.


Wizards





Realm Info

Race: Wizard
Homeland: Leurna, Unamed Island
Capital City: Thylandra
Leader: Vhehanil The Powerful
Population: Unknown
Military: Unknown
Army Size: Unknown
Currency: The Wizards don�t use money in their own culture. They will sell healing potions and herbs for money to buy in other nations though.
National Animal: The White Dragon (Only 1 ever)

General Info

Average Height: 6�1�
Average Weight: 180 lbs
Strength: Average physically, extremely powerful magically if well trained.
Speed: Quick.
Intelligence: Almost All-Knowing
Species: Wizard/Sorcerer
Class: Mage.
Religion: Wilhelman
Religious Leader: Vhehanil The Powerful
Weapon of Choice: Magical Staff, Magic
Basic Description: Not a lot is known about the origins of the Wizards. No one really knows what their race is either. They occupy a tower-city within the protection of Leurna and its circle of mountains and forests. They generally side with species that have good intentions rather than dark ones. Some call them the Guardians of the world. Others think they are simply old men who know several mind tricks.

Undead





Realm Info

Race: Undead
Homeland: Brakra
Capital City: Rhuelak
Leader: Jarmalus The Reviver
Population: Unknown
Military: Powerful
Army Size: Unknown
Currency: None
National Animal: Tortured Soul


General Info

Average Height: 5�8�
Average Weight: 150 lbs
Strength: Varies depending on how or what creatures is resurrected.
Speed: Varies depending on how or what creatures is resurrected
Intelligence: Varies depending on how or what creatures is resurrected
Species: Various races resurrected
Class: Undead Fighter
Religion: None
Religious Leader: None
Weapon of Choice: Sword.
Basic Description: The undead are a race of being resurrected from the fallen of this land. The Wizard Jarmalus Is a very powerful wizard. He believed that he should be in control of the Wizards� Council. His craving for power led him to the study of the Dark Arts. His power grew and the council recognized him as a threat and disbanded him and stranded him on Brakra. At this point it was too late. It is believe that he first introduced the Drow to the Dark Arts before being stranded on the island. His craving for power never died. By the time he was expelled he had learned most about the Dark Arts. He began raising skeletons to do his biddings. Later as he got stronger in his necromancy he began raising corpses and even demons from other dimensions. The undead came to existence. Cities in Brakra have been built and there have been sightings of boats coming from that direction.


Dwarves





Realm Info

Race: Dwarves
Homeland: Theerakal
Capital City: Mohrak
Leader: Gunahr The Brave
Population: 170 000
Military: Strong
Army Size: 21 000
Currency: Guhn
National Animal: Mountain Lion


General Info

Average Height: 4�5�
Average Weight: 160 lbs
Strength: Very Strong
Speed: Quick
Intelligence: Above Average
Species: Short human
Class: Fighter / miner
Religion: Ghouran
Religious Leader: Douar The Mighty
Weapon of Choice: Large Axe
Basic Description: Though Dwarves are short, they are very strong, spending a lot of their time mining in the mountains has built up the muscle mass of these beings. They are very rich due to all of the ors they mine and sell and the magnificent armours and weapons that they make. They are a brave species that will fight if needed.

Dragons





Realm Info

Race: Dragon
Homeland: None
Capital City: None
Leader: Shaavt The Scalding
Population: Unknown
Military: None
Army Size: None
Currency: None
National Animal: None


General Info

Average Height: 20�3�
Average Weight: 1500 lbs
Strength: Powerful
Speed: Lightning fast
Intelligence: Varies. (Some very intelligent, while others dumb as a brick)
Species: Lizard
Class: Animal
Religion: None
Religious Leader: None
Weapon of Choice: Fire
Basic Description: The Dragons can spew fire from their mouths to kill their prey, or simply catch them with their large claws. They are difficult to kill due to the hard scales that cover their body. There are some, which are very intelligent and may speak several languages. There are others, which are simply like animals. Much of the time, even the intelligent ones will pretend to be stupid.


Valyrians






Realm Info

Race: Valyrians
Homeland: Caradruhs
Capital City: Stur Stanthir
Leader: King Laerarh Targaryen XVI
Population: 160 000
Military: Powerful
Army Size: 26 000
Currency: Gold
National Animal: Dragon


General Info

Average Height: 6�2�
Average Weight: 210 lbs
Strength: Very Strong
Speed: Very Fast
Intelligence: Genius
Species: Dragon blooded men
Class: Warrior Race
Religion: Fenathasism
Religious Leader: Bishop Drake XVI
Weapon of Choice: The Long Sword
Basic Description: The Valyrians are dragon-blooded men. They believe that dragons are the courage of men, removed from the weak bodies. Their entire culture worships the dragons that live just beyond the mountains. The Dragons will not attack them as they can smell the blood of dragons running through their veins. They are a powerful species that have been confined due to the island that they live on. They know of the outside world, but choose not to interact with such beings. Their hair is always a silver-ish one and their eyes are either violet or blue.


Faeries





Realm Info

Race: Faeries
Homeland: Ikranis
Capital City: Tinitas
Leader: Queen Linitha
Population: 22 000
Military: Almost none existant
Army Size: 1 000
Currency: Yino
National Animal: Butterfly


General Info

Average Height: 3'0"
Average Weight: 75 lbs
Strength: Feeble
Speed: Incredibly fast
Intelligence: Average
Species: Insect / Wood Elf
Class: Mage
Religion: Nature
Religious Leader: Lord Yerah
Weapon of Choice: Magic
Basic Description: Fairies are very small creatures that inhabit the remote island of Ikranis. For the most part they have been left alone, wishing to remain out of the affairs of the outside world and its violence. Fairies are very peaceful creatures that can harness the spiritual powers of nature and convert them to magic. This makes them very powerful despite their small stature and passive nature. What would they be able to accomplish if they were transformed much like the Elves to the Drow?


Juar




Realm Info

Race: Juar
Homeland: Sarenia
Capital City: Szerobh
Leader: Queen Seyral
Population: 114 000
Military: Strong
Army Size: 17 000
Currency: lokri
National Animal: Black Panther

General Info

Average Height: 6�8�
Average Weight: 250 lbs
Strength: Very strong
Speed: Lightning quick
Intelligence: Average
Species: Cat
Class: Assassin
Religion: Schashlevi
Religious Leader: 1st Schastor Rwakwa
Weapon of Choice: Claws, Katana, Bo Staff.
Basic Description: This feline race is a race of elegance and danger combined. Their traditions seem to all be about prestige therefore all the towns attempt to be the cleanest and the nicest. This spreads into the homes of the race with their beautiful decorations. All towns and homes though have blocked off rooms for their rituals, such as sacrifices and eating life prey at certain times. Do not let the cleanliness of this race deceive you. They are incredibly dangerous and are some of the most skilled hand-to-hand fighters, and assassins in the land. They rival that of the Zhynn, their archenemies. Their claws are razor sharp and incredibly durable, being used as a weapon often, despite the fact they have longer metallic claws as weapons as well. Their quick reflexes and keen senses make them an admirable opponent.

Yurbak



Realm Info

Race: Yurbak
Homeland: Ghernk
Capital City: Klataks
Leader: Emperor Zakraws
Population: 165 000
Military: Strong
Army Size: 17 000
Currency: Pol
National Animal: Chameleon

General Info

Average Height: 5�10�
Average Weight: 170lbs
Strength: Average
Speed: Very fast
Intelligence: Above Average
Species: Chameleon/Lizard
Class: Fighter
Religion: Jarnathus
Religious Leader: Lord Trencet
Weapon of Choice: Double Short Swords, raptor-like claw on foot, blade attached to tail.
Basic Description: These people are rather neutral. They do not ally themselves with anyone but they also do not try to make enemies. Unfortunately for them, others such as the Drow have made themselves their enemies through relentless attacks. The Yurbak are very agile and quick. The majority of the population lives in the areas near or in/on the mountains and forest. There are some however that will living in open land. They are another species that make good assassins due to their speed and chameleon origin that allows them to change the colour of their skin if need be. They are not generally aggressive, but do not tend to like outsiders. They are currently engaged in several battles with the Drow and with Orcs passing through a small passage made through the mountains.


Wopens



Realm Info

Race: Wopens
Homeland: Enalin
Capital City: Reneken
Leader: Grand Chief Ragra
Population: 115 000
Military: Very Strong
Army Size: 14 000
Currency: Triia
National Animal: Grizzly Bear

General Info

Average Height: 8�2�
Average Weight: 430 lbs
Strength:Massive
Speed: Slow
Intelligence: Intelligent
Species: Bear/Monkey/ Humanoid
Class: Warrior
Religion: Oomba
Religious Leader: Oomba Chief Wakacha
Weapon of Choice: Large Club, Battle Axe
Basic Description: The Wopens are incredibly large and powerful. Standing over 8 feet tall, these creatures can cause considerable enough damage with just their fists and feet alone, let alone the large clubs and axes most of them use. They used to be the kindest species in the lands until they were plagued by attack after attack from the Drow and the Humans from Banorat who made the mistake of thinking the Wopen�s were just large animals without sentients. They are now generally less trusting of other species, though still show their great kindness to those they do trust. Despite their appearance of being just animals, they are incredibly intelligent beings. Their intelligence matches that of the Humans, being the smartest of all animal-like creatures.

Eiranians



Realm Info

Race: Eiranians
Homeland: Unknown
Capital City: Unknown
Leader: Unknown
Population: Unknown
Military: Unknown
Army Size: Unknown
Currency: Unknown
National Animal: Unknown

General Info

Average Height: Unknown
Average Weight: Unknown
Strength: Unknown
Speed: Lightning
Intelligence: Very Intelligent
Species: Ghost-like / Humanoid
Class: Apperation / Humanoid
Religion: Unknown
Religious Leader: Unknown
Weapon of Choice: Long Sword
Basic Description: Almost nothing of this species is known. They are ghost like apparitions that appear randomly. Normally it is to give a piece of advice to a group or a random traveller. Sometimes they�ll even be so bold as to appear in front of a King. They may manifest themselves into this world, but it takes a moment, sometimes a few moments. After they have done it, they are incredibly fatigued and will need to rest. They prefer to sleep after doing it, though in times of great emergency, they will sit down for a few minutes to catch their breath. Of course they will be exhausted while doing it and the second they are done whatever needs to be done they will sleep for a long time. They are an incredibly intelligent race and have proven on rare occasions that they are quite skilled with a long sword. They tend to aid those whose intentions are good rather than evil, but there are exceptions.


The Map



Last edited by Valathous on Fri Jun 23, 2006 2:11 am; edited 3 times in total


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Valathous
The Canadian, eh


Joined: 31 Aug 2002
Posts: 19074
Location: Centre Bell

PostTue May 02, 2006 12:54 am    

The lands known as Ryn�r�n and Kh�r�th were created millions of years ago. It was created by a group of Gods, 12 (or 13, depending on whether the Eiranians came from a God or another dimension) Gods to be exact. Not all of these Gods liked each other though and created species to combat the beautiful creations of the others. The most notable God who created a species to combat the others is Nurak who created the Orcs and the Trolls in the land of Nuirams. All 12 (13?) of the Gods joined together to create the race of the Wizards to be their representatives on this planet and to watch over the species. There is a Wizard council, composed of 1 Wizard representing each God, and then lesser Wizards who roam the lands giving aid and advice to those who need it, or intervene if it is the will of the council. The species began to grow and evolve into civilizations. There were minor skirmishes between the species during the evolution and building of Kingdoms but nothing to the scale of what was about to become.
These are the recorded events of documented history taken from the Great Archives from the Great City of Therylious is the Kingdom of ��l�iri�n.

