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Enterprise-E vs Star Destroyer
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Dark Lord of the Sith
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PostWed Mar 03, 2004 9:04 pm    Enterprise-E vs Star Destroyer

Star Destroyer's length is from 900m(victory calss destroyer) to 16000m!(eclipse- class destroyer) while the Enterprise-E is only 685m in length. But i know( well, atleast i've heard) that the phasers are much more powerful than lasers and trek' shields are all most unpenetrateable 4 lasers. So here is the question 4 u people of Star Trek

(by the way, I like star trek as much as star wars)

and please don't let ur love to Star Trek stay in the way of your judgement

hope u'll write some responses


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imzadi76
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PostThu Mar 04, 2004 9:26 am    

I think a star destroyer would whoop a federation ship's sorry butt. Star destroyers usually carry a compliment of smaller tie fighters on them so these could be used in tandam with the big guns on the destroyer to cripple a shield matrix.

Heck, Enterprise NX-01 doesn't even have shields. A star destroyer would cut through their hull plating like swiss cheese.



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Dark Lord of the Sith
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PostThu Mar 04, 2004 11:33 am    

I was talkin about the Enterprise-E...u know...the sovereign class...

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LukeKelland
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PostThu Mar 04, 2004 5:17 pm    

i think itd be fairly even, although the satr destroyer is more poweful, it dosent have shields. Also the E has qantum torps that are far more powerful. but the star destroyer has all those TIES, strength in numbers an all that

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John Connor
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PostSun Mar 07, 2004 12:00 pm    

I can tell u that the enterprise-e will kick the but of the star destoryer.

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Dark Lord of the Sith
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PostSun Mar 07, 2004 9:23 pm    

lately i was on this site(stardestroyer.net) and discusin' who would win: Han Solo's Millenuim Falcon(m) vs Borg cube. They say that "Borg are too stupid and slow.Falcon will use its concussion missile to disable cube and then blow it piece by piece."
I dont think its true....borg shields are too strong and....but....ya

help me out experts...


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Captain Dappet
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PostFri Mar 12, 2004 9:14 am    

LukeKelland wrote:
i think itd be fairly even, although the satr destroyer is more poweful, it dosent have shields. Also the E has qantum torps that are far more powerful. but the star destroyer has all those TIES, strength in numbers an all that
Star Destroyers do have shields.

Anyway, do you people realize how large a Star Destroyer is? It might be able to bring Voyager into that hangar thing, like it did to the Rebel ship in Episode IV. A Star Destroyer could destroy the Enterprise, I'm sure.


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Monkey
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PostFri Mar 26, 2004 9:47 pm    

enterprise
cuz with those quantium torps and heck i've destroyed a star destroyer with a tie fighter


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Iqqe
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PostMon Apr 12, 2004 10:30 am    

Well, I guess Enterprise-E would defeat a Star Destroyer. Enterprise is much more agile and manuverable than a Star Destroyer. A phasershot would easily destroy a Tie fighter and the Quantums should deliver a great deal of damage to a star destroyer.

Hehe but I was wondering how funny it should look like if a Borg Cube attacks the Death Star. When Death Star fires it super mass destruction planet destructive capable weapon it should blow the cube to high heavens!


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Kapt.Schwieger
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PostSat Apr 17, 2004 1:54 pm    

I guess the fight between the SD and the ENT-E would be like a fight between a FED ship and The Borg..........The battle would be futile.....and the Federation would loose.

