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Battlestar Galactica RPG (Play By Simm Management System)
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Kathryn_Janeway218
Lieutenant Commander


Joined: 21 Feb 2008
Posts: 252
Location: Battlestar Arc Angel (CO)

PostSun Mar 08, 2009 11:38 pm    Battlestar Galactica RPG (Play By Simm Management System)

History of the Battlestar Arc Angel

At the end of the original Cylon War, the original Battlestars were retained in service and were supplemented with newer Battlestars. The number of Battlestars steadily increased until there was around one hundred and twenty in the Colonial Fleet at the time of the new Cylon attack. These new ships had advanced new systems, including networked computers, which had been prohibited during the War.

The Mercury Class Battlestars were the top of the line class before the fall of the Twelve Colonies. Firepower of the Mercury class is far greater than on older classes. As well, they had many other improvements over older Battlestars, such as the Columbia Class; include far more automation and automatic sliding doorways. This allows a Mercury class Battlestar, which is much larger than older Battlestars, to require far less crew than previous ships of her type. The Mercury requires a crew of between 2,450 and 3,000 compared to around 5,000 or more for older Battlestars. As a result, the Mercury class has far more spacious crew quarters than older Battlestar classes.

Due to these more advanced systems, as well as having their navigation program compromised by Cylon humanoid agents, the vast majority of Battlestars were destroyed in the opening phases of the renewed Cylon attacks. Several Battlestars were known to have been completely disabled, almost shut off like someone switched off a light switch.

The outward appearance of the Mercury class is markedly different from the Columbia Class and her sisters. The class is slightly larger in length and is both wider and taller than the Columbia Class. Instead of six main ion thrusters, the Mercury class mounts eight Yoyodine engines. As a result, the sub-light acceleration of the Mercury class is greater than that of the older vessels. As well, the "neck" section of the Mercury class is smaller. Instead of having a single entrance and exit on each flight pod, the Mercury class has two. There is one above and below the midline of the pods. This allows for a faster rate of recovery of Viper fighters combined with the vessel's computer assisted landing system. Unlike the Columbia Class, these flight pods do not need to be retracted into the hull before the Battlestar jumps. As well, the Mercury class does not have external ribs.

With the increased size of the Battlestar, the Mercury class has a larger fighter wing than the Columbia class. A total of two hundred Vipers can be embarked along with about eight Raptor craft. By the time of the renewed Cylon attacks, the Viper Mark VII was the primary fighter operated by the Colonial Fleet. Like older Battlestars, the Viper compliment was the ship's main weaponry although the Mercury class still carried a smaller fighter compliment than a Cylon Basestar. Although the Mercury class has the ability to land fighters more rapidly, the vessels have less launch tubes which only allow fifty fighters to be launched at one time compared to eighty for the Columbia Class. In support of the fighter squadrons, the Mercury class has the ability to fabricate all components for embarked Viper Mark VII fighters. This equipment is so extensive that the Battlestar can actually build new Viper fighters from raw components.

Like with the Columbia Class and unlike Cylon designs, the Mercury class almost completely relies on kinetic energy weapons instead of missiles. Missiles carried onboard are mainly used by Vipers and Raptors. The kinetic energy weapons are electromagnetic weapons and are extremely powerful. As might be expected, ordnance carried onboard the Mercury class is greater than the Columbia Class. The amount of damage which a Mercury class Battlestar can withstand is immense and the class carries extremely heavy armor.

The heavy gun batteries on the Mercury class are arranged very differently from Columbia Class. They use the same projectiles for ease of logistics. While the Columbia Class� main batteries are on her top and bottom side with additional turrets under the chin of bow, the Mercury class carries most of her gun mounts along the sides within the valley created by the top and bottom halves of the ship. Four are mounted on the underside of the upper hull on the ship's bow, two more turrets are mounted on the front and back of each flight pod, with others scattered along the length of the hull and flight pods. Also the Mercury class mounts a total of thirty heavy gun turret compared to twenty-four for older Battlestars such as the Galactica.

Supplementing these turret mounted weaponry, the Mercury class mounted eight forward firing fixed kinetic energy weapons. These are mounted under the chin of the bow of the Battlestar. Like the heavy turrets, these cannons fire high density projectiles electromagnetically. These have the ability to badly rake another vessel although the flexibility of the mounts is limited due to being fixed.

For point defense, the Mercury class mounts similar light weaponry to older Battlestar classes. These are more evenly distributed than with the Columbia Class, which most mounts are along the sides including the flight pods. The weaponry also does not retract as it does with the older Battlestar. A total of three hundred and twenty two point defense mounts are carried on the Battlestar. It requires a huge amount of firepower to swamp these ship's defenses.