Before this time there were several wars of Kingdoms trying to set the boundaries. At the time, there was a species call the D�n�t� were not very united as a species and their Kingdom suffered greatly. They used to inhabit what is now R�n�r� but there was a civil war amongst themselves. They split into two groups, the Thyrak and Men. Men forced the Thyrak out and to the South into Inkr�n. The two groups placed their most prominent generals as their monarchs and denounced the royal bloodline of the D�n�t�. Some of these people did not choose sides but believed they were more powerful as the original species. They maintained that culture deep within the forests of R�n�r� in both the East and West. Some decided to maintain the traditions within Inkr�n aswell to assure that it remained alive in both the lands of Men and Thyrak and that one-day they would re-unite and be strong. The royal bloodline of the D�n�t� were some of these people that went into hiding to one day re-emerge and try to unite the two species. Most believe that the royal bloodline died.

The years start off in 1347 of the second age. First age being the developing ages from 0 to 879.

1347: The Kingdoms and civilizations have been finished. The borders set, but for how long, it is not known. There is much tension between the civilizations in Ryn�r�n, believing their Kingdoms should have received land that another Kingdom possesses. It is different from in Kh�r�th, where there is lots of room for the few civilizations that live there. The Kingdoms are as follows.

The Continent of Rynaren

-The Kingdom of Inkr�n (Later to be ��l�iri�n) (Thyrak)
-The Kingdom of L��r�nthi� (Elves)
-The Kingdom of Th��r�k�l (Dwarves)
-The Kingdom of S�r�ni� (Juar)
-The Kingdom of K��r (Minataurs / Centaurs)
-The Kingdom of R�n�r� (Human)
-The Kingdom of C�r�dr�hs (Valyrian)


The Continent of Kharath

-The Kingdom of Shr�� (Zhynn)
-The Kingdom of �n�lin (Wopens)
-The Kingdom of Gh�rnk (Yurbak)
-The Kingdom of L��rn� (Wizards)
-The Kingdom of N�ir�ms (Orcs / Trolls)

For several years these great Kingdoms attempted to live in harmony despite the boundaries that they did not like. The most advanced species at this point in Rynaren were the Thyrak, followed by Dwarves, then Men, then Elves. The other species were developing at a much slower rate, as they did not have the same amount of resources as these 4. In Kharath, the most advanced were the Wizards of course, being the representatives of the Gods, followed by the Zhynn, the Yurbak, the Wopens then lastly Orcs and Trolls who had not done much besides build themselves mud huts and kill eachother.

1394

- The number of Dwarves begins to increase exponentially along with their mining and weapons creation with bronze.
- The Juar send several small groups into L��r�nthi�, slaughtering a few Elven villages near the border. The Juar quickly set up residence in those villages.
- The Elves retaliate, sending in hidden archers who barrage the villages but do not manage to reclaim them; they are forced to retreat as the Juar set fire to the trees.

1395

- The Dwarves, who control the majority of the Mid-South of Rynaren begin to move into the small Kingdom of Inkr�n, occupied by the Thyrak due to the vast mountain ranges with resources possessed by the Thyrak.
- The Thyrak, who have discovered this iron, begin to replace all their bronze weaponry and armour with the stronger iron.
- King Tralis Karnak of the Inkr�n and Prince Haren Ithlan of L��r�nthi� meet to discuss their current dilemmas with the Juar and the Dwarves. An alliance is formed.
- The Thyrak supply the Elves with iron tips for arrows, weapons and armour to combat the Juar, rather than simply the bows they have (Due to the lack of mountains in L��r�nthi� to acquire ores). The Elves supply the Thyrak with wood for arrows and bows so they don�t have to cut down the few forests they have, along with teaching them more sound medical practices for healing their wounded from battle.
- The Dwarves occupy several towns in Inkr�n. This occupation does not last long as the forces of Inkr�n arrive shortly after and slaughter the small Dwarven force situated there.
- The Dwarves send another force through the mountain pass to Inkr�n. The Thyrak slaughter them once again in an ambush through the mountain pass.
- Dwarves decide it is time to declare war rather than simply calling it an occupation. Dwarf//Thyrak war officially starts.


1396

- Thyrak begin fortifying their capitol by reinforcing the structure and adding more guards.
- Thyrak begin a mass recruiting campaign. Many join the military to protect the lands for Dwarven oppression.
- Juar begin to break Elven defences.
- Elves fall back and reinforce defences farther back.
- Several divisions of Thyrak Warriors are transferred to L��r�nthi� to aid the Elves but a Dwarven force that was sent around the mountains intercepts the Thyrak force. A large battle that lasts for several weeks ensues as each force turns nearby villages into bases.
- Elves face many losses. Juar ravaging their lines. They are pushed back to the river.
- Elves use this to their advantage and line up all their archers all the way along the river. Barrages of arrows slaughter the Juar forces that approach the river.
- Dwarves begin sending wave after wave of forces to Inkr�n.
- Thyrak begin pulling all forces back, and then hide them in the forest near the capitol, Velinthir.

1397

- Most Thyrak forces are situated within Velinthir and the forests near it.
- The forces battling with the Dwarves near L��r�nthi� pull back during the night to go to their designated area after orders are received. Their hiding location is the forest near the river. A fresh stock of bows and arrows will be waiting for them there.
- Juar continue to fail to pass Elven archer blockade at the river.
- Juar decide to halt the attacks to cross the river. They have acquired the most valuable locations of L��r�nthi� and for what they�d gain from below the river is not worth the death toll.
- The Juar move up and commence plans to march into Th��r�k�l.
- Dwarves begin marching their forces to Velinthir to begin the siege.
- Dwarves from the North reach Velinthir.
- Dwarves arriving from the West end from the previous battle in the villages march towards Velinthir but never arrive. They walk close to the trees bordering the lake where the Thyrak archers shoot them down from the forest, killing many and confusing the rest. A group of Thyrak, armed with swords, emerge from the forest and cut down the rest of the scrambling Dwarves.
- Dwarves already at Velinthir begin firing catapults at Velinthir and approaching with siege towers.
- Thyrak forces behind walls in position, the forces hidden from the West and North advance, along with a large force hidden in the town of F�rk�n, to the East.
- Elves begin to muster what forces they have left other than the river defence, to try and reclaim some of their land.
- Dwarves break gates to Velinthir and enter the city. Archers and swordsmen behind the gate repel the Dwarves from entering.
- Dwarves manage to enter into the courtyard of the castle.
- Thyrak continue to pull back and back into the depths of the castle.
- Several factions of the Dwarf army stay outside of the castle.
- The Thyrak forces that left from their hiding places arrive at Velinthir. They surround the forces outside of the castle.
- Thyrak inside Velinthir close all of the gates and block off all doorways to different areas and levels, which are separated by large metal gates and thick wooden doors. They also block off all staircases. Archers begin to fill up the entire upper level while the Dwarves are stuck underneath.
- The archers open fire from the upper level looking down at the trapped Dwarves. A barrage of arrows slaughters them. Some of the Dwarves manage to take cover. They are dealt with quickly as Thyrak Warriors emerge from inside the stores and homes near the Dwarves.
- The Thyrak outside of Velinthir attack the remaining Dwarven forces. The battle lasts for many days. Thyrak have archers stand on the wall ready to fire should the need arise.
- The Thyrak outnumber the Dwarves greatly after several days of battle. The Dwarven Commander is capture and the rest of the Dwarves arrested. The Dwarf Commander is executed in front of his army. The few that remain in the army are forced to work the mines.

1398

- The Thyrak begin to repair their war-torn nation along with recruiting as many more individuals for the army that they can allow.
- Blacksmiths are working even hard than when the Dwarves were attacking.
- Elves begin their march to reclaim their lands from the Juar.
- The Juar, unaware of the Elves� movement, march into Th��r�k�l after hearing of the Dwarves� defeat and huge reduction in forces.
- The Juar begin to slaughter Dwarf villages and move deep within the nation, unchallenged.
- The Elves cross the river at night with their force. They are wearing armour and baring weapons made from ores supplied by the Thyrak.
- Elves encounter the first Juar settlement. It is dealt with quietly as thousands of arrows rain into the village killing all of them.
- Men of R�n�r� begin expanding their military and making more weapons. They fear the Minataurs and Centaurs, despite no aggression being shown.
- Elves continue on to the next several settlements, slaughtering the Juar with barrages of arrows and skilled combat with new blades.
- Dwarves begin to mobilize their secondary army on the Juar forces.
- Dwarven forces met with Juar forces in a bloody battle.

1399

- The Valyrians on the Northern most reaches of the Island of C�r�dr�hs begin building their military and weapons.
- The Valyrians begin to send small parties to explore the lands and assess any threats before moving further south.
- The Elves at this point have reclaimed about half of what was taken to them.
- The Juar forces that have engaged the Dwarves soon retreats at the news of the Elves.
- As the Juar make their way back into L��r�nthi�, the Elves continue to work their way up.
- The Elves make it to the border of L��r�nthi� and Th��r�k�l before the Juar. They fire at the Juar the second they are in range from the forest. The Juar are no long a problem. The Elves fully reclaim their lands and set up defences at the border of S�r�ni�.
- Men in R�n�r� begin to spread out throughout their lands and place villages all over.
- The Thyrak begin to mobilize their army up into Th��r�k�l. They split into three forces. One goes up through the mountains, one goes up just West of the mountains and the third goes in through L��r�nthi�.
- The Thyrak forces begin to take prisoners and kill any resistance as they plow through villages in the Dwarven lands.
- What remain of the Dwarven forces from the Juar battle retreat to the capitol. They are no match in their condition to challenge the Thyrak.
- The Thyrak continue deeper into the Dwarven lands, until they reach the edge of the forest. They stop and offer the Dwarves a chance to surrender. The Thyrak have no desire to attack the well-fortified mountain capitol of the Dwarves. They do not say this though. They call it an act of mercy to differentiate themselves from the brutality that the Dwarves showed.
- The Dwarves accept the terms of surrender and the Thyrak stop moving up into Dwarven lands. It made no difference though as they took 60% of them and much of the resources.