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WeAz
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PostSat May 08, 2004 3:17 pm    

Kapt.Schwieger wrote:
I guess the fight between the SD and the ENT-E would be like a fight between a FED ship and The Borg..........The battle would be futile.....and the Federation would loose.
the Enterprise-E would win

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Leo Wyatt
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PostMon May 10, 2004 5:24 pm    

Enterprise

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Republican_Man
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PostMon May 10, 2004 5:33 pm    

It all depends on the class of Star Destroyer.
The Victory Class would loose, but the Super-class would be a formidable opponent, about even.
I'm not so sure about the Imperial-class. It would probably be a formidable opponent too...
Look at its stats:

Quote:
The Imperial Star Destroyer was among the most fearsome weapons of the Imperial war machine. With over 25,000 of these awesome ships at his disposal, it is no wonder that Emperor Palpatine could instill fear in the hearts of the galaxy's citizens.
Craft:Kuat Drive Yards Imperial I Star Destroyer
Type:Star Destroyer
Scale:Capital
Length:1,600 meters
Crew:Skeleton: 5,000; Total crew: 37,085
Passengers:9,700 (troops)
Cargo Capacity:36,000 metric tons
Consumables:6 years
Hyperdrive Multiplier:x2
Hyperdrive Backup:x8
Nav Computer:Yes
Atmosphere:These things don't go near atmosphere
Weapons:60 Laser Cannons; 60 Ion Cannons; 10 Tractor Beam Projectors
In addition to its weaponry, an Imperial Star Destroyer carries one wing of 72 TIE starfighters, a full stormtrooper division, 20 AT-AT (All-Terrain Armored Transport) and 30 AT-ST (All-Terrain Scout Transport) walkers
Translation: This is the last thing you would ever want to see in a back alley (providing it could find a way to fit


The Eclipse-class, on the other hand, would CRUSH the Enterprise E.

Here's some better stats though:
Quote:
Imperial A Class
created by Scott Cosgrove on 7-1-99

Class and Type: Kuat Drive Yard�s Imperial A-class Star Destroyer
Commissioning Date: N/A
Hull Characteristics:
Size: 13 (1600meters long, 100+ decks estimated)
Resistance: 4
Structural Points: 260
Operations Characteristics:
Crew/Troops: 36,810/9,700 (troops)
[15 pwr/round]
Computers: 4
[4 pwr/round]
Transporters: None
Tractor Beams: 6 fv, 2p, 2s
[2/per rating used]
Propulsion and Power Characteristics:
Hyperdrive System: 5.0/8.0/8.2 (6 hours)*
[2 per warp factor]
Impulse System: .25 c/ .5 c
[2/5 pwr/round]
Power: 250 (Solar Ionization Reactor)
Sensor Systems:
Long-range Sensors: +1/15 light-years
[6 pwr/round]
Lateral Sensors: +1/1 light-year
[4 pwr/round]
Navigational Sensors: +2
[5 pwr/round]
Sensors Skill: 5
Weapons Systems:
Turbolaser Batteries
Range: 10/30,000/100,000/300,000
Arc: All but directly aft (540 degrees)
Accuracy: 5/6/8/11
Damage: 18
Power: [18]
Ion Cannons**
Range: 10/20,000/60,000/200,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: 13
Power: [13]
Weapons Skill: 5
Defensive Systems:
Imperial Deflector Shield
Protection: 85/100
Power: [85]
Description and Notes:
Fleet Data: The backbone of the former Imperial Galactic Empire. Carries 72 TIE-class starfighters, 36-48 TIEs (T/F), 12-24 TIE Interceptors (T/I), 12 TIE Bombers (T/B) typical fighter wing. 8 Lambda shuttles, 15 Stormtrooper Transports, 5 Assault Gunboats, a pre-fab Garrison, 12 landing barges, 20 AT-AT and 30 AT-ST. Main ventral docking bay can hold a ship up to 180m long for boarding actions.

A skeleton crew aboard a Star Destroyer is estimated to be at least 5000 to operate It but impose skill penalties where applicable. An Imperial Garrison has anywhere from 800-1000 Stormtroopers. Stats based from info provided from WEG SWRPG system.
* Has a backup hyperdrive system if main one is destroyed or badly damaged but multiply time to destination x4.
**Ion cannons do not damage the hull but instead drain the shields (opposing ship shields �5 to power against) and when shields are gone they drain the ships power.