These ships were designed as flagships and to be able to command fleets of vessels in addition to the fighters carried. As such, these ships carry extensive command and control facilities. These facilities are more automated and computer aided than on previous Battlestars. While this cane be a disadvantaged with an enemy who gains access to your computer systems, it also allows for much more efficient linking of units. The ship mounts numerous small arrays around the hull and work similar to phased array systems and can perform both the roles of tracking and fire control. These systems have around twenty percent longer range than those on older Battlestars but upgrading the older systems was not seen as cost effective. The ship is also equipped with extremely sensitive radiological which enable it to detect nuclear weapons. The ship can also take advantage of remote sensor platforms.

Battlestar Arc Angel Specifications

Name Battlestar Arc Angel
Registry BSG-1155
Class Mercury
Role Flag Ship/Battleship
Fleet Angel Fleet
Task Force BSG 1122
Expected Duration 65 Years
Time Before Refit 10 Years
Time Before Resupply 5 Years
Length 6070 Meters
Width 2444 Meters
Height 1099 Meters
Standard Compliment 2900
Officers 90
Enlisted Officers 2460
Marines 300
Civilians 50
Emergency Capacity 4000
Standard Velocity FTL 1000 SU
Maximum Velocity FTL 1300 SU
Emergency Velocity FTL 2000 SU Risk of Ship damage
Defensive Systems:
Flak Cannons
Rail Guns
Point Defense Systems
Defense Field
Heavy Rail Guns
Nukes
Ship-to-Ship Missiles
Defense Field- 85% Effective, rapid depletion
Launch Bays: 2
Fighters:
180 MKVII Vipers
10 Battle Raptors
Transports:
2 Standart Colonial Transports
5 Raptors

Battlestar Arc Angel Tour
http://arcangel.vipersim.com/


POSITIONS:

Command
Commanding Officer Commander Jack Turner
Executive Officer Colonel Takeshi Kana

Combat Information Center Staff
Officer of the Deck Captain Andrew Kaye (NPC)
Officer of the Deck Position Available - Apply Now!
Tactical Officer Position Available - Apply Now!
Communications Officer Position Available - Apply Now!
Helm Control Officer Position Available - Apply Now!
Damage Control Officer Position Available - Apply Now!
Weapons Control Officer Position Available - Apply Now!

Viper Wing
Commander, Air Group Major Lucas Reynolds
Squadron Leader Lieutenant JG Nerissa "Phoenix" Dallas
Squadron Leader Position Available - Apply Now!
Viper Pilot Ensign Starbuck Amber
Viper Pilot Ensign Alexandra Lysandra
Viper Pilot Lieutenant JG Kate "Astro" Septim (NPC)
Viper Pilot Ensign Chris Nuntius (NPC)
Viper Pilot Ensign "Fallout" (NPC)
Viper Pilot Position Available - Apply Now!

Raptor Wing
Raptor Wing Leader Position Available - Apply Now!
Raptor Pilot Position Available - Apply Now!
Electronic Countermeasures Officer Position Available - Apply Now!

Hangar Deck Staff
Chief of the Deck Chief Petty Officer Alecia Anders
Landing Signal Officer Crewman Specialist Elisa Colton (NPC)
Deckhand Petty Officer, 1st Class Drew Johnner (NPC)
Deckhand Petty Officer, 2nd Class Ilsa Greene (NPC)
Deckhand Deckhand Zak Grant (NPC)
Deckhand Deckhand Julia Demetrius (NPC)
Deckhand Position Available - Apply Now!

Medical
Chief Medical Officer Position Available - Apply Now!
Medical Officer Position Available - Apply Now!
Medic Sergeant Lisa Selene
Medic Position Available - Apply Now!

Engineering
Chief Engineering Officer Position Available - Apply Now!
Engineering Officer Position Available - Apply Now!
Communications Specialist Lieutenant Dorian Roth
Communications Specialist Position Available - Apply Now!

Marine Detachment
Master-At-Arms Sergeant Lisa Selene
Marine Position Available - Apply Now!

Fleet Command
Fleet Commander Admiral Jason Wild


Last edited by Kathryn_Janeway218 on Mon Nov 09, 2009 1:04 am; edited 2 times in total


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Kathryn_Janeway218
Lieutenant Commander


Joined: 21 Feb 2008
Posts: 252
Location: Battlestar Arc Angel (CO)

PostWed Jun 10, 2009 11:32 pm    

Can I get a bumpbump? Updated Post, looks good now eh?

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