1400

- Many races have a festival for the turn of the century.
- The Thyrak begin to set up a protected border from the now diminished Dwarven power. The border includes several guarded outposts and checkpoints. The same is done along the Juar border. The Elven border is left open for easy access, though there still is some surveillance incase the Dwarves or Juar try to come in through L��r�nthi�.
- The Wopens and the Yurbak get into a disagreement over how much of the fresh water belongs to each in the River of Palen. It is the only fresh-water supply to that region of Kharath. Rightfully, the river belongs to the Wopens, but there is nowhere else of the Yurbak in the Northern areas of Gh�rnk to get water.
- The Wopens and the Yurback get into a small fight over the water, which soon escalates, as there was no clear winner.
- The Valyrians encounter another native species of the island. They stem off a branch of Man that travelled to the island before the rest of Men progressed. While the Men of R�n�r� continued to progress socially and economically, these Men on C�r�dr�hs stayed the same.
- The Valyrians begin to attack the villages of these natives of the Southern areas.
- The natives put up a resistance to the Valyrians but are not very successful, as they do not have armour or weapons as strong as the Valyrians.
- The Yurbak send a small force into �n�lin to try and take part of the River of Palen by force. The Wopens resist and force the Yurbak out of �n�lin.
- The Men of R�n�r� encounter the Minataurs and the Centaurs. The meeting is a peaceful one and fears of Men are relieved as they find out the two animal species simply want to live in peace and have no intentions to attack R�n�r�.
- The Valyrians successfully take over the entire island of C�r�dr�hs as they take out most of the major villages of the Men. Some factions of resistance remain hidden but the island belongs to the Valyrians.
- The Zhynn try expanding downwards to L��rn�. They enter the lands and find most of it is empty save for several villages and a large tower situated in the centre of a forest. They begin to attack the villages to claim the possessions.
- The Wizards of the tower come out of the forest and kill the Zhynn expansion force with ease.
- The Zhynn try attacking again with a stealthier and larger group. They too are slain. The Zhynn decide not to attack anymore.
- The Yurbak are forced to abandon their lands of the North because they have no access to water and are dying. The Wopens move in and begin digging trenches for the river to flow down into.

1401

- Wizard Council sends several Wizards to wander the lands and try to maintain order within the species.
- Wopens and Yurbak meet to talk after the death of the Yurbak Emperor and his son came to power. The Yurbak and the Wopens settle their differences and the Yurbak are allowed to move back into the lands as long as Wopens living there may remain. A joint Wopen and Yurbak council will govern that area.

1407

- The Juar send a small force into K��r. They encounter the Centaurs and Minataurs. They test their strength only to be slaughtered against the might of the two large animal/humanoid species. They decide not to bother attacking again.
- Men went South to explore other nations in Ryn�r�n. They do not meet the Dwarves as they were all inside the mountains, recuperating still. They do however encounter the Juar, Elves and Thyrak.
- The meeting between the Elves, Thyrak and Men is productive and peaceful. The Men and Thyrak forgive eachother for the civil war of the past but establish that they are two different species.

1408

- The Thyrak establish themselves as �The Kingdom of ��l�iri�n�.

1454

- Many of the species have developed boats by this time and begin exploring the waters.
- The Elves locate the uninhabited island of Br�kr� and begin using one half as a prison and the other as a burial ground. Other races are free to place prisoners or dead on the island.
- The Thyrak locate the islands of Sw�ene and Ikr�nis that are inhabited by a small race of magical beings with wings called Faeries. They live in cities in the trees and are peaceful. The meeting was peaceful.
- The Thyrak also travel to the continent of Kh�r�th and end up in the Wizard�s land of L��rn�. They encounter some Wizards who seemed rather mysterious It was yet another peaceful meeting. Several Wizards returned to the continent of Ryn�r�n with the Thyrak and began exploring.
- The Thyrak discover Nythor metal and begin to craft with it.
- Men set sail and end up on the continent of Kh�r�th. They encounter the Zhynn. The meeting is violent and the men retreat back to the boat.
- Man�s encounter with the Juar is a bloody one. The Juar attack the small party and slaughter most of it. Several manage to escape to L��r�nthi� and are healed.
- The Men return to their nation and inform the King. The King sends another group with a messanger of the King asking for peace and an apology. The group is attacked as well. Men declare war on the Juar.
- Men begin to send forces down to S�r�ni�.
- The Juar set up defences at their borders as informants find out about Men�s armies coming down.
- Men reach S�r�ni� and engage the Juar forces that were waiting for them. The battle rages for many days with breaks at night to rest.
- The Juar eventually defeat the first of Men�s forces.
- As Men prepare to send their second force, their lands are attacked by surprise by the Juar forces.

1456

- The Juar forces push Men further back into R�n�r�.
- The Wizard Jarmalus begins learning dark arts behind the backs of the other Wizards after reading a book about it he found in the old archives. He was tempted by the power and believed it would help him overthrow Vhehanil.
- The Juar move deeper into R�n�r� as the extremely agile cat-like race slaughters another of Men�s forces.
- Men manage to get a foothold as two of their forces merge and march on the Juar. The forces meet and a large battle follows. The men defeat the Juar force but with many casualties.
- Scouts report more Juar marching on R�n�r�. A messenger is sent to ��l�iri�n to ask for help.
- The Juar force reaches R�n�r� and lays siege to the city of �th�li�n.
- Men start off well, holding the city using archers and trebuchets to kill the Juar. The Juar manage to break through the front doors though and begin to pour in. The Forces at �th�li�n hold off the advancing Juar in the first courtyard for a day before needing to fall back into the next level. Many of the forces of R�n�r� are busy in battles elsewhere in the nation and can�t afford to move to �th�li�n. Several of these forces are battling the Juar in S�r�ni� still.
- The city of �th�li�n is in ruins as the catapults have struck many of the citadels, towers and spires. The lower level is in flames and littered with bodies. It is divided into two sections. The Juar side and Men�s side.
- The Juar lay a massive attack on Men�s side of �th�li�n and manage to enter it.
- The mounted armies of ��l�iri�n led by King Elrahir arrive at the city of �th�li�n and the Knights engage the Juar forces outside of the city.
- The Knights of ��l�iri�n prove to be more powerful than the Juar forces.
- The foot soldiers and archers of ��l�iri�n arrive at �th�li�n several days later and go straight to entering the city as the mounted knights continue the battle outside the city walls.
- The foot soldiers come up from behind the Juar forces and attack. The Juar are slaughtered by the massive amount of fully armoured Knights with tower shields and sharp swords.
- The battle at �th�li�n ends in victory.
- The Thyrak aid the Men in reclaiming all of their lost land.
- The Thyrak and Men march to S�r�ni�. They forces arrive about 11 days later and lay waste to the outer defences of the Juar.
- The armies of Men and the Thyrak enter S�r�ni� and take small forces prisoner.
- The forces mach on the capital, which is a small castle in the middle of the largest forest.
- The Juar surrender before the siege starts.
- The Men and Thyrak work out the terms of surrender for the Juar. They accept the terms. The terms were not generous but not very harsh either.

1457

- A time of peace begins in Ryn�r�n.

1485

- Nations in Ryn�r�n are prospering.
- Nation in Kh�r�th are doing well. The Zhynn emerged as the most powerful but the Orcs are starting to prove to be a handful with their large numbers starting to attack.
- The Orcs attack with wave after wave on the Zhynn lands of Shr��. The Zhynn hold them off with their skilled finesse at fighting but their numbers are much lower than the Orcs.
- The Wizard Jarmalus crosses the sea with some Orcs that he has secretly allied with. He passes through the Thyrak lands and enters L��r�nthi�.
- Jarmalus begins to talk with several of the younger Elves dealing with magic and begins to teach them the ways of the dark arts. Some of them begin to follow him closely and within months fall victim to Jarmalus. The Elves discover this and banish those now twisted Elves, and Jarmalus to the island of Br�kr�. The Elves use their magic to try and contain Jarmalus. (Jarmalus has about 3000 Elves with him).
- Jarmalus has his twisted Elves build him a boat as he destroys the spell cast by the Elves to contain him. The spell is destroyed.
- A boat is built within 3 weeks and Jarmalus and the Elves escape. They end up at Kh�r�th and travel to F�lr�dhir Forest.
- The dark Elves begin to populate the forest without the knowledge of the Wopens, Zhynn or Yurbak.
- Men from the city of Ithildir� begin crossing the sea. The encounter the Zhynn and start fighting. The Zhynn do not like any visitors in their lands. Men simply retaliate.
- Men send many boats of soldiers over the seas and force the Zhynn back to the river. They get a foothold and quickly begin setting up makeshift defensive buildings at the river along with a castle by the lake.

1487

- The Zhynn have been pushed back to the marshes, their military presence low from constant onslaughts from the larger forces of men. While a single Zhynn warrior is more powerful than a Man, the numbers men possess greatly tilts the scale in their favour.
- The Zhynn cease their attacks.
- Men set up their capitol by the lake as they improve upon the castle they had quickly built. The land becomes known as B�n�r�t. They set up a separate monarchy from the one in �th�li�n, R�n�r� as they felt since all of the soldiers came from Ithildir� and they had been fighting for 4 years whilst those of �th�li�n rebuilt and celebrated their previous victory, then they should not have to listen to them. Many from Ithildir� immigrate.
- The Orcs start sending small parties across the seas. They had given up attacking Shr�� for the moment. They not wanted to explore new lands.
- The Orcs spoke with various races, speaking of peace and diplomacy. They claimed they were simply explorers who were cursed with an ill-favoured look that lost the trust of many who judged on appearances. Many of the races accepted this and did not kill the Orcs.

1517

- The Wizards learn of Jarmalus and his Dark Elves who have adopted the name �Drow� rather than Elves.
- The Drow now have a much larger population than was originally thought. The bred rapidly and several had returned to L��r�nthi� and converted more Elves. They used magic and arrows to force the Yurbak and the Wopens further into their lands. They claim a large piece of land, mostly forest and name it �n�r�k.
- The Elves send part of the military through B�n�r�t and take a ferry to �n�lin. They then procees to the East-most part of �n�lin and set up a military presence in a pact with the Wopens. They begin to attack the Drow to try and end their corrupt existence, in a war that will last for ages.
- The Wizards send several of their kind to F�lr�dhir Forest. They find Jarmmalus and engage him. Jarmalus had grown in strength and killed several of the Wizards before finally being defeated. He was once again placed on the island of Br�kr�. The Wizards placed a stronger incantation to keep him bound to the island than the Elves had put on last time he was banished.
- Jarmalus realizes that he will not be able to leave the island unless the Wizard�s council was destroyed. He begins using his dark arts to the fullest. He learns to raise the dead�.

1532

-The Orcs set their sights on the Kingdom of ��l�iri�n with all of its lush trees, mineral rich mountains, fresh water and riches.
-The Orc armies begin to build the boats necessary to cross the ocean to Ryn�r�n and place them at the coast of L��rn�. The Thyrak still believe they are the peaceful species to be pitied for their ill-favoured looks, along with every other species but the Zhynn and the Wizards. The Wizards knew little about the encounters or the oncoming forces though. Once again, war is brewing in this violent world. Elves and Wopens against the Drow. Men won�t be able to hold the Zhynn down forever, they will rise soon once more in Kh�r�th. Jarmalus raises his army of the dead. The Juar are bitter as they always were. Orcs will soon sail to ��l�iri�n.


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Valathous
The Canadian, eh


Joined: 31 Aug 2002
Posts: 19074
Location: Centre Bell

PostTue May 02, 2006 12:55 am    

Classes

Warrior: Very skilled in close combat with swords and axes. They have some skill with a bow. Warriors are very strong and courageous. They have good leadership skills, good strength and speed, and are often somewhat devout.

Paladin: Branch of fighter. Very well balanced. Can use healing and divine magic to some extent. They are noble and moralistic. They are the most devout fighters, fighting with the strength of their gods. They are well trained with one handed weapons and shields.