--------------------------------------------------------------------------------

Imperial B Class
created by Scott Cosgrove on 7-1-99

Class and Type: Kuat Drive Yard�s Imperial B-class Star Destroyer II
Commissioning Date: N/A
Hull Characteristics:
Size: 13 (1600meters long, 100+ decks estimated)
Resistance: 5
Structural Points: 270
Operations Characteristics:
Crew/Troops: 36,810/9,700 (troops)
[ 15 pwr/round]
Computers: 4
[4 pwr/round]
Transporters: None
Tractor Beams: 6 fv, 2p, 2s
[2/per rating used]
Propulsion and Power Characteristics:
Hyperdrive System: 5.0/8.0/8.2 (6 hours)*
[2 per warp factor]
Impulse System: .25 c/ .5 c
[2/5 pwr/round]
Power: 250 (Solar Ionization Reactor)
Sensor Systems:
Long-range Sensors: +1/15 light-years
[6 pwr/round]
Lateral Sensors: +1/1 light-year
[4 pwr/round]
Navigational Sensors: +2
[5 pwr/round]
Sensors Skill: 5
Weapons Systems:
Heavy Turbolaser Batteries
Range: 10/30,000/100,000/300,000
Arc: All but directly aft (540 degrees)
Accuracy: 5/6/8/11
Damage: 22
Power: [22]
Heavy Turbolaser Cannons
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: 20
Power: [20]
Ion Cannons**
Range: 10/20,000/60,000/200,000
Arc: All but directly aft
Accuracy: 4/5/7/10
Damage: 15
Power: [15]
Weapons Skill: 5
Defensive Systems:
Imperial Deflector Shield
Protection: 70/90
Power: [70]
Description and Notes:
Fleet Data: An upgraded version to the ISD which foregoes shield power in favor of armor and firepower. Carries 72 TIE-class starfighters, 36-48 TIEs (T/F), 12-24 TIE Interceptors (T/I), 12 TIE Bombers (T/B) typical fighter wing. 8 Lambda shuttles, 15 Stormtrooper Transports, 5 Assault Gunboats, a pre-fab Garrison, 12 landing barges, 20 AT-AT and 30 AT-ST. Main ventral docking bay can hold a ship up to 180m long for boarding actions.

A skeleton crew aboard a Star Destroyer is estimated to be at least 5000 to operate it but impose skill penalties where applicable. An Imperial Garrison has anywhere from 800-1000 Stormtroopers. Stats based from info provided from WEG SWRPG system but as far as I am concerned there is no direct way to easily convert ship stats between LUG Trek and WEG SW.
*Has a backup hyperdrive system if main one is destroyed or badly damaged but multiply time to destination x4.
**Ion cannons do not damage the hull but instead drain the shields (opposing ship shields �5 to power against) and when shields are gone they drain the ships power.

--------------------------------------------------------------------------------

Dreadnaught Class
created by Mark Bruyere

Class and Type: Dreadnaught class
Commissioning Date: 24th century
Hull Characteristics
Size Class: 14 (1800 meters long)
Resistance: 5
Ablative Armour: 10
Structural Points: 280
Operational Characteristics:
Crew: 37000
[9 pwr /round]
Computers 5
[5 pwr /round]
Transporters: none
Tractor Beam: 10
[2 pwr / rating used]
Propulsion and Power Characteristics
Solar Ionization Core Hyperspace engines: 5.0/6.0/9.995 (24 hours)
[2 pwr /warp factor]
Ion engines .5/.75
[5/7 pwr/round]
Power: 300
Sensor Systems
Long-range Sensors: +1 18 light-years
[6 pwr /round]
Lateral Sensors: +1 2 light-years
[4 pwr /round]
Navigational Sensors: +1
[5 pwr /round]
Weapons Systems
Turbolaser
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 5/6/8/10
Damage: 30
Power: 30
Type II Photon Torpedoes:
Number: 2500
Launchers: 4 fv, 4ad
Spread: 12
Arc: Forward and aft, but are self-guided
Range: 15/300,000/1,000,000/3,500,000
Accuracy: 4/5/7/10
Damage: 20
Power: [5]
Ion cannon
Range: 5/15,000/50,000/150,000
Arc: All (720 degrees)
Accuracy 5/6/8/11
Damage: 30
Power: 30
Weapons Skill: 5
Defensive Systems
Imperial Defensive Shields
Protection 140 /180
Power [140]
Description and Notes
Fleet Data: Designed as mobile siege sations, one or two ship can occupy any minor world. Several can bring down all but the most powerful worlds. they carry portable bases, ground assault vehicles, and whole wings of fighters.