Sorcerer: Theyhave the ability to use any form of magic that they train in. They are often the most powerful beings, being able to control elemental, mental and other forms of magic. They must train for many years to become powerful though, and each spell much be researched. They are weak against the divine, spiritual powers. (Wizards only)

Thief: Thieves are exactly that, thieves. They steal what they can, have skills in picking locks, pick pocketing, shoplifting and break and enter. They are often stealthy, sly and have good methods of persuasion. The have some skills with light blades such as rapiers and daggers, or bows.

Archer: Archers have almost perfect accuracy with a bow and arrow. They have some skills with a short sword, but usually have amazing visual acuity.

Cleric: Clerics are religious warriors, more-so religious than they are warriors unlike the Paladin. They are skilled with a staff or a short sword. They usually wear light armour with a robe overtop. They have the ability to heal themselves and others and use some divine power of their Gods.

Scout: Scouts are usually people of smaller stature and build. They are usually very fast and have great visual acuity and hearing. They must be very courageous to be able to stay near the enemy alone, or in a small group. Most are trained with a short sword, a bow, or a mace.

Barbarian: Like warriors, but all about muscle. They are slow and not exceptionally bright much of the time, though there is the rare intellectual. They have no magical skills but posses strength beyond belief. They usually use 2 handed swords, which can be used with one hand, or large axes.

Ranger: Rangers are those who are incredible trackers. They have a mix of skills with swords, bows and a basic comprehension of some magic. Their senses are usually very well in-tuned with nature and their surroundings.

Druid: Druids are people of nature. They do not like civilization and cities. They use weapons and armour only directly from nature (no metal). They have powerful magic drawn from nature. They often have several animal companions and can speak with them. The most powerful of druids are said to be able to change into a certain animal. (Only one)

Monk: Powerful hand-to-hand fighter and religious devout. Draws on holy power, like the Cleric. Uses no weapon other than a staff or hands.

Assassin: Assassins are the stealthiest of them all and deadly with martial arts. They can blend in with their surroundings and can sneak up on most to try and go for the kill. They usually use hand claws, a long sword or 2 short swords.

Mages: They tend to study magic as their primary source of education and power but are much less powerful than a Sorcerer. They tend to only be able to study one form of magic to its fullest or several forms to a much less powerful extent as their power is spread out.

Necromancers: These are the highly trained followers of Jarmalus. Either a corpse that has been risen for a long time, or a corrupt Drow that followed Jarmalus rather than remaining with its people. They have the ability to cast several harmful spells, but the majority of their power lies in raising the dead.

Amazons: These are typically women, though there are some exceptions. They train in the art of hunting using bows and spears. They are quite skilled and quite aggressive.


Religions

Religion: Enfalism
Leader: Archbishop Jukaryn
Primary Species: Thyrak
Description: The belief that the God, Aerlyius, gifted them with strength, courage and honour. The belief is that they must use these gifts to prove themselves as true warriors, worthy of an afterlife. The Thyrak worship the same God the race of Men do. No doubt a result of both of them stemming from the same race. That is where the similarities in Religion ends. The Thyrak deeply believe that the God, Aerlyius, has green eyes. A sign of strength for them. The race of men don't believe in giving the Aerlyius a physical descriptions and disagree with the Thyrak heavily on that. On the other hand, Men believe that great prophets were sent to aid them or lead them. The Thyrak don't believe in the idea of Aerlyius directly influencing the races, but only guiding them. Both sides find it difficult to agree on such matters. The Thyrak have a symbol to represent their faith. It is an emerald stone. The green emphasises the purity of the God's eyes. They believe that the Emerald stones were made from the tears of Aerlyius and wear it as a sign of devotion. They believe he sheds a tear everytime one of the Thyrak die and don't have an honorouble death. Some of the extremists within the Religion believe that those with green eyes will have a seat at the table in the afterlife right next to Aerlyius himself.

Religion: Lorantasism
Leader: The Order (Lord Zakarallas as their representative)
Primary Species: Zhynn
Description: Their God, Jawaya fought a war against Drakar but he was far too weak. Jawaya was banished into a lush Jungle. What would one day be Qui�Thake. There he discovered a beautiful Jaguar who was strong and fast. He made a pact with the creature. He would endow all of her children with his divine essance, if she would offer her strength and prowess in battle. She agreed and he poured his pure divinity into her womb, and she gave her strength and prowess in return. The result turned him into half animal. He swiftly defeated his enemy. As his first act of ruler of the world, he created the Zhynn. They are a secret people. So many do not know that story and simply believe them to worship the animal. They believed the Jaguars, endowed with the divinity of their God, gave them many of their attributes. They are slightly fanatical when it comes to their love of the divine animal. They offer sacrifices to the them and will brutally torture all who do not worship the animal. For them a piece of their God is in each and every one of the Jaguars. Other species who follow must go through intense training to gain the speed and stealth needed. They are the hunters of the land.

Religion: Duende
Leader: Cardinal Riylieu
Primary Species: Men
Description: Arolieas is the God of the race of Men. Many believe that the God of the Thyrak, Aerlyius, is the same God. Both sides disagree, but don�t find it offensive. The Thyrak believe that their God has piercing Green eyes. The race of Men do not believe in giving God an actual physical depiction in any way. They believe it is not their place and until god reveals himself, then they would show depictions. Another difference is they believe that certain Men through history, has had contact with God. They give these men the titles of Mayen(Which translates to Prophet or Saint) The most popular Mayen is prince Argile Theneel, son of Luras. He spoke to God and gained the insight that the race of Men would one day be faced with a coming evil. This prophecy has stuck within the Dejalas(church, temple, mosque) for centuries. Men look towards the day for the Prophecy to ring true. Because some Men believe paradise lays after the great evil passes, while other Men believe that the evil may not pass, but rather consume the souls of all that is living�


Religion: Judethism
Leader: Lord Lanith
Primary Species: Elves
Description: Judeth is the God of eternal youth. He grants the elves unusually long life spans, where once they have reached their mature physical appearance, do not age again until 5 years before their death at the age of 2000. Those who follow Judeth are also granted the aim of Judeth, the eyes, the ears, and the speed of Judeth. Judeth gives specific Elves and followers the ability to heal others.

Religion: Harlorn
Leader: Lord Telnisian
Primary Species: Drow
Description: This is the belief that there is a God, Falucian, who is all-powerful in the Dark arts. He sends emissaries down to the lands to try and teach these powers to the people. The Dark Arts promises power beyond ones imagination if the will of Falucian is followed. It is believed that the emissary is the Wizard, Jarmalus.

Religion: Fhuurfhar
Leader: High Councillor Ghafjah
Primary Species: Orcs/Trolls
Description: The Orcs believe that their God, Nurak, was outcast by all of the other Gods. For this he created a warlike species to conquer all of the others to bring retribution for the humiliation they caused him. They believe that while the other Gods wasted time trying to make beautiful creatures, Nurak put his efforts into making them be able to reproduce quicker for larger armies, and for strength.

Religion: Kenoramin
Leader: Beta Kenethor
Primary Species: Minataurs/Centaurs
Description: These creatures hail to Kenethak. Kenethak was a creature with attributes from every single creature that exists on Hythklar. They believe that Kenethak chose the attributes, which he thought would best suit a species, and created the perfect species. The Minataurs and Centaurs are generally peaceful and believe that Kenethak did not want them to fight, knowing they would crush all inferior beings. The rule of Kenethak is to live in harmony with creatures unless threatened. Other species that follow this religion will believe their form is the perfect one but will still live in harmony.

Religion: Wilhelman
Leader: Vhehanil The Powerful
Primary Species: Wizards (Only Wizards)
Description: Wizards follow the religion of Wilhelman. They believe that Wilhelm placed them on this land to observe the other races develop. They believe that they are the safe keepers of the land, the guardians of the weak, and the preservers of balance. They believe Wilhelm gave them unmatchable power with magic to be able to defeat any race that it going to greatly tip the scales of power, peace, prosperity and development of the land.

Religion: Ghouran
Leader: Douar The Mighty
Primary Species: The Dwarves
Description: They praise Ghouran the Adventurer. They believe that Ghouran was a God who explored the realms of the higher plains and discovered mountains. He decided that they were the best place to live for the safety, the architecture that can be created and all of the minerals. They must praise him and offer precious stones once every 6 months.

Religion: Fenathasism
Leader: Bishop Drake XVI
Primary Species: Valyrians
Description: Valyrians believe in Fenathasism. This is the God, Fwaerk. They believe that they were given the blood of Dragons to give them the courage and the strength of the powerful creatures. The believe that it gives them purity and superiority to those who�s blood is simply of their family and not of a noble creature. They believe with the strength of the dragon, they will rise above all those who are impure. All impure bloods will bow before the Valyrians.

Religion: Nature
Leader: Lord Yerah
Primary Species: Faeries (And any species where the character is a Druid)
Description: They have the ability to talk to the plants and animals of the forests. They believe that nature should exist in a peaceful harmony and that all evil should be cleansed from the soul with a wave of crystal cold water. They believe that if you meditate long enough, you go to a higher place, and become nature. You can hear Nature all over Hythklar and even beyond. You not only speak to Nature you are Nature.

Skills

Choose how skill your character is from 1 to 10 in this area. 10 being the highest. Do not over-do it and make your character a God because I reserve the right to edit any I feel are unfair.

Weapons Skills

Sword:
Axe:
Archery:
Mace:
Dagger:

Magic Skills

Fire:
Water:
Earth:
Air:
Mental:
Divine:
Black:
Enchanting:
Healing:

Thieving Skills

Pick Pocket:
Lock Picking:
Stealth:
Persuasion:
Small Item:
Large Item:
Disarm Trap:

Intelligence Skills

Common Sense:
Wisdom:
Military Tactics:
Research:
Ingenuity:


----------------------------------------------------------------------------------

The Setup

Character Name
Char Picture

Played By:
Age:
Sex:
Race:
Class:
Possition In Society:
Equipment:
Biography:
Skills List:


The Current Plots

This RPG will be done in ages. Unless a character can find something in their journeys to alter the affect of time, time will progress and characters will age. This could mean that eventually your character may die of old age. In which case you can simply write another one, possibly a son or daughter of your previous character or a completely different one. There will be artifacts that could change this though for people who despise this idea.

Main Plot

Back in the early ages, before time was being recorded by the species, there was another that inhabited these lands. They were a very wise and very powerful species whose knowledge of magic could bewilder even some of the Wizards, who many think could be a branch of this species who remained behind to keep the world in balance in their absence. They were master crafters, crafting weapons, armour and jewellery. They also had a habit of enchanting the items that they created. The species created a certain set though that surpassed all expectations. The one who possessed all the pieces of this set of items would gain power beyond any man�s comprehension. They were called �Ithisian�s Pride� in honour of a great warrior of this strange species that fell in battle. They contained armour, a helmet, a sword, a shield, a belt, a ring, an amulet, gloves, boots and bracers. The creators felt that the power was too great for any one man to possess. Should someone collect all of these items the results could be catastrophic, for absolute power corrupts. Therefore these items were scattered throughout the lands and protected by creatures of unknown sorts, incantations, and well-hidden locations.

Word how now reached the ears of the Wizards that there are those among the Drow and Orc ranks who have learned of this history and are seeking the sets. This would tip the balance of any war that was occurring and could cause several more with an obvious outcome if one of them were to acquire all of the pieces. The Wizards sent forth messagers. They were to roam through the lands and find members to form a group, a party, a fellowship that could track down and locate these pieces in secret to keep them safe from the hands of the Drow and Orcs, or even worse, the dabbling Jarmalus. These adventurers would have to be strong of heart, soul and body. Each with a unique skill to add to make the fellowship all the stronger in all areas. They must also have the power to overcome any desire for power, for if the fellowship succeeds, they would have most of the pieces for the set. They must not have a member that double crosses and steals them.

Sub-Plots

1) The Orc army is currently planning an attack on the Thyrak.
2) Jarmalus is slowly raising an army of the dead with his dark magics.
3) The Drow and Elves battle constantly in the East.

The Rules

1) PM me a bio, do not post it.
2) You must be able to make long, quality posts with descriptions.
3) No godmodding.
4) Enemies are not going to be popping out of every nook and cranny, so don't post like they are.
5) I reserve the right to not accept anyone I don't think is capable of RPGing in the style I desire. I also reserve the right to expell those from my RPG that I do not like.


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Valathous
The Canadian, eh


Joined: 31 Aug 2002
Posts: 19074
Location: Centre Bell

PostTue May 02, 2006 12:56 am    

Biographies

V�l�th��s �yrith�r

(Known as �yrith�r C�l��l�n to the Elves)



Played By: Valathous
Age: 107 (Born in 1425)
Sex: Male
Race: D�n�t� (Thyrak)
Class: Ranger
Position In Society: Wanderer
Equipment: A long sword (heirloom of his family dating back to when they were on the D�n�t� throne, the King's sword: Esthysious), a bow with arrows, 2 hunting knives, vambraces, Ranger's outfit, hooded cloak.
Biography: V�l�th��s �yrith�r is one of the few remaining D�n�t� of Ryn�r�n, though to others he appears to be a Thyrak. He stands 6'2" with a moderate build (though he is stronger than he appears) with long brown hair and emerald green eyes. He was born in a small town hidden within the forests of ��l�iri�n. He is a decended of the ancient bloodline of the D�n�t�, the species that Men and Thyrak called themselves before their separation. He was raised in the woods by his parents and trained in the arts of sword mastery and archery. While his aim with a bow can be deadly, to those who know him, he is the most proficient swordsman alive. He is an incredibly talented tracker who sees the most subtle of clues of his quarry. To add to his skill of tracking, he is stealthy, able to keep out of site if he so wishes. Between the ages of 24 and 31 he roamed the lands of Ryn�r�n, learning the languages of different species, learning the lands and visiting many of the larger cities from time to time. At age 32, with war at Man's doorstep with the Juar, V�l�th��s felt obligated to help one of his mother species. He was in ��l�iri�n at the time and joined up with their army. He fought in the battle of �th�li�n and the victory in S�r�ni� where he caught the eye of many for his skills in combat though no one knew of his origins. As quickly as he had appeared for the war, he dissapeared after it. He wandered the lands once more, exploring regions he had missed. He would travel to pubs in many towns, listening to the local gossip. Many eyed his mysterious in the towns for his ill-favoured looks and curious solitude. He would listen to stories from several tables away though didn't tend to participate in many discussions. It was information he wanted. One day in his travellings he incountered a Wizard who he had a lengthy chat with. The Wizards were well aware of the D�n�t� and wished to keep the last remaining villages and wanderers alive. They also knew of V�l�th��s' heritage but that did not concern them for the time being. They were more concerned in finding and ear that would listen to them. The Wizard brought news that of the violent Orcs. The Orcs had tricked all of the species of Ryn�r�n into believing that they were peaceful and often abused in fear of them because of their horrid appearances. The races pitied them and believed that some of the Wizards were part of this racist. V�l�th��s found out the Wizards were right when his was attacked by a small wandering group looking for food. He survived the ordeal but his family did not. He vowed to kill any Orcs that should cross his path. When Men crossed the sea and fought in the war against the Zhynn, V�l�th��s once again felt compelled to aid. He crossed the sea and helped push the Zhynn back across the river before deciding to return after Men gained a strong upper hand. V�l�th��s is now 107 (Men's life-span being 262, Thyrak's 328 and a D�n�t�'s often around 657) and he is still wandering the lands as mysterious as ever. He pays visits to the cities where he has come to be known as "The Wanderer" despite the fact that there are other Rangers that wander. He has tried to tell of the Orcs' true evil but has found no one who will listen to him. He is both wise and strong. He can be friendly and compassionate or one whom you would not wish to face. His family home is still found in the forest of ��l�iri�n but he does not return often as it brings harsh memories. He refers to all of Ryn�r�n as his home and will sleep in the woods unless there are none. In that case he will sleep in a hidden area of the land or find a pub that rents rooms.

Skills List

Weapons Skills

Sword: 11 (I know I said 10 is the highest but this is my RPG so I dont care )
Axe: 4
Archery: 8
Mace: 6
Knife/Dagger: 10

Magic Skills

Fire: 0
Water: 0
Earth: 0
Air: 0
Mental: 0
Divine: 0
Black: 0
Enchanting: 0
Healing: 3

Thieving Skills

Pick Pocket: 5
Lock Picking: 6
Stealth: 10
Persuasion: 5
Small Item: 5
Large Item: 2
Disarm Trap: 7

Intelligence Skills

Common Sense: 8
Wisdom: 8
Military Tactics: 8
Research: 5
Ingenuity: 9

-------------------------------------------------------------------------------------

Arnathus Kalvaryne, Lord of the Eastfold



Played By: Valathous
Age: 66 (Born in 1466)
Sex: Male
Race: Men
Class: Warrior
Possition In Society: Fourth Marshal of the Eastfold Cavalry of B�n�r�t
Equipment: Spear, Longsword, Custom Round shield, Custom Armour, Custom Helmet, Vambraces.
Biography: Arnathus led a regular childhood in R�n�r� as did most. He was not alive for the great war against the Juar and not much of his family had participated in it as it was held mostly against the men of the southern reaches. They had not called for aid and for the most part, the Northern and Southern reaches kept to themselves. When Arnathus was 18 he joined the military and at 19 went across the sea. He and the rest of the army engaged the hostile Zhynn. Arnathus fought courageously and well, earning a reputation for his skill with a blade and his throwing arm with a spear. It is said that no man can throw farther, harder, or more accurately than he. While mounted on a horse with a sword, it is said impossibly to bring him down. He rose quickly through the ranks due to his bravery, military smarts, skill and dedication, (along with deaths of superior officers). He is now the highly respected Fourth Marshal of the Eastfold Cavalry and leads many mounted troops across the land to patrol the borders for Zhynn activity. Lately he has had to deal with more than just Zhynn, as Drow have begun to emerge. Arnathus has a very commanding presence and is very well respected among the men of B�n�r�t. He is one of the greatest warriors of the Kingdom and his cavalry is marked with the flag of a horse for identification. His family is shortly to be given their own house. He is often viewed as arrogant and quite often will revert to sarcasm but is very noble and proud none the less.

Weapons Skills

Sword: 10
Axe: 2
Archery: 3
Mace: 4
Dagger: 6
Spear: 10

Magic Skills

Fire: 0
Water: 0
Earth: 0
Air: 0
Mental: 0
Divine: 0
Black: 0
Enchanting: 0
Healing: 0

Thieving Skills

Pick Pocket: 2
Lock Picking: 2
Stealth: 4
Persuasion: 5
Small Item: 2
Large Item: 1
Disarm Trap: 2

Intelligence Skills

Common Sense: 7
Wisdom: 5
Military Tactics: 10
Research: 6
Ingenuity: 8

------------------------------------------------------------------------------

NoB



Username: Exalya
Race: Faerie
Height: 3'0"
Weight: 73 lbs
Religion: Nature
Class: Mage/Cleric
Position In Society: Protector
Rank: Commander
Bio: NoB, at little more than 300 years old, is one of the youngest Commanders the Protectors have ever been graced with. Being raised in the capital city, sheltered from hardship, NoB became an extremely religious member of society. Her home was a large, very tight-nit community�so much, that she barely recalled her parents as being her primary caretakers. She apprenticed to the spiritual leader for much of her life, learning peaceful ways. She joined with the Protectors, her wish being to preserve the way of life her people enjoyed. She became well-acquainted with the queen, and is now one of the most highly trusted among her people. Her integrity is her greatest virtue. For this reason, the protection of her people has become her sole responsibility.

Weapons Skills

Sword: N/A
Axe: N/A
Archery: N/A
Mace: N/A
Dagger: N/A

Magic Skills

Fire: 2
Water: 8
Earth: 2
Air: 5
Mental: 7
Divine: 3
Black: 0
Enchanting: 4
Healing: 10

Thieving Skills

Pick Pocket: 0
Lock Picking: 0
Stealth: 8
Persuasion: 0
Small Item: 0
Large Item: 0
Disarm Trap: 0

Intelligence Skills

Common Sense: 8
Wisdom: 10
Military Tactics: 5
Research: 7
Ingenuity: 9

-------------------------------------------------------------------------------

����d�n �r�m�ll���



Played By: Founder
Age: 706(Exact date is unknown)
Sex: Male
Race: Elf
Class: Archer
Position In Society: Royalty
Equipment: Long bow. Silver arrows. Two short swords.
Biography: ����d�n �r�m�ll��� is a distant relative to Lord Revweir, leader of the Elves. He stands at 6'4, but is very slim. His father was very devoted to the Elvish God, Judeth. His last name means "servant of God". He was raised with peaceful ideals and learned peaceful magic skills. ����d�n promotes peace, but knows that sometimes there can not be peace without war. He trained how to fight with weapons, but tries to not use them. His father was killed by the Juar in a war. ����d�n fought in the war, but never stopped with his devotion to Religion. Often he would pray for strength before a battle. The war eventually ends with Juar and peace returns. ����d�n witnessed the corruption of some elves by Jarmalus. He was tempted by the Dark Mage, but resisted him and his ways. Unfortunetly many Elves left with Jarmalus, including ����d�n'sister. He remained in his kingdom in sadness and wept for nearly a century. He is also devoted to the lands and seeks to preserve them. He hates the Orcs and their perversion of the lands. ����d�n does not harbor any animosity towards the race of Men or Thyrak. ����d�n was attacked by two Drow in the outskirts of the Kingdom. One of the Drow was the sister of ����d�n. He killed her, but felt overjoyed. He felt in death, she would be free. ����d�n often sings in pure Elvish and even brought a traveler from the West to tears with his music. ����d�n traveled across both great continents, but never directly interefered or exposed himself to another race. He met with a Wizard who told him to return to the Elf lands immediatly. He warned the Elf that great evil crossed these dark lands. The Elf remained with him for the rest of the night gaining knowledge. The old Wizard was impressed with his love for nature and taught him certain magic spells. In the morning, ����d�n immeditaly left and sought refuge in the Kingdom of Men. His interest in all Religions allowed him to learn about the race of Men's Religion. He took great interest in the part of the coming of evil. He returned to his home and has since never left. ����d�n's past history in the ages of old are unknown, save for himself. He did little in the participation of war, but has seen much.