ISD�s and the later Impstar Deuces, numbered over 25000 at the height of the Galactic empire.
Auxiliary craft (complement varies with vessel):
72 twin ion engine propulsion single man craft
24-48 Fighters
12-24 Bombers
18 Interceptors (only on frontline ships, never more than two squadrons)
6-12 Defenders (extremely rare)
Notes: Based on Star Wars: Rebellion and Prima�s Strategy Guide.

--------------------------------------------------------------------------------

Victory Class
created by Mark Bruyere

Class and Type: Victory class
Commissioning Date: 24th century
Hull Characteristics
Size Class: 10 (800 meters long)
Resistance: 5
Structural Points: 200
Operational Characteristics:
Crew: 10,000
[8 pwr /round]
Computers 10
[10 pwr /round]
Transporters: none
Tractor Beam: 3
[2 pwr / rating used]
Propulsion and Power Characteristics
Solar Ionization Core Hyperspace engines: 5.0/6.0/9.25 (6 hours)
[2 pwr /warp factor]
Ion engines .4 /.6 Victory II class .5/.75
[4/6 (5/7) pwr/round]
Power: 200
Sensor Systems
Long-range Sensors: +1 18 light-years
[6 pwr /round]
Lateral Sensors: +1 2 light-years
[4 pwr /round]
Navigational Sensors: +1
[5 pwr /round]
Weapons Systems
Turbolaser
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 5/6/8/10
Damage: 30
Power: 30
Ion cannon
Range: 5/15,000/50,000/150,000
Arc: All (720 degrees)
Accuracy 5/6/8/11
Damage: 30
Power: 30
Weapons Skill: 5
Defensive Systems
Imperial Defensive Shields
Protection 60/80 Victory II class 80/100
Power [60] ([80])
Description and Notes
Fleet Data: Built as a companion support ship, troop carrier, or second line/reserve force. It fails short in deep space due to it�s low speed, but the Vic Two helps counterbalance this. Many on the basic systems were scaled up for the later Imperial Class
Notes: Based on Star Wars: Rebellion and Prima�s Strategy Guide.

==============================================================================================
ENTERPRISE-E
DESIGN STATISTICS

Length: 685 meters
Width: 224 meters
Height: 88 meters
Weight: 3,255,000 metric tons
Cargo capacity: 58,299 metric tons

Hull: Duranium-tritanium composite with micro-fiber reinforced ablative armor.
Number of Decks: 24 total, 22 habitable.

TACTICAL SYSTEMS

3.1 PHASERS

The Sovereign class currently employs fourteen Type-XII phaser arrays at key locations throughout the ship's hull, although the U.S.S. Monarchy originally launched with Type X flavor of array (though she has since been upgraded to the Type-XII array - This upgrade was rather relatively simple to do, since the design of the Sovereign phaser system took into account the anticipated completion of the then experimental Type-XII emitter). Traditionally the choice defensive weapon onboard Starfleet vessels since close to the dawn of the Federation, the standard emitter makes use of a particular class of superconducting crystals known as fushigi-no-umi, which allow high-speed interactions within atomic nuclei that create a rapid nadion effect, which in turn is directed into a focused beam at a target. The resulting beam is discharged at speeds approaching .986c, and as per standard tactical procedures, the frequencies of these beams are rotated to make it more difficult for a threat vehicle's shields to adjust to the beam. Through the use of ACB jacketed beams, phaser arrays now have limited capabilities in warp environments, though the power output is greatly limited and is by no means as useful as a torpedo weapon in this environment. The Type-XII shipboard array is by far the most powerful phaser to be fielded by a starship to date.

Phaser array arrangement: Five dorsal phaser arrays on the primary hull, one extending around the saucer section, giving it an oval appearance. Four more arrays, roughly a quarter of the size of the original, cover the aft dorsal firing arcs and are located along the aft portion of the saucer section. Two ventral phaser arrays on the primary hull, extending around in nearly a half circle on both the starboard and port ventral sides of the saucer section. A single phaser array, harking back to the belly phaser of the Galaxy Class engineering hull, is located along the ventral section of the engineering hull, running perpendicular to the hull.

Phaser Type: The Sovereign class utilizes the latest in starship armament technology, the Type XII array system. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.

Phaser Array Output: Each phaser array takes its energy directly from the impulse drives and auxiliary fusion generators. Individually, each type XII -emitter can only discharge approximately 8.0 MW (megawatts) per second. However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 16 MW.

Phaser Array Range: Maximum effective range is 300,000 kilometers.

Primary purpose: Assault

Secondary purpose: Defense/anti-spacecraft/anti-fighter



3.2 TORPEDO LAUNCHERS

Arrangement: A swivel-mounted torpedo launcher, mounted on the ventral surface of the primary hull, is the latest development in launcher technology to better accommodate the usage of torpedo-based weapons on highly maneuverable starships. Capable of moving 15-degrees port or starboard off the vehicle's primary axis, this new launcher allows for easier tracking of targets at shorter ranges where torpedoes launched from traditional fixed-focus launchers where often unable to track due to the lack of space for course corrections. A custom assembly for the Sovereign class, it is a second-generation automated launcher located on Deck 13 and is capable of preloading six torpedoes for rapid fire.

Four traditional fixed-focus second generation launchers are located within the secondary hull, with the fore and aft covered by two launchers each. The forward launchers, originally developed for the Defiant Class Project, are located beneath the main deflector on Deck 20. Each of these launchers is capable of loading five torpedoes in one salvo, typically launched in an alternating interval to reduce the chance that two projectiles may collide in flight. The aft launchers, located on the underside of the secondary hull on Deck 19, are slightly smaller assemblies capable of loading only one torpedo at a time, each.

Type: Mark IV Photon Torpedoes; Mark Q-II Quantum Torpedoes. Along with the Defiant class, a Sovereign is normally outfitted with both photon and quantum torpedoes capable of being fired from any launcher on the ship. All torpedoes are capable of pattern firing as well as independent launch. Once in-flight, torpedoes are capable of individual targeting through use of onboard sensors and encrypted feeds from the ship's targeting arrays. Should a threat vessel outmaneuver an inbound torpedo, the weapons package can automatically detonate in an effort to impact the vessel with splash damage. Further, each launcher is capable of pattern firing (sierra, etc.) as well as independent launch.

Payload: 175 Quantum Torpedoes; 325 Photon Torpedoes. Due to the complexities involved with manufacture, the deployment of quantum torpedoes is rationed across a relatively small number of fixed and mobile platforms within Starfleet. Should supplies be unavailable for optimum load out, the ship is capable of carrying a maximum of 500 torpedoes of either type. Shipboard materials in the form of replicated and off-the-shelf components allow for the construction of photon torpedo warheads locally, while quantum torpedoes are only manufactured at secure, undisclosed locations.