Skills List:

Weapons Skills

Sword: 6
Axe: 2
Archery: 10
Mace: 2
Dagger: 7

Magic Skills

Fire: 0
Water: 6
Earth: 8
Air: 6
Mental: 6
Divine: 9
Black: 0
Enchanting: 2
Healing: 8

Thieving Skills

Pick Pocket: 4
Lock Picking: 4
Stealth: 7
Persuasion: 7
Small Item: 2
Large Item: 3
Disarm Trap: 2

Intelligence Skills

Common Sense: 7
Wisdom: 9
Military Tactics: 0
Research: 6
Ingenuity: 5

------------------------------------------------------------------------------

Geredar

Played By: Hitchhiker
Age: Immortal
Sex: Male
Race: Wizard
Class: Sorcerer
Position in Society: Vagrant
Equipment: Oak staff, robe with innumerable little pockets on the inside to hide all sorts of things.
Bio: The Wizards have always been assigned their positions in keeping with their talents and dispositions. Since youth (which was a long time ago), Geredar has been more at home amongst other species than other Wizards, just because he enjoys watching and observing. He seldom interferes in other affairs, preferring to remain just an observer. However, there have been a few notable occasions when he has broken this personal rule. Geredar can be clever and reliable, but his weakness lies in his tendency to trust others too much, even when they are clearly untrustworthy. He also has a past with Jarmalus--before he was a wanderer, Geredar was a librarian. Prior to the start of the Second Age, the Wizard Council had wanted to destroy all books related to black magic. Geredar was the most vocal advocate for keeping the books hidden in the library. He was also one of Jarmalus' closest mentors. In a way, he blames himself for Jaramlus' corruption. Geredar has long been tied to the Kingdom of R�n�r�, roaming predominantly it and watching humankind. However, as the threat of the Drow and Undead loyal to Jarmalus increases, Geredar has made forays into other kingdoms on Rynaren in preparation for the battles to come.

Skills List:

Weapons Skills

Sword: 3
Axe: 2
Archery: 5
Mace: 1
Dagger: 5

Magic Skills

Fire: 6
Water: 9
Earth: 10
Air: 9
Mental: 8
Divine: 5
Black: 1
Enchanting: 6
Healing: 5

Thieving Skills

Pick Pocket: 2
Lock Picking: 4
Stealth: 7
Persuasion: 6
Small Item: 2
Large Item: 2
Disarm Trap: 5

Intelligence Skills

Common Sense: 6
Wisdom: 9
Military Tactics: 2
Research: 5
Ingenuity: 6

-----------------------------------------------------------------------------

Bianca Avanti



Played By: La Forge
Age: 19
Sex: Female
Race: Human
Class: Amazon
Possition In Society: Queen of the Amazons
Equipment: spear (with iron head); wooden bow; quiver full of wooden arrows (with iron heads)
Biography: Born into royalty, Bianca Avanti became Queen of the Amazons at a young age. Her tribe of Amazons lives in the forests of the territory of Men, on the east territory, staying away from the cities. The Amazons spent most of their time hunting in the lush forests of the area. The Amazons would kill any man who came into their territory. However, when the forest was ravaged by a group of rogue Orcs, several years ago, Bianca's mother, Hilda, was killed defending their home of Gongaga, deep in the forests. Bianca, being Hilda's only daughter, was made Queen of the Amazons. She held true to her mother's convictions. The only difference between her and her mother was the fact that Bianca tried to establish a link to the outside world. She was a politician, unlike her mother, the fighter. She rebuilt her territory. She received help from nearby cities, on the border of her forests, who supplied the Amazons with tools and whatnot. In return, Bianca vowed to help guard these cities against any outside attacks. She even allows men to enter her forest. However, she would never let a man step foot in one of her cities. However, despite her status of royalty, Bianca was very active in her community. She helped in the rebuilding of her cities. She would hunt for her own food. She was a well-to-do person. However, after the invasion of her land by the Juar, she has developed a strong prejudice against them. Bianca hates the Juar. Bianca is a strong, beautiful, and intelligent Amazon woman, who is an active politician.

Skills

Weapons Skills

Sword: 7
Axe: 4
Archery: 10
Mace: 2
Dagger: 8

Magic Skills

Fire: 0
Water: 0
Earth: 3
Air: 0
Mental: 0
Divine: 0
Black: 0
Enchanting: 0
Healing: 5

Thieving Skills

Pick Pocket: 2
Lock Picking: 4
Stealth: 7
Persuasion: 10
Small Item: 3
Large Item: 1
Disarm Trap: 9

Intelligence Skills

Common Sense: 9
Wisdom: 6
Military Tactics: 7
Research: 4
Ingenuity: 9

------------------------------------------------------------------------------

W�rth�g The Conquerer



Played By: Founder
Age: Unknown(Exact date is unknown)
Sex: Male
Race: Orc
Class: Barbarian
Position In Society: General
Equipment: A massive Mace, Hunter's Bow with thick arrows, Flimsy armor
Biography: W�rth�g has killed more Men, Zhynn, and Thyrak than many Orcs combined. He is one of the biggest Orcs to date and while he may not be brilliant, he is smarter than the average Orc. Many believe that the Orcs are just a pitiful species cursed with an ill-favored look. If they saw W�rth�g, they would know that they aren't are weak and pitiful as they make themselves out to be. He lusts for battle and blood. But he never loses control like many of the other Orcs in battle. He was made General because of his amazing ability to strategise and achieve victories. In a battle against the Zhynn, he discovered an Obsidian Stone obelisk. It wasn't made by the Zhynn, but very close to a village of theirs. W�rth�g discovered that it was magically enchanted by Demonic Magic. W�rth�g called for the Shaman to find a way to utilise its magic. The Shaman discovered that they could be magically protected against Light and Nature magic by using it. He enchanted W�rth�g and his troops. W�rth�g oversees the building of the boats that will lead them across the river. W�rth�g ordered the tearing down of a forest to gain more wood. A Faerie had been inside of that forest. It was unknown why she was so far away from her Island. She tried to combat the Orcs using nature. The plants, trees, and animals rose up against them. W�rth�g grew furious and led a campaign against nature itself. He ordered the animals be hunted, the trees cut down, and everything else set fire to. It was agressive and although many Orcs had been killed, they did prevail against the tiny forest. Finally the Orcs discovered the tiny Faerie which was causing them so much grief. W�rth�g was not affected by her magic thanks to the Obelisk. That is not to say, she did not cause great harm to him and his soldiers. Many of them were killed or turned into something unnatural. W�rth�g managed to kill it and desecrate the body. It is said, that the Elves and Faeries felt her death through the nature itself. W�rth�g left the forest in ruins and continued on with building of the boats and the future plans of WAR.

Skills List:

Weapons Skills

Sword: 7
Axe: 8
Archery: 7
Mace: 10
Dagger: 7

Magic Skills

Fire: 0
Water: 0
Earth: 0
Air: 0
Mental: 0
Divine: 0
Black: 1
Enchanting: 0
Healing: 0

Thieving Skills

Pick Pocket: 0
Lock Picking: 0
Stealth: 0
Persuasion: 2
Small Item: 0
Large Item: 0
Disarm Trap: 7

Intelligence Skills

Common Sense: 6
Wisdom: 4
Military Tactics: 9
Research: 5
Ingenuity: 8

--------------------------------------------------------------------------

Valandil S�regon



Played By: Lord Borg
Age: 1,000
Sex: Male
Race: Elf
Class: Archer
Position In Society: Royalty
Equipment: Long Bow, Silver Arrows Sword
Biography: Valandil was born 1,000 years ago into Royalty. For his entire life, he has served his people to the best of his ability. He has fought battles, made peace, and watched the lands for many, many years. One such battle, with the Juar, Valandil lead an army of Elves into battle. His quick thinking and military tactics lead to victory despite the high cost of casualties. This battle and other battles however, did not stop him from being a calm person, and living in the times of peace. He, like other members of the Royalty, led the elves into the future with high sprits. Valandil prefers not to fight, but will do so, if the situation calls for it.
Skills List:

Weapons Skills

Sword: 8
Axe: 0
Archery: 10
Mace: 0
Dagger: 6

Magic Skills

Fire: 1
Water: 6
Earth: 6
Air: 2
Mental: 4
Divine: 4
Black: 0
Enchanting: 6
Healing: 8

Thieving Skills

Pick Pocket: 1
Lock Picking: 0
Stealth: 4
Persuasion: 6
Small Item: 4
Large Item: 2
Disarm Trap: 0

Intelligence Skills

Common Sense: 8
Wisdom: 8
Military Tactics: 6
Research: 4
Ingenuity: 8

---------------------------------------------------------------------------------

L�thien Elendil



Played By: Ziona
Age: 529
Sex: Female
Race: Elf
Class: Druid
Position In Society: Lesser Royalty/Ambassador
Equipment: Long stave, short hunting bow, mithril arrows
Bio: Born as the daughter of a prince, L�thien was sent to the city of Irienshri by her father. There, L�thien was instructed to continue her training as a druid and to also become wed to another royal of that House and city-state. L�thien, though fond of her father and his wishes, does not desire to be married at her young age of 529. She, rather, wants adventures and continued education in the ways of druids. L�thien serves in the city of Irienshri, both as a druid-healer and an ambassador to her city-state home. It is in Irienshri that she stumbles upon Valandil S�regon, another of royal blood. L�thien now strives to continue her education and, if fate procures it, unconciously seeks to find a husband to ease her father's growing concerns about his daughter's disinterest in wedlock.

Skills List:

Weapons Skills

Sword: 3
Axe: 0
Archery: 10
Mace: 1
Dagger: 3

Magic Skills

Fire: 0
Water: 7
Earth: 9
Air: 6
Mental: 5
Divine: 0
Black: 0
Enchanting: 3
Healing: 10

Thieving Skills

Pick Pocket: 0
Lock Picking: 1
Stealth: 6
Persuasion: 6
Small Item: 0
Large Item: 0
Disarm Trap: 1

Intelligence Skills

Common Sense: 7
Wisdom: 8
Military Tactics: 0
Research: 7
Ingenuity: 9


Last edited by Valathous on Mon May 08, 2006 1:34 am; edited 2 times in total


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Valathous
The Canadian, eh


Joined: 31 Aug 2002
Posts: 19074
Location: Centre Bell

PostSat May 06, 2006 10:04 pm    

(The RPG will be starting now! )

~Forest Within ��l�iri�n~

The forests of ��l�iri�n were really quite beautiful. There were the crackling crystal clear streams, cold as winter's day yet clean as the mountain air. The lush trees with their evergreen splendour were many, dominating the horizon for as far as the eye could see. The brush, the flowers, in various colours and hues that seemed to pull one's eyes towards their beauty. The strong grass felt softer than a down pillow yet sprung back up like a feisty warrior. But despite all this beauty and natural serenity the evening seemed rather quiet on this particular day. Yes, there were the usual ambient noises such as the occasion chirping of a bird or rustling of the leaves, but non-the less, they seemed quiet. This particular patch of the forest normally would be bustling with the various activities of the wild life, which normally went undisturbed. It was unsettling and seemed unnatural...