Range: Maximum effective range for both the Mark Q-II Quantum Torpedo and Mark IV Photon Torpedo is 4,050,000 kilometers

Primary purpose: Assault

Secondary Purpose: Anti-spacecraft



3.3 DEFLECTOR SHIELDS

Perhaps one of the most significant upgrades created by the Sovereign Project is the advent of Regenerative Shield Technology. Originally field tested aboard the prototype U.S.S. Sovereign, these shields make use of redundant shield generators which alternate coverage on a specific area when integrity drops below a predetermined percentage. In practice, this allows the active shield generator to bare the brunt of incoming fire while the redundant generator remains on hot standby. As the primary generator drops in integrity, power is then increased to the redundant generator which seamlessly takes over the burden of shielding that portion of the ship, allowing the other generator to once again recharge on standby.

The original Type-6 warp reactor was unable to handle the intense power requirements of this new system, and the Regenerative Shielding was almost scrapped before being successfully implemented in the Prometheus-class prototype. With the installation of General Electric's Type-8 warp reactor, the power demands of the new system were eventually met, allowing for the already-launched U.S.S. Enterprise-E and U.S.S. Monarchy to be refitted while the Sovereign remained in dock at Utopia Planitia.

Type: Redundant symmetrical subspace graviton field. While made up of standard 450 MW graviton polarity generators, the shield system aboard Sovereign-class vessels is somewhat different then those aboard most Federation starships. Compared to other ships of similar mass and hull rating, the Sovereign is equipped with twice as many shield generators that make up a Regenerative Shield system that would allow a ship to withstand weapons fire from a Borg vessel for a significantly longer period of time while the vessel attempted to maneuver out of the weapons lock. Another ability, learned as a result of the first Borg encounter at System J-25 and incorporated into all Starfleet ships, is the automatic shifting of shield nutation frequencies. During combat, information from the shields is sent to the main computer for analysis where, with the assistance of the tactical officer, the frequency and phase of the incoming weapon is determined. Afterwards, the shields can be reconfigured to match frequency with the weapons fire, but alter its nutation to greatly increase shield efficiency.

Output: There are twenty six shield generators on the Sovereign class, each one generating 450 MW of output. All together, this results in a total shield strength of 11,700 MW, but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the warp reactor and impulse fusion generators and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against approximately 36% of the total EM spectrum whereas the Galaxy-class starship is equipped to protect against only about 23%. This is made possible by the multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding.

Range: The shields, when raised, stay extremely close to the hull to conserve energy, the average range of which is ten meters away from the hull. This can be extended at great energy expenditure to envelope another starship or object within a kilometer of the starship.

Primary purpose: Defense from enemy threat forces, hazardous radiation, and micro-meteoroid particles.

Secondary purpose: Ramming threat vehicles.



3.4 ABLATIVE ARMOR

Originally developed in 2367 during the Defiant Class Development Project, ablative armor is still considered to be a significant breakthrough in starship defense by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armor showed remarkable dispersion properties against various beam-type energy weapons, including the various types of phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races. The armor works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armor to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapor cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armor is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process.

Because of the tactical nature of the Sovereign class, Starfleet Command requested that the ablative armor be used to supplement the defenses of its new flagship class. Initially considered to supplement the majority of starship classes, production complications and long fabrication time makes the usage of the armor limited to warships and high-risk classes, resulting in only limited usage around vulnerable areas of Galaxy and Akira-class starships and almost-total body coverage of the Defiant and Sovereign. Encounters with the Borg had already proven their ability to penetrate Federation shielding on, at that point, two occasions - the U.S.S. Enterprise-D's encounter at system J-25 and again at Wolf 359. It was then only natural that the design team saw the need to outfit the Sovereign with this additional layer of defense should the Borg or other threat races find a means of penetrating the regenerative shielding.

Each Sovereign-class vessel is equipped with an average depth of 10 centimeters of armor hull-wide, which can be replaced as wear permits at select fleet yards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armor until the vessel is able to dock at a facility with spare plating.


Your thoughts now?



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robbiewebster
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Joined: 27 Apr 2004
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Location: Rochester, New York

PostWed May 12, 2004 9:30 am    

idk who would win, but it would be awesome


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~Voyager Fanatic~
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PostTue May 18, 2004 4:01 am    

I think the Enterprise-E would win.


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