Sitting in a tree, he quickly took note of this. After all, when one spent as much time in the wilderness as he, it was rather easy to tell when something seemed out of the ordinary. The entire atmosphere changed from that calm and serene feeling to the uneasy quiet that raises the hair and increases the heart rate. Valathous Ayrithar was a Ranger, a rugged man of the wilderness; not a druid with the powers to literally communicate with nature, though Valathous could communicate and receive messages in his own unique, yet simple actions and knowledge. He had considered these forests his home for many years, often spending weeks in them without interaction with another being or venturing into one of the towns. Now, one should not mistake him as a hermit as he was far from that. Valathous Ayrithar, though little known, was recognized throughout Rynaren. He was a wanderer, travelling from the Southern-most regions of ��l�iri�n to the Northern-most stretches of R�n�r�. He knew the lands better than their own rulers and could find the quickest route no matter where he happened to be. But ��l�iri�n was his home, born and raised in a small settlement in the forests for reasons unbeknownst to all but himself now... He had spent some time living with the Elves and was fluent in their language, he knew their culture, was welcome in their lands but still the forests remained his home.

Now, with that in mind it is quite easy to tell now how he became uncomfortable in this uneasy silence. Something was wrong. He dismounted from the branch in the tree he happened to be resting in at the time and quietly stepped through the surroundings. He used nearby trees to push down on to lift his weight from the forest floor to avoid having his footsteps heard. He continued this way for several moments, stooped somewhat low and using the shadows as cover, which was effective, especially considering his dark, dirty garb. As he continued the forest seemed to grow somewhat hazy and the air heavy. A chill ran up and down the man's spine and his pulse quickened. He did not know what was there but it was unnerving already. He continued on for several moments until the haze was a thick fog yet in the fog there was a dull light. Valathous stopped for a moment and drew his sword before continuing. He advanced on the light, the forest seemed to close in around him while at the same time disappear in the fog. He stopped and leaned against a tree, and that's when he saw it... It was a figure, a rather tall figure in a long, dark, hooded cloak. He was walking slowly through the forest, and the fog seemed to follow him as he went. Oddly enough the cloaked figure seemed ethereal in nature and the dull light emanating from his core. As Valathous got closer he could hear the figure, a deep breath, raspy, almost hissing. His breath could be seen from the cloak...

Valathous continued his approach, though at a much slower and careful rate. The figure turned. He stared right at Valathous and let out a long breath followed by a deep maniacal laugh. Valathous saw a flash, then a pressure on his chest almost like all the air was being sucked from his lungs and was flung backwards. There was a flash... another laugh and the figure disappeared, producing more fog before it all seemed to be sucked into the vacuum, the void, that was left by the strange ethereal being. After a moment the fog was gone, the temperature warm once more, light pierced through the leaves in sporadic beams, and the noises of the forest returned once more...


Last edited by Valathous on Sat May 06, 2006 11:18 pm; edited 1 time in total


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Lord Borg
Fleet Admiral


Joined: 27 May 2003
Posts: 11214
Location: Vulcan Capital City, Vulcan

PostSat May 06, 2006 11:17 pm    

-Market Place, Irienshri, L��r�nthi�-

Valandil S�regon walked though the market place of Irienshri. The place was busy today, as it was everyday of daily commerice and trade. There were all sorts of people here today. Residents, visiters, people passing though. The sun was high in the sky, with splots of clouds. The place was lit up by the shining sun as Valandil stoped at a particular stand that contained various kinds of fruits. He smiled slightly as the seller nodded to him in respect. Valandil brought an apple and continued on his way, watching the daily lives of countless indivusals as they scurried around, looking like they didn't have a care in the world. Valandil stoped in the middle of an intersection to 'breath' in the life that moved around him, to enjoy fully the day that was passing. He had seen countless days like this, none any differnt then the other usually, but he still treasured each day like it was the first, or the last. Like each day would never happen again. He turned and started walking down another street, taking in the details of the life, the business, the day. He looked up and saw the castle where the rulers stayed. The city truly, was a beautiful place to stay.


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Founder
Dominion Leader


Joined: 21 Jun 2004
Posts: 12755
Location: Gamma Quadrant

PostSun May 07, 2006 12:06 am    

-L��r�nthi�, Irienshri-

����d�n �r�m�ll��� strode through the quiet and peaceful Elvish lands. The sounds of Elves singing in this distance carried in the air and brought a calm peace to ����d�n's soul. He inhaled deeply and let himself get lost in the song. To many, it sounded very sorrowful and deep. That would be a very accurate perception indeed. The song they sang was for the fallen Elves during the war with the Juar. ����d�n continued walking until he stopped in front of a 15 foot statue. His eyes moved towards the face. It was a statue of a goddess who came to the Elvish lands and blessed it with prosperity for two generations. Many elves would honor her memory and ����d�n would do so now. He placed a vial, filled with enchanted water onto the bowl at the woman's feet. The bowl was to be kept full at all times. A way of returning the favor that she did for them...


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Lord Borg
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PostSun May 07, 2006 12:17 am    

-L��r�nthi�, Irienshri- (or what ever order its in)

Valandil came to the statue after walking out of the market place. He came to pay his respects also, but in the usual prayer of the elves. He saw that
����d�n �r�m�ll��� was already there, seting down a bowl of water. Valandil bowed his head slightly. He spoke in the Elvish languqage. "(Good day, old friend.)"


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La Forge
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PostSun May 07, 2006 12:22 am    

In the Depths of an Amazonian Forest...



A figure darted through the brush of the thick Amazonian forest, leaving behind it a trampled trail of green foilage. Bushes swayed to and fro as the figure flashed by. Birds fluttered by, overhead, casting an eerie shadow onto the floor. The shape of the figure would disappear behind a tree every few seconds, only to reappear several feet away. The figure was reminiscent of a panther, as it ran through the forest so quickly and stealthily. One could not tell by the shadow of the figure, on what it was, exactly. One could tell, however, that whatever it was, it was damn fast.

Several minutes later, the figure came to a stop near a clearing near the center of the forest. A beam of sunlight came through the thick canopy of the trees above and struck the clearing, revealing a big, old wild boar, grazing on a patch of grass, surrounded by a sea of brown dirt. The sounds of the boar's snorts echoed througout the forest, like a ghost. The sound was truly eerie. The boar's greying brown hair shone in the bright light of the sunlight above. Its long, sharp, ivory tusks scraped against the short, green grass. The boar's ugly beady eyes gleamed in the sunlight. In the light, the boar looked like a gift from the Gods. It looked that way to the shape in the shadows, anyways. The hunter in the shadows...

The hunter raised a wooden bow. Quickly, the mysterious hunter pulled a wooden arrow, with a dull iron head, out of a leather quiver that hung from the figure's waist. The hunter notched the arrow onto the twine. Slowly, the hunter pulled back the string, all the way until the string rested on the figure's cheek. The hunter eyed its prize, the old boar, carefully. The only part visible of the hunter were its eyes. Its glowing green eyes. They almost looked like a cat's eyes. Mysterious eyes...full of...sadness and mystery...and determination. Determination to attain its goal.

THWAP!!!

The hunter let go of the string. The arrow soared through the air, straight towards the boar. The boar had no time to react to the coming arrow. The arrow buried itself into the old boar's neck, shaft and all. Only the short feathers that covered the edges of the rear of the arrow were visible from the boar's neck. The boar was killed instantly. It didn't even make a sound. It simply fell to the ground, with a loud "thud!".

The shape in the shadows waited a moment before it decided to leap forward, to claim it's prey. As the figure entered the sunlight, the hunter's true identity was revealed.

The "hunter" was none other than Bianca Avanti, Queen of the Amazons of Ronaro. Her gleaming body was doused in sweat, making it shine in the sunlight that flooded down into the clearing. She only wore a tattered fur loincloth and brassiere, exposing her strong body. Her long, strong legs moved quickly towards the down boar. The leather quiver that hung from her waist bounced as she rushed to claim her prize. Her long brown hair was splayed across her strong shoulders. Her face, however young she was, displayed signs of stress and age. Despite her age, Bianca was the leader of her tribe of Amazons. Unlike the previous Queen, her mother, Aerith, Bianca was an active politician and participated in the community. She helped in the reconstruction of her village after the attack by the Juar. She hunted for her own food. She cooked her own food. She washed her own clothes. She fought her own battles. She was a strong women, both in mind and body. She was not one to be crossed. And, so far, no one has.

Bianca knelt down before the boar, eyeing her prize. She pulled the arrow out of the boar's neck, by the feathers at the end of the arrow. It was a bit of a struggle, to pull the wooden arrow out of the boar's neck. After she did so, she licked the blood off of the shaft, a habit she had developed when she was younger, before jamming the arrow back into the quiver on her hip. After the arrow had been removed, she turned around, to look into the depths of the forest. She brougth her fingers to her mouth and whistled, the screeching whistle echoing throughout the forest. Seconds after she whistled, several other women, clothed in the same manner as Bianca, some less, came to her side. Two of the women carried a wooden carrier, covered with straw and hay. The two women lay the carrier next to the dead boar's body, at Bianca's request. Bianca, then, ordered for the other women to help her lift the heavy boar onto the wooden carrier. The other women complied, not wanting to disobey their Queeen. The boar was succesfully lifted onto the carrier, with relative ease. After the boar had been loaded onto the carrier, Bianca pointed south, at nothing in particular. However, the other women seemed to understand. The group, all six women, each carrying a different portion of the carrier, began to walk in that direction, towards the south.



About half-an-hour later, the same group of women, led by Queen Avanti, arrived at the Amazon village of Gongaga. The women brought the boar into the center of the village, where they off-loaded it next to a fire pit. Several women appeared, out of the huts that surrounded the fire pit, who, then, began to cut the meat up. The group of women that had helped bring the meat in, disbanded, at Queen Avanti's orders, off to continue their daily tasks, back in the forest, hunting.

As Queen Avanti turned back, to face the forest, about to embark back on another hunting expedition, a young Amazon girl, no older than five years of age, ran up behind her. The Amazon girl's long blonde hair bounced as she ran across the dusty path that led back into the forest. The little Amazon girl came up behind Queen Avanti, shouting. She came to a stop behind Bianca, tugging at the end of Bianca's long fur loincloth.

At this, Bianca turned around, to see the little Amazon girl. She knelt down before the crying girl, to see her eye-to-eye. Bianca's eyes were full of sympathy and shimmered in the bright sunlight from above.

"Yes? What is it, child?" Bianca asked, in a gentle, motherly tone of voice. The girl stopped shouting and crying, in order to tell her Queen the news.

"Queen Avanti!" the little girl cried, with tears running down her fat cheeks. "The guards found..." the little girl gulped down the saliva that had accumulated in her mouth. "...a man! The guards found a man snooping around the border of the village!" the little girl said, at last. Bianca jumped up, in suprise. At this, Bianca's eye's changed from sympathy to rage. She had made a pact with the "Outsiders" that no men were allowed into her village under no circumstance. She had the right to kill any man that stepped foot into her town. She wanted an explanation for this.

"What!?!" Bianca cried, her voice full of anger. "Men!?!" Bianca's voice, which was usually gentle and caring, was harsh and full of rage.

At the Queen's question, the little girl could only nod, as she wiped away the tears from her eye's. The girl must have never seen a man before. Because of the stories, the little girl must be scared of the man. Bianca was, too, when she met her first man. It had been when she was six years old. A man, a hunter from one of the bordering villages, had stumbled into their village, wounded, from an animal attack; a bear, as she recalled. She had watched as Aerith, her mother, had ordered the man to be fed to the wolves, that were kept in the pens behind the Royal Temple, her home. She had simply watched as the man was torn apart, piece by piece, by the hungry wolves. Bianca found it entertaining to watch the man the man die, seeing as she thought that all men were evil. Her views had changed slightly since then, but, not much. She would never kill a man in such a way, but, if they did break her law, they would have to be punished. And...Bianca planned to punish this man, whenever she met him.

"Yes! Yes! They found him by the Temple. Your Temple! The guards are holding him there right now! You should see him! He has a weapon! A sword! I bet he came here to hurt us!" the little girl continued to explain, her sobs becoming louder and more frequent. Bianca just held up a finger to the girl's mouth, to silence her.

"Everything will be okay." Bianca comforted the girl, with a pat on the shoulder. "I will deal with him." Bianca kissed the girl on the forehead, before marching off, in the direction of the Temple. The girl ran forward, watching Bianca as she walked out of view. The little girl waved to Bianca, as she left, with a small smile on her small lips.

Seconds later, Bianca arrived at her Temple. She saw him. Her armored guards were holding the man, before the steps of the Temple. A mob of women had surrounded the man, watching him warily, with wide eyes. On the ground, next to his feet, lay the man's weapon, an iron longsword, which gleamed in the bright sun, almost blinding Bianca.

"So this is the man who breaks the treaty and invades the privacy of my village..." Bianca thought to herself, with a scowl, as she approached the man, making a path through the crowd.



Bianca stood face-to-face with the man, snorting.

"Who are you and what are you doing in my village?" Bianca asked the mysterious man.


Last edited by La Forge on Sun May 07, 2006 12:25 am; edited 1 time in total



-------signature-------

You'll never hear me say this again in my life, but...

Go Red Sox!

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Founder
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PostSun May 07, 2006 12:23 am    

-L��r�nthi�, Irienshri-

����d�n's head turned to see the elder Elf, Valandil S�regon, approach the statue. He bowed his head in humble respect to his old friend.

"(I did not know you have returned from the eastern lands)," He said to him, "(Tell me, what news of the east have become exciting and new?)

He gently laid the vial down at the feet of the statue. Elves did everything with care and comfert, even the smallest of things.


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Lord Borg
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PostSun May 07, 2006 12:28 am    

-L��r�nthi�, Irienshri-

Valandil could only smile. "(What isn't exciting?)" Valandil looked at the vial at the feet of the satue. He'd check on it tomorrow. "(I had the chance to see a wonderful feast, it was just a celebration, for no other reason, but to celebrate.)" Valandil looked at his friend. His hair was a typical Evlish length, and kept neat. "(It was amazing, My friend. I wish you could have seen it.)"


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Valathous
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PostSun May 07, 2006 12:54 am    

~ Forest Within ��l�iri�n ~

Valathous lay on the ground for a moment in shock. What had just occured? Was all of that real? Perhaps he was in a deep sleep of some sort and had eaten some poisonous berries that had upset his stomach? No... He knew what he had eaten, they were fine. He also realized he was, in fact, awake. Valathous slowly got to his feet, his sword still in hand. He wasn't sure whether it would be the most intelligent idea to sheath it at the moment, though with it unsheathed he was less stealthy. He sheathed the sword and withdrew one of his hunting knives. It was small, yet sharp and deadly...

Valathous planned to make his way to one of the larger towns. He had questions now as to what this could be. He had heard stories of a mysterious race called the "Eiranians" who tended to be ethereal and cloaked, but he heard they would often make contact with those they met for good or ill purposes. This figure simply disappeared at the first sight of an oncomer. Still, evidence suggested that's what it was. To be certain he needed to research this matter with either Elders of a library. Where though? The archives in Therylious were by far the greatest in the land but Irienshri, the epicentre of Elvendom was where the most knowledgable Elders could be found... They are also much more knowledgable of mysterious and magical matters anyways whereas Therylious was all historical documents... To Irienshri he would go...

He made his way on foot through the woods as quickly yet stealthily as he could. He needed haste yet as a Ranger possessed no means of travel other than his own two feet. Perhaps he would purchase a horse along the way, as long as the farmer or townsfolk did not charge him a hefty amount... He was a good 10 miles away from any town, it would take some time...


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Ziona
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PostSun May 07, 2006 12:12 pm    

Front Gates, L��r�nthi�, Irienshri

The city was bright, sitting up above like a fallen star. Everything was perfect, right in place, and done so elegantly. L�thien Elendil let her breath whisper lightly over her lips as she rode towards the city, three guards in tow on their white Elven horses. She kept her eyes forward, the velvet travel cloak cascading off her back and down the back of her steed, almost trailing along the path behind her.

It was all like a dream to L�thien. Just a few days earlier she had still been comfortable in her room on a top spire of her father's estate. Now she was heading towards the Elven capitol, three guards in tow, dressed in the most emaculate dress she had ever worn. She felt like some sort of queen, even though she was just lesser royalty, her bloodline stretching quite a few generations from the reigning Elven Lord's bloodline.

L�thien glanced down at her dress, spun silver thread with accents of gems and silver pieces. Her cloak alone was more elegant than most things she wore. It was a deep green with her family's crest woven into the back with silver thread to match her dress. L�thien grasped her horse's reigns tighter in her hands and the steed pranced slightly, as if reprimanding her for pulling tightly on the reigns. L�thien muttered a sort of apology to the steed and turned her eyes again on the city in front of her.

L��r�nthi�, Irienshri

The front gates swung wide to let the travelers into the great halls of Irienshri. The guests were expected already and, once inside, a small group of messengers from the Royal House escorted the group down the great hall and into a rather emaculate building of white and gold.

L�thien kept her eyes down and her hands clasped in front of her as she passed by many Elven folk. She felt like a specimen under speculation and judgement.

I only long for my home. L�thien thought to herself. This place is so strange, and I've only been sent here for a husband and training. Not even training. My father doesn't agree with that nonsense. He wants me married into a prestigious house and sent off to another city. She sighed heavily. I love my father dearly but I don't always agree with his decisions.

L�thien followed the escorts that had been sent for her and passed into the halls of the great building before her without a glance at the Elven folk around her.


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Lord Borg
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PostSun May 07, 2006 12:20 pm    

L��r�nthi�, Irienshri

Valandil was listining to his friend as they gazed upon the satue when a man walked up. He whispered to Valandil's ear. He nodded in aknowlagment to the man who just as quickly, disapeared. Valandil spoke to his friend. "(IF you will excuse me for now, my friend. Our guest, has arrived.)" Valandil did a bow in respect and made his way towards the Palace. He nodded to several peoplle he passed by in respect as he made his way. He arrived to the Palace, and entered into the halls. he bowed his head. "(Lady Elendil, you honor us with your pressence)"


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Ziona
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PostSun May 07, 2006 12:24 pm    

L��r�nthi�, Irienshri

L�thien turned to face the man who had just spoken to her. She did not smile or show any emotions. She simply bowed low to him and whispered in Elven:

"(Lord S�regon, it is an honor to meet you. My father speaks highly of you and your kin.)" L�thien looked up at him slightly, her blue eyes striking against her long blonde hair. She looked down again, keeping her body still in the low bow of respect for the man before her.


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Lord Borg
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PostSun May 07, 2006 12:26 pm    

L��r�nthi�, Irienshri

Valandil smiled and notice her starking blue eyes. "(I trust your journy was pleasent?)" A couple workers of the palace came up and offered to take what she was using to carry her things to her room as Valandil and her spoke.


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Ziona
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PostSun May 07, 2006 12:28 pm    

L��r�nthi�, Irienshri

L�thien nodded quickly.

"(It was a very pleasant journey my Lord.)" She turned and handed over her things to the workers, not before talking out a small bundle wrapped in a silver cloth with the crest of her family. "(My father sends this as a gift for allowing me to stay in your company, Lord.)" L�thien bowed low as she handed over the bundle.


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Lord Borg
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PostSun May 07, 2006 12:33 pm    

L��r�nthi�, Irienshri

Valandil returned the bow. "(Your father continues to honor us)" Valandil opend the bundle. Inside was a beautiful Brooch. It was silver, with lines of green coloring the shape of the leaf. Valandil smiled. "(I accept, on behalf of Irienshri, this beautiful gift.)" Valandil nodded to the guards who went off in some other direction. "(I understand you have practiced in the way of Druids)"


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Ziona
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PostSun May 07, 2006 12:35 pm    

L��r�nthi�, Irienshri

L�thien nodded.

"(Yes. That has been my latest project.)" She looked around the room she was standing in for a few moments. "(I came here to study more intricately on the art, my Lord.)" She looked over at him for a few moments.


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Lord Borg
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PostSun May 07, 2006 12:38 pm    

L��r�nthi�, Irienshri

Valandil nodded. "(Of course, we have one of the best lands in which to train.)" Valandil used a hand to show a direction to walk in. They kept in pace together. "(There is much wild life in the area.)" Valandil nodded to someone who walked by. "(You'll be come a Druid yet. I find it interesting you didn't choose the practice of Archer for a role, many do so.)"


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Ziona
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PostSun May 07, 2006 12:44 pm    

L��r�nthi�, Irienshri

L�thien kept silent whlie she listened to him speak.

"(I came here for training. My father has other reasons for me to be here.)" She sighed lightly. "(I guess he only wants what is best for me.)"


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Lord Borg
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PostSun May 07, 2006 12:47 pm    

L��r�nthi�, Irienshri

Valandil nodded in understanding. "(Fathers only want to do whats best for their duaghters. Sometimes, they just go about it the wrong way.)" He smiled as he looked at her. "(We shant force you of anything you do not want.)" They turned a corner and started walking down a corridor that had many stained windows. The sun shon in making the colors dance on the floor and walls.


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Ziona
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PostSun May 07, 2006 12:49 pm    

L��r�nthi�, Irienshri

L�thien found this hallway to be very amusing with it's colors dancing across the floor. A smile spread across her face like none many had ever seen before. Her blue eyes dance with happiness as she watched the colors move across the floor. She was still very young for an Elf and her naive sense of being sometimes showed in situations such as this.

"(It's beautiful here!)" She exclaimed, going to a stained glass window and glancing down at the city from above through the multi-colored glass. "(I will admit that this city is far fairer than my home.)" She moved down the hallway gracefully, glancing through each window, smiling at the changes as the city below went from blue to green to red and back again.


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Lord Borg
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PostSun May 07, 2006 12:53 pm    

L��r�nthi�, Irienshri

Valandil smiled. "(I have to admit, this is...my favorit corridor...)" He steped up and looked out the window to. "(You can see people go about thier lives, as if they didn't have a care in the world.)" He looked at her about her comment about her home. "(I'm sure it has it's own beauty, every place does.)"


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Ziona
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PostSun May 07, 2006 12:55 pm    

L��r�nthi�, Irienshri

There was a few moments of silence before L�thien spoke.

"(I guess there is beauty, I just don't see it anymore. I've been there for too long. I've seen everything there is and it just became boring after a time.)" She looked at Valandil for a few seconds. "(I'm young yet and change is what I still yearn for. I want change and excitement. I don't think my father understands that.)" She stood for a few moments in silence, tracing her delicate finger across the patterns in the glass.


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